I only added threats to the first build, but all of these guys are threats to you no matter what build you go.
1
Tychus
One of Murkys old arch enemies. Not that big of a deal nowadays, still annoying to play against just because of how annoying it was back in the days
2
No Threat
3
No Threat
4
No Threat
5
No Threat
6
No Threat
7
Sgt. Hammer
Sgt. Hammer is tough to lane against and he can nuke your egg down with either heroic ability.
7
Tyrande
Tyrande can scout your egg with sentinel and a good tyrande will make you pay if you keep the egg in the same location for a long time. Also lvl20 she can use global heroic ability to kill your egg.
7
Tassadar
Laning against tassadar and playing against tassadar can be frustrating, because he can spot your egg with his trait all the time. Also he's got quite a long range on psionic storm for killing your egg. Other than egg finding he isn't that much of a threat, actually one of tassadars counters is Murky.
7
Valla
High attack speed with high damage, if you can catch valla you can nuke him down with your pufferfish combo.
8
No Threat
9
Nova
Nova is one annoying hero to play against as murky. He will destroy you and your egg with ease and he can burst you down before you can use safetybubble.
9
Zeratul
Not as annoying as nova, but can be a pain in the ass as well. Can hunt your egg early game from behind your towers without much risk.
9
Valeera
Same as zeratul and nova, tends to roam alot and can burst you down and kill your egg or burst you down and steal your merc camp
9
Genji
High mobility, high damage, hard to catch, absolutely pain to play against, except if you get your combo on him, he is pretty squishy and you can kill him.
I'm DakMonkeyz. Nice to meet you. I used to play HoN and I moved to playing Dota2 after that. I've been playing Heroes of the Storm for a while and I like it quite a lot. I'd like to quote my favorite e-sports commentator Sean Day[9] Plott: "I'm not the best, I'm not the worst, but I try really hard." You can check his videos and streams at www.day9.tv.
"If you're not a superstar pro-gamer why should we believe what you say??"
Well you shouldn't. Take everything I say, chew it a little and then decide what you want to swallow. Never just blindly take someones advice, use your own brain to judge what is worth taking and what should be ignored. A great advice for life in general.
I hope you enjoy my guide and I apologize for any grammar errors, I'm sure there are some.
EDIT: Thank you all for your support! 500k views, 50 upvotes and Featured in the weekly staff picks. All of this makes me extremely happy. :) <3
Note: Hi all! I plan on updating the guide for hots 2.0 when I have the time for testing and all that good stuff.
Updated for heroes 2.0:
(The quick-builds for talents above)
Introducing Murky, King of the Sea, Death
Builds. Few words about the builds shown above.
Abilities
Talents
Gameplay - Well what should I do??
Still in progress, not updated yet
(These sections of the guide have some valuable information, but are still missing a lot)
Murlocs, Eggs and You (mostly updated, still missing some maps, but other parts than maps should be fine now)
Murky is a weird hero to play. Murky is easy to kill, but Murky has to be killed 4 times in order for it to be as rewarding experience-wise as killing any other hero. Murky doesn't seem like a huge threat, but if he (or she? or it?) is underestimated, it can lead to the demise of his enemies. Murky is a fun hero to play and rather annoying to play against.
Can clear giant and bruiser mercenary camps from level 1 with Egg Hunt -talent
Can almost always be in action due to 5 second respawn time with Spawn Egg
Good at solo-laning against most matchups
Can instantly clear undead camps in mines, small garden terror camps and small pirate camps with Pufferfish + Slime combo
Never runs out of mana, never needs to hearth back to fountain
Murloc, King of the Sea, Death
Cons
Really squishy
His damage ability Pufferfish can be easily nuked by enemies before it blows up
Considered a troll hero by a large portion of community, affecting teamspirit a bit negatively
Definitely a strange hero and harder to be useful than many other heroes
Drops all coins/spider tokens on death, even when respawning from Spawn Egg.
.
