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Hello my name is Darkstorm and I have been a Heroes of the Storm player since its Alpha days and a Staff member of the Nexus Raiders community. Like most people they either love Murlocs to actually love or to kill lol. I'll be Showing you the potential builds for our newly reworked
Murky.
Murky is a unique hero that can't truly die to a degree as he'll only count as a quarter of a kill as he has the lowest health out of any hero in the game currently but can respawn anywhere on the Map (depending on where you put your egg) in just a few seconds regardless of time.
PROS
- Strong Split-Pusher
- Constant Slows from
Slime and
- Can Deal Insane Amounts of Damage Late Game
-
Big Tuna Kahuna and
Egg Shell or
Rejuvenating Bubble Makes Murky A Strong Bruiser Late Game
- Has the Easiest/Strongest Bribe In The Game
- Doesn't Require Mana
CONS
- Bad Egg Placement Can Be Risky
- Lowest Health Pool In the Game Till You Get
Big Tuna Kahuna
- Can't Team Fight Effectively Till Level 13 At Least
- Pufferfish Can Be Useless If Focused or AoE on.
Slime(Q)
Deals damage in a small area around Murky and slows. Deals more damage to an already Slimed enemy.
Cooldown: 4 seconds
This ability for Murky is going to be your main source of damage as it is on a short cooldown. You'll be wanting to get close to enemies to use this and they will be constantly slowed and the damage and slow is going to be so much more powerful later on when you have
Slime Time and
Toxic Buildup.
Pufferfish(W)
Large AoE damage ability in a targeted area.
Cooldown: 15 seconds
Pufferfish makes Murky most effective when split pushing as it clears waves so quickly. With the Murky rework it doesn't deal as much damage to Structures anymore so Blizzard is trying to make Murky's niche more about Waveclear and being with Sticky to the enemy. Pufferfish now also has a flat health amount similar to
Earthbind Totem instead of only lasting 3 basic attacks, this does mean that any hero can pretty much destroy the Pufferfish regardless of high attack speed or not which worse case scenario is only good for waveclear. You could argue that
Pufferfish build can still work with
Octo-Grab for the blow up however and there may be times where it can work.
Safety Bubble(E)
Activate to make Murky invulnerable but unable to do anything but move.
Cooldown: 14 seconds
This makes up for Murky's low Health Pool besides
Spawn Egg as it further makes Murky quite an annoying hero to deal with as he can easily catch enemy heroes and start sliming his enemies. (I'm aware that's not an actual word :P).
Spawn Egg (D)
Place an Egg at the targeted area for Murky to spawn at after death.
Cooldown: 15 seconds
This ability is what makes
Murky a specialist and unique hero as when Murky dies he will respawn from his egg every 8 seconds instead of respawning at the Hall of Storms like most heroes and it'll stay at 8 seconds regardless of time during the game. (16 seconds if you picked
Big Tuna Kahuna). Be aware of how you place your Eggs and try to place it in a place where the enemy team can't find it easily while at the same time don't have your egg so far away during a Teamfight or contesting an objective as it can determine the result.
March of the Murlocs(R)
After a short delay release an army of little murlocs to deal damage and slow enemy heroes. Each Murloc touching an enemy hero amplifies the damage and slow.
Cooldown: 110 seconds
After the Rework if
March of the Murlocs wasn't the go-to heroic before then it definitely is now as the cooldown was reduced and the speed of the Murlocs when marching has been increased so it's more likely to deal more damage and slow enemies in the area they march. This heroic be really good to zone away enemies and can be good on wombo-combo situations.
Octo-Grab(R)
Stun any enemy hero while Murky deals tiny damage in the duration.
Cooldown: 50 seconds
Octo-Grab is one of the longest lasting stuns in the game but with a bit of counter play as it does require Murky to stay alive to have full value out of this heroic and it can get cleansed. Pick
Octo-Grab when you need to lockdown certain heroes that are otherwise very hard to catch like
Tracer or
Zeratul.
Octo-Grab is also the more ideal heroic if you are going for a
Pufferfish build to help blow up your crowd control targets.
Here you will see recommendations of talents, anything to avoid or anything like that.
Green: Recommended picks.
Yellow: Optimal picks.
Orange: Situational picks.
Red: Rarely or never recommended picks.
