Uther
Build: Competitive (viable)
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Threat | Hero | Notes | |
---|---|---|---|
8 |
Ana | She can deny the healing of uther and with the amount of healing that we lost and the cost of it She becomes very dangerous. Luckly for us she is not in META anymore |
Threat | Hero | Notes | |
---|---|---|---|
8 |
Ana | She can deny the healing of uther and with the amount of healing that we lost and the cost of it She becomes very dangerous. Luckly for us she is not in META anymore |
Threat | Hero | Notes | |
---|---|---|---|
0 |
Nazeebo | Large amount of Damaga Over Time and area damage | |
0 |
Gul'dan | Large amount of Damaga Over Time and area damage | |
0 |
Lunara | Large amount of Damaga Over Time and area damage | |
0 |
Malthael | Large amount of Damaga Over Time and area damage | |
8 |
Ana | She can deny the healing of uther and with the amount of healing that we lost and the cost of it She becomes very dangerous. Luckly for us she is not in META anymore |
La Mano Divina - Uther |
Justicia Divina - Tyrael |
At level 1 Wave of Light is your best option, it will help you to keep your mana up in team fights and the lane. This talent show the build you are going to take. Otherwise your build will be weaker by mixing them. Talking about Korea, they pick more Hammer of the Lightbringer but they go for our Aggressive build because that is their META. |
Being a support that is in the medium and short range from the enemy, Holy Fire will help you to put a little more damage on the enemies. In addition it will help you to clear the waves. Something what we lack. |
Currently we see a decrease in the Crowd Control (CC), and an increase in the amount of burst damage. For this very reason Guardian of Ancient Kings is being more used. Since by healing an ally trapped in some type of CC you will increase his armor by 50 which will help mitigate the damage received. |
Against teams with a lot of Crowd Control Hand of Protection is a great option. It could be used to deny powerful abilities like the Temporal Loop of Chromie and save an ally from E.T.C. Mosh Pit. Also removes silences, blinds, and slows. |
Here there is no doubt that Divine Shield is THE option to choose. The only way you could take Divine Storm is if you are already winning by far or if you have Tyrael with Sanctification. The shield will let your assassins to be as aggressive as they want or save them in case they are in great danger. |
When we have a lot of magical damage from the opponent's side like a Chromie or a Li-Ming this is the way to go. Consider that it does not work with all mages. Only with those with Burst Damage since the shield only protects us for 3 seconds after it connects the first skill and refreshes every 30 seconds. Against heroes like Lunara or Gul'dan won’t work because their magical damage is over time |
If there is not a important source of magical burst damage in the enemy team, we can use Well Met It will help us with the protection of our backline from an enemy that keeps diving. Or let us help with the initiation of a teamfight. |
At level 16 Benediction is usually the best option. It allows you to use any of your basic skills twice. You must remember that this Active must be used before the ability you want to use twice. It combines extremely well with Hammer of Justice as it allows two stunning to be launched immediately. You must wait until the effect of the first stun banishes to use the second Stun. Otherwise you will lose valuable time of Crowd Control (CC). |
At level 20 all the options are very tempting but the best option would be Redemption. The mere fact of being able to return to play in case of not having used your Divine Shield or Divine Storm is extremely valuable, in addition to the fact that while you are in the spirit form your healing is quite good thanks to your Devotion, Eternal Vanguard. |
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