Builds. Few words about the builds shown above. Top
I'd like to mention here that none of the builds shown are absolute. There is no one-way to build. The builds can be used as a base, but you need to adapt to every game and change talents when needed. The level 13 talents are great examples of a talents that always change depending on the enemy team lineup.
Build 1: Fighting Slapper, the all-rounder build
Build #1 is a very standard build, focuses using slime and smacking with your fishy. Time to Krill is awesome, but if you are having hard time autoattacking or catching some mobile heroes with Slime, it can be changed for Black Lagoon. Black Lagoon is one of the most undervalued talents in the game, but it can be extremely helpful with this kind of Slime-spam build. If you are having hard time autoattacking enemies, consider changing Toxic Buildup to Fish Oil as well.
Build 2: Slimy King of the Sea, 1v1 build
Build #2 is mainly focused on bursting one target with Octo-Grab -combo. This build trades some of the sustained damage of the slimy build #1 for a bigger burst. This build is great for ganking and when you want to kill one of the enemy teams squishier targets, like a pesky ranged assassin or the enemy healer.
The good old Safety Bubble build. This used to be the go-to build for most Murky players back in the days. Nowadays this has fallen a bit from the meta, but still has its uses. If you want to bump up your survivability while nerfing your damage this is a solid build for it. Slippery When Wet, Rejuvenating Bubble and Big Tuna Kahuna makes you surprisingly hard to kill. I still sometimes use this build in Blackhearts Bay to give my coins some extra protection. If your team is lacking front liners, this build allows you to make up for it.. a little bit at least.
Build 4: Get back under your bridge Murky, Split-push & wombocombo build
This build is highly situational, you can try this build out, if you have some good setup for wombo combos such as E.T.C.s Mosh Pit or Gazlowes Grav-O-Bomb 3000, but remember that wombo combos need to be timed well and requires some coordination from the team, so better do those with your friends instead of randoms.
This build can also be considered a trollish splitpush build. Strategy: push as much as possible and use March of the Murlocs against the enemy buildings. Escape with Safety Bubble when enemies come to stop your split-push. Can be funny in some quick matches, prepare to be hated by your team tho. ;)
Spawn Egg (Trait) is what makes up for the extreme squishyness of Murky. This allows you to place an egg on the ground where u will respawn from 5 seconds after you die. The egg can be killed by enemy players and gives a huge chunk of experience if it's killed. Killing Murkys egg also reveals murky to the enemies for a while and triggers a 20 second cooldown to Spawn Egg. If murky is killed without having an egg on the ground he will respawn from fountain like any other hero would.
Slime is Murkys basic spammability. Deals some damage and an extra ~145% damage to enemies who are already affected by slime. (example: Deals 100damage first time, deals 245damage second time) Also slows enemies by 20%.
Pufferfish is Murkys big nuke. Murky throws a fish which after 3 seconds blows for a lot of damage. Pufferfish can be nuked down by enemies and enemies can easily run away from the explosion radius. Great tool for zoning, pushing and using in a combo with any stuns. In the middle of teamfight this ability is often ignored. Deals only 50% damage against structures, but it's still pretty great against structures.
Safety Bubble is Murkys escape and survivability spell and it's what makes playing murky tolerable. Safety bubble pops Murky up in air and makes him invulnerable for 2 seconds. After using safety bubble, Structures and Minions will not attack you for 5 seconds. (This has been removed. Structures and minios will disengage from you upon using safety bubble, but they will attack you again if there's nothing else to attack after safety bubble ends.)
March of the Murlocs is awesome.. awesome-looking at least.. After a little cast time, a legion of murlocs starts splashing from the ground and that is the coolest looking heroic ability in the game by far. It deals quite a lot of damage if enemies don't dodge it and slows enemies by 15%. The slow from murlocs stack with each other, if you hit the same enemy with loads of murlocs, they will be almost immobilized. The spawn points of the murlocs are pretty random and unreliable, also it's fairly easy to dodge the march without some sort of setup. One thing to note is that the murlocs go through terrain, use this to your advantage. Take march, if your team has nice wombo-combo potential. Good team for march would have some big stuns or holds like E.T.Cs Mosh Pit or Gaslowes Grav-O-Bomb 3000 + Xplodium Charge. Uthers Divine Storm and Thralls Earthquake is pretty good for this as well. If you don't have some set up from your team I would go with Octo-Grab.