Fish Eye(D)
Egg Health increased. Egg Sight Radius increased and can see Stealthed heroes. Also increases Mount Speed for a small amound of time after respawning.
This talent can be good if you know how to place your eggs most effectively as this talent will make you require you to place it aggressively (obviously not in plain sight). The health increase increases your chances of placing a new egg down before your old one gets taken down and when you respawn the mount speed increase can be useful for quickly returning to a lane, teamfight, or contesting an objective. The Sight radius increase while revealing stealth heroes is a good tool for
Murky as most stealth heroes counter him.
Egg Hunt(1)
Place Fake Eggs and if destroyed casts an untalented
Slime. Also makes Murky stealth for a few seconds after respawning from real egg.
This talent can be fun to play around with as it can sometimes trick the enemy team with fake eggs thinking you just spawned in that area. The Stealth for Murky can also be useful to a degree as well if you can make the most value from it. One thing to keep in mind however is that when Murky is trying to respawn, the fake eggs don't make the animation that shows Murky spawning from the real egg so the enemy team (In higher MMR at least) will know it'll be a fake egg. The fake eggs also give vision similar to
Zagara's
Creep Tumor ability so place a fake egg near contested areas like bosses.
A Fishy Deal(1)
Kill enemy minions with Pufferfish to gain Bribe stacks to capture Merc camps.
Basically the best Bribe talent in the game right now as each minion kill with
Pufferfish gives you a bribe stack as you'll only need 5 stacks to captured a single merc (max 20 stacks). If a minion wave equaled 7 minions in total and you kill the whole wave with
Pufferfish you get 7 stacks. Once you kill two waves with
Pufferfish you'll have 14 stacks in the most ideal situation and will have enough to capture a Siege Camp. 20 stacks from bribe will have enough to capture the whole Bruiser/Knight Camps as well which can make this talent insane for Split Pushing Murky.
Slime Time(Q)
Quest talent that requires to use
Slime on enemies that are already slimed to later increase its damage and slow.
Without a doubt the best talent in this tier for Murky as it allows him to deal more damage and becomes more annoying with a strong slow later on and the quest is usually easy to complete.
Tufferfish(W)
Gives your Pufferfish Spell Armor and deals more damage to slimed enemies.
This talent makes your
Pufferfish harder to take down from abilities that would otherwise and does makes it deal more damage to enemies that got slimed from
Slime. However the Pufferfish can still be killed easily.
Living the Dream(Passive)
Staying alive increases your ability power.
This talent is good if you can't get much value from the
Slime Time talent and the value increases later on once you get your level 13 talents making Murky a little bit more tankier.
Black Lagoon(Q)
Increases Slime radius.
This talent makes it easier to hit targets that would otherwise keep their distance away from Murky and it makes it easier to complete
Slime Time as it hits more enemies from a safer distance.
Slippery When Wet(E)
Increases movement speed and passes through enemies while Safety bubble is active.
The talent makes
Murky super fast which can useful for catching up to enemies heroes especially when he can't get body blocked inside the bubble. However it doesn't really provide Murky as much utility compared to the other choices and probably in my opinion this talent lowers a portion of Murky's utility as he wouldn't be able to body block anymore while in
Safety Bubble.
Time to Krill(Passive)
Basic attacks deal extra damage per second and slows stacking up to 5 times.
Due to the recent nerfs with
Time to Krill its basically a talent that's only useful till you complete
Slime Time and by that point the talent would only be good for the extra damage output which is minimal at best.
Black Lagoon provides more utility from the radius increase.
March of the Murlocs(R)
After a short delay release an army of little murlocs to deal damage and slow enemy heroes. Each Murloc touching an enemy hero amplifies the damage and slow.
Cooldown: 110 seconds
After the Rework if
March of the Murlocs wasn't the go-to heroic before then it definitely is now as the cooldown was reduced and the speed of the Murlocs when marching has been increased so it's more likely to deal more damage and slow enemies in the area they march. This heroic be really good to zone away enemies and can be good on wombo-combo situations.
Octo-Grab(R)
Stun any enemy hero while Murky deals tiny damage in the duration.