Octo-Grab is Murkys crowd control and ganking heroic ability. This is really good for ganking, locking important targets down and for solo kills. Can be comboed with pufferfish for nice damage. This ability is amazing, only tickles the enemy with damage during levels 1-19, but a long stun is still a long stun.
A Fishy Deal Is the cookie cutter option at Level 1. It's never a terrible choice and will give you plenty of free mercenaries as long as you get some last hits on creeps with your Pufferfish. You can also fairly easy steal enemy camps with this and if you happen to die on the way to the enemy camps, you're murky, so it's all good.
Egg Hunt is without a doubt my favorite choice of the level 1 talents. It is absolutely hilarious to place fake eggs and see that pesky zeratul waste his time egg hunting, but that's not even the best part. With Egg Hunt you can clear giant and bruiser camps solo on a level 1 Murky. Wait, what, level 1.. How?? Place 3 eggs on the mercenary camp, throw your pufferfish and as soon as the pufferfish explodes start spamming slime, autoattack and more fake eggs, use your pufferfish again, the second pufferfish should clear the rest of the camp. (There's no need for kiting tricks or nothing, you use your fake eggs for tanking mostly, test this on the camps in Try-mode to see how it works before real game.) As a little bonus, the fake eggs provide a little bit of flying vision around them, so you can also use them for scouting on narrow paths.
Situational:
Fish Eye can be somewhat useful from time to time. Your eggs radius of vision becomes absolutely huge! I personally use this when I know that that I can't go for mercernaries and the enemy team has people roaming the map. You can't really use this as a reliable stealth reveal, since you can't risk your egg the same way as you could, if you had a scouting drone. The vision from this is flying vision, which means that you can see through walls and to the bushes and because of that, clever use of placement with the egg can give you good vision of incoming ganks. Note that the stealth reveal radius is only 75% of the vision radius. If your egg is found, it will get destroyed even if u have the extra health from this talent, but this talent might give u enough time to notice what is happening and to place a new egg.
LeveL 4
All talents pretty much viable:
Living the Dream indeed! This is fairly standard talent for murky, can be useful from time to time. This is the best talent against structures, since the other talents rely on targets being slimed. This is also the safe choice for times when you just don't know, if you should go for slime or for pufferfish build. Deals a bit less damage for puffer-octograb combo than Tufferfish. Personally I usually take one of the other two talents in this tier.
Slime Time is great for fights earlier in the game, also a good choice for times when you know your pufferfish is going to die instantly. Note here that the quest is slime heroes that are already affected by slime. If you are going for Slime oriented build, you should take this talent.
Tufferfish is for the times when you know that you are not going to be sliming enemies, it also gives nice 50% spell damage reduction for your pufferfish. Not much to say about this talent, increases your pufferfish damage by 50%, which is great as long as your pufferfish stays alive for the explosion.
LeveL 7
Cookie-Cutter:
Time to Krill makes your basic attacks deal 12% of your autoattack damage per second and slow the target by 7% for 4 seconds and this can stack up to 5 times. That is amazing. This is without a doubt the best talent to take, as long as you can get some autoattacks in. This is nearly a 50% increase to your damage from autoattacks and the slow is quite handy as well when combined with the slow from your slime. The damage from Time to Krill is spell damage and is affected by spell armor reductions.
Situational:
Black Lagoon doesn't seem like it's really worth it, but 30% increase to the radius of your slime can be extremely helpful throughout the game. When going for a heavy slime build, including all other slime talents, this can be great. Also helps you land Slime on multiple targets in teamfights. If your playstyle doesnt involve a lot of autoattacking, this can be better than Time to Krill, but personally I don't take this talent very often.
Other talents
Spoiler: Click to view
Slippery When Wet is great for escaping and chasing, but I would prefer one of the other two talents in this tier over this. If your plan is to never fight enemy heroes and to spend the whole game split pushing, this is the talent to take.
LeveL 10
I already talked a bit about the heroic abilities in the ability section. But I don't want to skip lvl10 on talents section so here goes some more.
Cookie-Cutter:
Octo-Grab is awesome, much better than march in my opinion for most games. Note that octo-grab has much longer range than you'd expect. March might be better for wombo-combos and when you have a team with some roots/stuns.
Ganking & Comboing with grab: Slime -> Pufferfish -> Octo-Grab -> Slime (Heh, the removal of blood for blood, envenom and rewind really simplified this, huh :))
Avoid:
March of the Murlocs is a cool heroic ability. Getting used to the timing of this ability takes a little time. You need to calculate the cast time and the time for the murlocs to run to your target, this comes with experience. The radius of the march is quite big tho so you will most likely get good use (not as good as from Octo-Grab) of this ultimate even in the first game as murky. Take this ultimate if you want to split push or if you want to wombo-combo with your team.
LeveL 13
Cookie-Cutter:
Defense tier, check what type of damage your enemy team has and pick the talent that works best, all talents are more or less viable in this tier.
Situational:
Good ol Rejuvenating Bubble restores 40% of your health every time you use safety bubble. Better choice if you are able to poke and retreat and poke and retreat a few times against a caster heavy team before dying.
Fish Tank is the go-to choice against teams that deal mainly physical damage as long as you can get autoattacks in. 75% reduction on physical damage is absolutely huge.
Egg Shell is for the times when Fish Tank or Rejuvenating Bubble doesnt help you. For example, if you are against a caster heavy lineup and can't really ever take some distance with bubble, or if you are against physical heavy lineup and can't get autoattacks in and can't escape with bubble. 100% shield seems amazing at first, but you only get it when you respawn and then you won't have it until you die and respawn again, making it pretty bad against poking heroes.
LeveL 16
Cookie-Cutter:
Fish Oil gives you more burst for kills. This also makes Pufferfish useful even when you have no chance of hitting the enemy with the explosion. Good use as a ranged slow and for dismounting enemies. This talent is never a bad choice.
Situational:
Toxic Buildup is great, if you get a lot of autoattacks in and gets even better, if you took other slime talents. This is the go-to talent in slime oriented builds and can be the biggest damage increase of this tier as long as you get to whack your enemies with your fish during fights.
Wrath of Cod is a little bit more unreliable than Fish Oil, because the pufferfish has to actually explode. However this talent also deals a bit more damage to most targets and a crazy amount of damage against high health targets. If you want to boost your puffer damage and you are facing high health targets, take this talent.
LeveL 20
Cookie-Cutter:
... And a Shark Too! is a solid choice if you went Octo-Grab route and want some extra damage. Increases the damage of your Octo-Grab by 30000% at level 20. Increases your burst a lot (3 hits for 300damage = 900damage). This used to be no-brainer, but nowadays there's a lot of good options in this tier.
Pythagos pointed out in the comments section that I had some misinformations here about this talents percents, those should be fixed now. Heroesfire Tooltip says the increase of this talent is 10000%, because that's how much it is at level 0. The percent raises by 1000 every level. So at level 20 ... And a Shark Too! increases the damage Octo-Grab by 30000% and at level 30 it increases the damage by 40000%.