Cooldown: 50 seconds
Octo-Grab is one of the longest lasting stuns in the game but with a bit of counter play as it does require Murky to stay alive to have full value out of this heroic and it can get cleansed. Pick
Octo-Grab when you need to lockdown certain heroes that are otherwise very hard to catch like
Tracer or
Zeratul.
Octo-Grab is also the more ideal heroic if you are going for a
Pufferfish build to help blow up your crowd control targets.
Rejuvenating Bubble(E)
Safety Bubble restores health
Allows Murky to become a bit more aggressive as he'll be able to stay in fights much more often thanks to the healing and scales well with
Big Tuna Kahuna. Definitely my go-to pick most of the time especially when you are up against a sustain heavy comp.
Fish Tank(Passive)
Basic Attacks grant Physical Armor.
Literally makes Murky a fish tank as it gives 75% damage reduction from basic attacks. Makes Murky unkillable against a basic attack heavy comp assuming you keep basic attacking and with
Time to Krill and
Toxic Buildup you have more reasons to keep basic attacking. Recommended against Basic Attack heavy comps especially when up against two melee heroes.
Egg Shell(D)
After respawning from egg gives Murky a shield equal to his max HP.
This talent makes Murky so much tankier and it has so much synergy with
Big Tuna Kahuna at level 20 as it makes the shield even stronger as Murky's HP increases giving
Murky about 6,669 HP with that combo which is kinda nuts for our squishy friend but then again he wouldn't be that squishy anymore. However there is a little bit of anti-synergy picking this talent with
Big Tuna Kahuna as increasing the duration later on would lower the value of how many times you can get the shield however I don't find it that big of a deal.
Egg Shell shines most against burst comps.
Toxic Buildup(Q)
Sucessive Basic Attacks triggers
Slime.
This talent just makes Murky a late game monster (literally) as the constant sliming of enemies deal a lot of damage and since
Toxic Buildup are affected by other
Slime talents this synergizes well with
Slime Time and
Black Lagoon with even more damage. This talent is most effective against melee heavy comps.
Fish Oil(W)
Casts
Slime at
Pufferfish location.
This talent doesn't sound all that impressive but can work nicely for poking and with the
Slime makes it where Murky can catch his slimed victims to
Slime them more. Works best when the majority of the enemy team is ranged. This talent also makes the
Octo-Grab build easier. You'll just need to
Pufferfish then
Octo-Grab.
Wrath of Cod(W)
Deals extra Max HP damage over time.
Wrath of Cod sounds like a really powerful tool to kill melee/warrior heroes but the
Pufferfish would get destroyed before it would get off during a team fight which can end up making this talent useless.
Never-Ending Murlocs(R)
March of the Murlocs can be channeled forever.
The cooldown increase from March of the Murlocs was in a way an indirect nerf to this talent as depending on how long you have been channeling it won't matter as much as before. I would only get this talent if you are about to kill the enemy core.
...And a Stark Too!(R)
Increase Octo-Grab's damage
Can help make the
Pufferfish +
Octo-Grab combo deal more damage but
Octo-Grab Still faces with the problem of dying too quickly before getting too much value from it plus the talent itself can feel underwhelming if it was cleansed on.
Big Tuna Kahuna(D)
Increases Murky's HP and Respawn timer by double.
This talent can be REALLY good as it keep alive for so long which allows him to stick to enemies even more with the
Slime build and will also make sure you get more value from
Octo-Grab without dying. Since this talent not only increases Murky's max HP it also increases its respawn timer. While still so much shorter compared to other heroes do keep in mind that there's a risk involved if
Murky does die while otherwise needing
Murky to not be dead. As a fun gimmick this talent also increases Murky's body size too though it doesn't increase his collision.
Making Inky(Q)
Reduces
Slime Cooldown from 4 to 2 seconds.
This talent can make the
Slime build even more powerful as you'll just keep sliming enemies over and over again. This talent is a nice alternative to
Big Tuna Kahuna if you prefer not having the respawn increase or if you want more damage in general.
Heroes That Work Well With Murky Top
Abathur: Abathur always combo'd well with
Murky in the best thanks to the
Symbiote but it's even more powerful with the Hat build. The attack speed buff from Adrenal Overlord helps get more value for Murky's
Time to Krill,
Fish Tank, and
Toxic Buildup talents and as weird it sounds
Evolutionary Link could have decent value on
Murky as well thanks to
Egg Shell and
Big Tuna Kahuna giving Murky an even bigger shield.