Incase the percents parts seemed messy, here's a list of all levels, percents and damages for ... And a Shark Too! (yeah 0-19 kinda useless obviously, but mehmeh):
Spoiler: Click to view
Level 0 - +10000% - 100 dmg per hit - 300 dmg total
Level 1 - +11000% - 110 dmg per hit - 330 dmg total
Level 2 - +12000% - 120 dmg per hit - 360 dmg total
Level 3 - +13000% - 130 dmg per hit - 390 dmg total
Level 4 - +14000% - 140 dmg per hit - 420 dmg total
Level 5 - +15000% - 150 dmg per hit - 450 dmg total
Level 6 - +16000% - 160 dmg per hit - 480 dmg total
Level 7 - +17000% - 170 dmg per hit - 510 dmg total
Level 8 - +18000% - 180 dmg per hit - 540 dmg total
Level 9 - +19000% - 190 dmg per hit - 570 dmg total
Level 10 - +20000% - 200 dmg per hit - 600 dmg total
Level 11 - +21000% - 210 dmg per hit - 630 dmg total
Level 12 - +22000% - 220 dmg per hit - 660 dmg total
Level 13 - +23000% - 230 dmg per hit - 690 dmg total
Level 14 - +24000% - 240 dmg per hit - 720 dmg total
Level 15 - +25000% - 250 dmg per hit - 750 dmg total
Level 16 - +26000% - 260 dmg per hit - 780 dmg total
Level 17 - +27000% - 270 dmg per hit - 810 dmg total
Level 18 - +28000% - 280 dmg per hit - 840 dmg total
Level 19 - +29000% - 290 dmg per hit - 870 dmg total
Level 20 - +30000% - 300 dmg per hit - 900 dmg total
Level 21 - +31000% - 310 dmg per hit - 930 dmg total
Level 22 - +32000% - 320 dmg per hit - 960 dmg total
Level 23 - +33000% - 330 dmg per hit - 990 dmg total
Level 24 - +34000% - 340 dmg per hit - 1020 dmg total
Level 25 - +35000% - 350 dmg per hit - 1050 dmg total
Level 26 - +36000% - 360 dmg per hit - 1080 dmg total
Level 27 - +37000% - 370 dmg per hit - 1110 dmg total
Level 28 - +38000% - 380 dmg per hit - 1140 dmg total
Level 29 - +39000% - 390 dmg per hit - 1170 dmg total
Level 30 - +40000% - 400 dmg per hit - 1200 dmg total
Making Inky is the way to go for slime builds, if you get to use slime on an enemy two times more because of this talent, then this deals more damage than Octo-Grab, unfortunately against some high mobility heroes you won't be getting too much out of this talent. This deals amazing damage in teamfights.
Big Tuna Kahuna doubles murkys health, egg respawn time and size. Increases your survivability, unfortunately doesn't double Murkys amazing health-regeneration. If you need more health so you can stay alive for the whole Octo-Grab or you are need to carry doubloons or for whatever reason, this is the talent, but remember that you are giving up a lot of damage and even with Big Tuna Kahuna you are a bit squishy. This comboed with any of the level 13 talents makes Murky surprisingly hard to kill.
Never-Ending Murlocs is a lot of fun. Nothing is more fun than soloing the enemy core as murky, but those games dont come around often. This is the go-to talent, if you took march at level 10.
Go place your Spawn Egg. Try to place the egg in a spot where it's close enough to your lane, but safe from your enemies. Be extremely careful with the positioning when playing against Nova, Zeratul, Genji or any hero that can somehow sneak past your tower and safely escape after killing your egg.
When you throw Pufferfish you can run on top of it to make it harder for the enemy-players to target your fishy. If the enemies are pushing wild use Pufferfish and Slime to clear the minions, if the enemies are not pushing wild, use your Pufferfish and Slime to push wild. If you took A Fishy Deal talent, try to get as many killing blows as possible with Pufferfish.
Remember that you shouldn't mindlessly feed, especially in the early game. even when you respawn fast from your egg, you still give 25% experience to the enemy. The experience gained from killing Murky adds up fast. If you must die, die for a good reason, or at least for some reason. Finding a balance of when it's appropriate to die and when you shouldn't dive and die comes from experience.
If you took Egg Hunt go clear all mercenary camps you possibly can. However, if you are solo lane, try to clear the wave from your lane, then run quickly to the mercenary camp, clear it and run back to clear the next wave from the lane so you won't lose experience fight against the enemy team. Usually it's around level 4 when you can clear mercs quick enough to do this, if you are not solo lane, you can clear mercenaries as soon as they spawn, even if you are level 1.
You can and you should harass melee heroes as much as possible with Slime. Try to hit the enemy and minions at the same time to maximize the effectiveness of Slime. If you do this well, your enemies have to fall back to take a sip of their well or you wasted their healers precious early game mana, which is just as good.
Soaking experience is extremely important during the early game and if you can squeeze a mercenary camp while soaking it can be absolutely huge! The experience war in the early game can win you the game, if your team gets level 10 before the enemy team because you knew how to get the best experience lead, your team has a great advantage while fighting over objectives.
Mid Game
Split-push/soak exp, Clear jungle mercenaries, Split-push/soak exp. Gank and kill with puffer-octo combo, split-push/soak exp, BUT don't get caught in the idea of doing nothing except split-pushing. If an objective spawns, go there. If your team needs you, be there for them. When a teamfight starts, command your legion and claim victory. There are times when you can ignore objectives and go for experience/split-push, but you should talk and coordinate with your team before you ignore objectives.
So Murky hasn't always been the best at clearing jungle camps. Nowadays with Egg Hunt you can and you should clear any non-boss camp at any point of the game. Clearing mercenaries is great experience and great way to pressure the enemy team, if you can time some mercenary camps in a way that they start beating your enemies towers at the same time as an objective spawns, well that's just win-win for you regardless of what the enemies decide to do.
Late Game
Pretty much the same as Mid game, but working with your team and being there for teamfights becomes even more important. This is the time you can really combo people down. You need to be present when the teamfight starts. Place down your egg somewhere relatively safe, but still close to where the teamfight is happening. (Your egg should be placed before the actual fight starts, otherwise you waste time and make your team fight 4v5 while you're running around placing the egg.) Before the teamfight starts choose a high-priority target and after the fight starts go Pufferfish -combo them down.
Who is the high-priority target?
High priority target might be the enemy healer or some nasty dps like Kael'thas. When you are choosing the target, think what would ruin the enemy teams plans completely. Are they totally dependant on someone healing them and keeping them alive, or do they have nice self-sustain? Is the enemy teams damage output mostly coming from one particular damage dealer? Does someone of the enemy team have abilities that tend to wreck your teams plans? Can you lock down and kill some high mobility and high damage hero ( Genji) with your stun? After choosing the target, think to yourself: "Is this target squishy enough? Can I and/or my team nuke him down during my combo or is he going to survive?" If you decide that the target is squishy enough, you have your high priority target selected and you can combo him in teamfights. Usually the target is the enemy healer or assassin, or in some cases melee warrior bruiser type hero and in most games there is 2-4 good and 1-2 great targets for your combo.
In conclusion
Things you should do as Murky throughout the game:
Split-push / soak experience
Clear mercenary camps in the jungle
Gank with your puffer-octo combo
Burst down high-priority targets with your puffer-octo combo in teamfights
Spawn Egg is such a huge part of playing Murky that I've decided to dedicate a whole chapter for egg-knowledge, placement tips and how to do it right.
Some information about the egg:
Having an egg on the ground reduces your respawn time to 5 seconds.
When laying a new egg, your old egg disappears after your casting time of Spawn Egg finishes. If your cast is interrupted somehow, the old egg will remain wherever it was.
Killing the egg gives 75% experience of normal hero kill experience.
Killing murky gives 25% experience of normal hero kill experience. (This isn't affected by murky having an egg in the ground. Murky always gives 25% of normal experience, with egg and without egg.)
Egg gives little vision around it, this vision is "flying vision" and can see over bushes and walls.
Vision of the egg is about the same as vision of minions.
If your egg is destroyed, you are revealed to enemies for 15 seconds.
Killing the egg triggers 15 seconds cooldown on Spawn Egg
note that this is still under construction! I will add more to this, when I can :)
How to play the easter egg game
Having a Murky in the game, gives the game an extra minigame, the easter egg hunt. Don't be alarmed, if one of the enemy teams members spends the whole game looking for your egg, he is most likely wasting more time on it than he should. Even if your egg gets killed and you get killed after that, you are still giving them only the same amount of experience as a normal hero killed would give.