Chromie: There a few situations why I think Chromie works well with
Murky. One being that
Octo-Grab makes it easier for
Chromie to land her spells on an enemy plus the
Octo-Grab can bait out the
Cleanse for Chromie to use
Temporal Loop on that target.
Diablo: Diablo can help bring a targeted enemy hero toward your team's backline more easily which can allow Murky to safely use
Octo-Grab on that target and for whatever reason that target is still alive after the Octo-Grab effect ends the
Apocalypse can stun that target further.
E.T.C.: Probably one of the best warriors to pair up with
Murky as E.T.C.'s
Rockstar can later help Murky deal a lot of damage as the attack speed buff benefits from
Time to Krill,
Fish Tank, and
Toxic Buildup.
March of the Murlocs also combo nicely well with either of E.T.C's heroics especially
Mosh Pit.
Greymane: Thanks to Murky's constant slows and potentially
Octo-Grab, Greymane will easily attack enemy heroes without getting kited and it synergizes with
Executioner.
Gul'dan: Gul'dan's
Corruption coupled with
March of the Murlocs can deal lots and lots of poison damage over time.
Jaina: Constant slows from
Murky help Jaina land her abilities more easily and
March of the Murlocs can help her land
Ring of Frost better.
Johanna:
Punish and
Condemn can help Murky get close enough to the enemy team to
Slime enemies more easily.
Leoric: the slow from
Skeletal Swing helps
Murky to
Slime his enemies and the
Entomb can keep enemies in while
March of the Murlocs can do their magic.
Lt. Morales:
Stim Drone may sound like an odd choice for
Murky but it can really powerful once Murky gets
Big Tuna Kahuna to get the most value of the buff and benefits greatly with
Time to Krill,
Fish Tank, and
Toxic Buildup.
Medivh: Medivh's Shield/Force of Will benefits nicely with Murky as it'll keep him alive longer to deal a good bit of damage and
Ley Line Seal can set up
March of the Murlocs.
Ragnaros: Murky's
Octo-Grab can make it where Ragnaros'
Sulfuras Smash gets a lot of value from the hard lockdown which the targeted hero gets blown up.
Blast Wave can be also quite useful for
Murky to catch his enemies with
Slime.
Raynor: The attack speed buff from
Inspire benefits
Time to Krill,
Fish Tank, and
Toxic Buildup and
Slime can proc
Executioner for
Raynor.
Rehgar:
Murky can be a good
Lightning Shield target especially late game when he gets
Big Tuna Kahuna to get more value from it. While Murky doesn't really have high basic attack damage to benefit from the lifesteal from
Bloodlust the attack speed increase is still really good for
Time to Krill,
Fish Tank, and
Toxic Buildup.
Tassadar: The lifesteal from
Plasma Shield doesn't benefit
Murky too much but the shield can still make him harder to kill which makes him even more annoying to deal with.
Thrall:
Earthquake and
March of the Murlocs can combo well as the enemy team are less likely to dodge the murlocs to get more value for MotM.
Tyrande: Either heroic choice for
Murky as
Starfall can combo nicely with
March of the Murlocs while
Hunter's Mark and
Lunar Flare is great follow up for
Octo-Grab.
Varian: Varian's Banners either help with Murky's survivability thanks to
Banner of Ironforge which can help him play more aggressively or the
Banner of Dalaran can help increase Murky's damage.
Zarya:
Graviton Surge combos pretty well with
March of the Murlocs and
Shield Ally can keep
Murky alive.
Zeratul: Murky can be quite distracting leaving Zeratul nice opportunities to sneak up on an enemy hero.
Void Prison can also allow
Murky to set up
March of the Murlocs.
Conclusion Top
Hope you enjoyed the guide. I'll continue to improve the guide whenever I can and will update the guide when
Murky gets any changes since his rework. I am open to feedback and criticism. :)
Things I am looking to do next is.
1) Add more Threats; What Murky is strong against for most part.
2) A Battleground/Map section to how effective Murky can be on certain Battlegrounds/Maps.
Change Log Top
27/02/17: Updated guide to follow the Feb. 27th patch.
14/02/17: Guide released.
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