That being said, don't give them that experience for free. :)
One of the first things you should practice as a Murky is alternating the place of the Spawn Egg. Wherever you go, have an egg nearby!
For example:
If an objective spawns at the top of the map and your egg is at the bottom of the map, you want to go place an egg closer to the top first and then go to the objective. If you don't do this and you die, you will waste loads and loads of time running all across the map back to the fight and your team has maybe lost the fight 4v5 during that time.
What this means is that you have to be faster to the objectives than any other hero, because other heroes can just mount up and run to the objective, you need time for placing the egg.
When you see enemy heroes swarm towards an area your egg is at, you should change the spot of the egg as soon as possible. Good map awareness is the key to good egg placing.
Hiding your egg in the fountain (please, don't):
There's not many reasons to place your egg in to your fountain. The only one I can think of is that the enemy is pushing your keep or core and you need to defend.
Even if there's a nasty zeratul always egg-hunting, you don't need to put your egg into your fountain. Be clever with your egg in these cases. Go place your egg to the mid-lane if you are at bottom-lane and zeratul is trying to find your egg or whatever. :)
If zeratul (or any other hero) likes to egg-hunt a lot, don't give up and place it to the fountain. Try to outplay them and have them waste as much time as possible hunting your egg.
Remember to spam place fake eggs from Egg Hunt all around the map wherever you go, those only have 3 second cooldown and 2 second cast time, waste the enemies time by letting them find fake eggs, however don't waste your own time while doing so, only place eggs around the areas where you move anyways. Don't spend 15 seconds just to place an egg in a funny spot, or do if it's funny enough, but it's not really helping you win the game.
Dealing with Egg-Hunters:
One of the things I love to do against nasty egg-hunters is to go straight back to the egg-hunter after you have respawned from your egg. This should give the egg-hunter a pretty good idea of what direction your egg is at. After that, go place a new egg in a totally different direction and watch the egg-hunter go look around for nothing. It's kinda like giving false directions to them.
Ambushing egg-hunters:
Now, if you know that zeratul or nova is trying to locate your egg, place your egg somewhere they will find it and take a buddy with you and wait for them to come and ambush them. Best case scenario your egg survives and the egg-hunter doesn't.
Ambushing the egg hunters and using your egg as a bait is fairly easy after level 10, even if you are alone. Place your egg into a place where whomever is trying to find it has to go to a tower/keep/both -range and as soon as they come: Slime -> Pufferfish -> Octo-Grab -> Slime (+ the tower/keep hits on top of that) = Dead egg-hunter.
In conlcusion: Switch the place of your egg often depending of where you go. Be aware of what's happening around the map. Don't give up and lose the egg-game before it starts.
WARNING: BELOW ARE THE EGG MAPS, I HAVEN'T GONE THROUGH THEM AND HAVEN'T UPDATED THESE FOR HOTS 2.0 (might still contain some good info)
Treasure Maps
Here's some egg placements for you Green = Good spot to lay an egg. Yellow = Good/decent spot IF the mercenary camp has been taken / if there's no objectives near the area. Red = a decent spot to lay an egg. Use these if you can't use some other color. White = Special place, you can find explanation of these with each map.
When you are placing your egg and there's a watchtower nearby, be careful. Watchtowers can see to bushes around them, your egg is not safe inside the circle that is watchtowers vision.
Note that all of the maps are for later in the game. Early in the game you can most often hide your egg at the safety provided by your outer towers and forts.
Blackheart's Bay
Most action in Blackheart's Bay happens around Blackheart and the chests. Best hiding spots are in the northern part of the map. Blackheart's Bay is annoying map for Murky already with coins being dropped on death and not many places to hide your egg only adds problems to that.
Siege giant camps are ok spots to hide, when bottom lane is pushed to the middle of the lane or beyond that.
Aggressive Siege camps are ok if the lane is pushed to their keep and they are defending and not at blackheart.
My favourite spots on this map are around all three of the Bruiser Knight camps.
Cursed Hollow
Nice map for egg placement. Plenty of spots to hide your egg relatively near objectives.
Bushes next to siege giants are only good as aggressive spots when pushing keeps/core
Some of the red dots are pretty close to watchtowers, be careful not to place your egg in watch tower radius.
White dots are surprisingly good spots for aggressive and defensive play and they are outside of minions vision. When people hunt for your egg, they check bushes and common hiding spots, but most often not from the sides of the lanes. However, heroes that happen to run through the lane can easily spot your "hidden" egg.
Dragon Shire
As you might have noticed, I didn't mark any green spots on this map. That's because there's no good places to hide an egg.
There's 4 spots marked as red, hidden in the hedgerows. Those would be fine places to hide an egg, but unfortunately those are well known hiding places and checked often by enemies.
White spots are for the times that shrines are active. Those spots are also outside of creep vision, not that it matters in this case.
Best spots to hide an egg this map is bottom Bruiser Knights camps bushes and top shrine.
Garden of Terror
Plenty of room to hide an egg here. Staying aware of enemy movements and alternating spots where you hide the egg can make life easy for you.
Bushes at the sides of top and bottom lane are good spots to hide an egg, when the enemy isn't pushing those lanes.
Dots in the jungle are good spots, but when they are trying to find your egg, those are the places they look first.
Mercenary camps in this map do not provide that much safety for the egg and are relatively bad place to hide the egg compared to other maps.
Haunted Mines
This map might not look like it at first, but there's plenty of room for easter egg hunt, if you know the spots.
Be very careful with the vision of the watch towers in this map, it's easy to hide an egg to the bushes only to realize that the enemy watch tower can see it.
Mercenary camps do not provide too much help this map. If you decide to hide your egg at one of the giants camp, check the watch tower radius.
White dots in the mines are my favourite spots to hide an egg inside the mines. Mines is awesome for egg hiding, because most people don't go there when there's no skulls. Also if you have ever faced a tyrande hunting your egg in this map, mines is perfect for countering tyrandes scouting owl plays. Just remember to place the egg away from the mines before the mines open again. (Many players will go wait in the mines as soon as the countdown appears, so you will have to place a new egg fast and before the undead spawns.)
Note that if any players see you come out of the mines when there's no objectives, you should go place a new egg, because they will get suspicious.
Sky Temple
This map is Blizzards way of saying: "I'm sorry all you Murky players for the Dragon Shire and Blackheart's Bay maps. Here! Have a better map for your egg! :)"
One of the best spots to hide your egg is at the southern edge of the southern temple area. Even if your enemies go take the temple, there's a good chance they don't go south enough to have vision on the egg. Now to be clear, this doesn't mean that you should leave your egg there when your enemies control the temple, replace your egg asap.
With all of those little bushes and corners, enemies will have a hard time locating your egg.
Hide your egg and re-hide it often. Not much to say, good map.
Any constructive criticism is welcome. Feel free to disagree and please tell me about it. If you liked the guide, I would love a thumbs up and / or some comments below!
To Do List, to be expected in the future:
Add Tips & Tricks -chapter
Add Map Specific shenanigans -chapter
If you liked my Murky guide, check out my other guide: DakMonkeyz Thrall
This ends my first Heroes of the Storm guide, for now. I hope you liked it!
See you in the Nexus!
DakMonkeyz
(It seems that I have forgotten to add dates to the first 3 edits, those happened in December 2014 / early January 2015) EDIT 1: Corrected some spelling errors etc. EDIT 2: Added Fighting Slapper build (build3) since that's what i've been playing a lot lately. + added some threats. EDIT 3: Re-organized the hero-builds at the top and added "Builds, few words about the 3 builds shown." -chapter EDIT 4 (17.1.2015): Did some minor reworking with talents -chapter and fixed few grammar errors. EDIT 5 (24.-25.1.2015): Added Murlocs, Eggs and You -chapter EDIT 6 (13.7.2015): Basic updating, added / rearranged builds, fixed The 5 builds shown above -chapter to match current patch. Updated talents to match the current patch. EDIT 7 (11.-12.6.2017): Updated Most of the Guide for HOTS 2.0 (D.Va patch)
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