My few cents because it's one of the best guides out there.
Hence I mostly solo/duo queue in ranked like 90% players out there I may advices few changes still.
lvl7 talent: Wave of light brings a lot of mana sustain and some CDR so you can use it more often and Clairvoyance is also quite good as it is too. Cleanse is extremly strong against a lot of things and can turn the side of a battle, for example on a tychus diving in with his Q spell, it can make him unstoppable greatly enhancing his damage while screwing up a burst BUT in non organised games even if you use it right(like to cancel a polymorph from bw) the player may not notice it or react fast enough to the unexpected boon. Gathering radiance is my goto most of the time hence it gives extreme mana sustain and can increase heal and to some extent pushing potential.(faster double holy radiance when you try to switch a lane momentum by yourself for example)
lvl13 talent: Sprint is imho more versatile and more suited for duo/solo ranked queues. It allows better ultimates, gives a good escape AND also makes your stun more reliable if needed. It's definitely better when you don't know what to expect from your teamates at least. Shrink is also a high impact talent and should be highly considered in some cases. (particulary strong against Arthas) To me Uther is atm the only case where shrink isn't necessarily the goto lvl13 talent when available.
Rest of talents are straightforward nobrainers for 95% of your games lol.
@Terrantula: really I would be wtfed to be focused first in fights and if so it's probably a good news, don't give them a reason to stop hitting you they are not bots. Imposing presence would suck even more in your logic. In some cases shrink ray allows you to just shrink and ignore, for example shrink a smart tychus who is slightly out in odin form at the start of the fight and ignore him or shrink Arthas who tries to go melee to vortex your team and play around him. Shrink ray isn't meant to be used for straight up kills before the end game imho, it's something that gives an edge in tfs mainly in midgame. Obviously when death timers become significant using it to secure kills is also very good lol.
New Uther I think it's imposing presence over gathering radiance.
Gathering radiance got nerfed and wasn't that super exciting to begin with. Imposing presence buffed to 50% is enough to make it best I think and let's your uther go frontline quite a bit more. Just heading out there soaking damage and healing yourself is fairly good now.
As for shrink ray, I don't think it's good on uther. You already have stun and shrink ray doesn't really add to a niche you don't have access too. It's good for preventing heroes from chasing or just lowering damage but it overlaps with your stun too much. If you are close to ideal shrink targets like high damage vulnerable targets you are typically going for stun and focus anyway, shrink doesn't do anything then. Sprint however helps you chase just as well but also gives you a good getaway option and is more versatile for that reason I think.
Your guide showed me how strong Uther is. I played him 2 games and I thought that he is kinda weak. Now when I learned basic and get some experience I think he is incredibly strong and probably one of top supports in HoTS. Ultimateting 5 ppl when your team know how to engage is amazing to watch. I just had game yesterday when Sonya started the fight, Nova landed ultimated, I stunned them again and they were dead. Amazing to watch, difficult to do with randoms.
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Hence I mostly solo/duo queue in ranked like 90% players out there I may advices few changes still.
lvl7 talent: Wave of light brings a lot of mana sustain and some CDR so you can use it more often and Clairvoyance is also quite good as it is too. Cleanse is extremly strong against a lot of things and can turn the side of a battle, for example on a tychus diving in with his Q spell, it can make him unstoppable greatly enhancing his damage while screwing up a burst BUT in non organised games even if you use it right(like to cancel a polymorph from bw) the player may not notice it or react fast enough to the unexpected boon. Gathering radiance is my goto most of the time hence it gives extreme mana sustain and can increase heal and to some extent pushing potential.(faster double holy radiance when you try to switch a lane momentum by yourself for example)
lvl13 talent: Sprint is imho more versatile and more suited for duo/solo ranked queues. It allows better ultimates, gives a good escape AND also makes your stun more reliable if needed. It's definitely better when you don't know what to expect from your teamates at least. Shrink is also a high impact talent and should be highly considered in some cases. (particulary strong against Arthas) To me Uther is atm the only case where shrink isn't necessarily the goto lvl13 talent when available.
Rest of talents are straightforward nobrainers for 95% of your games lol.
@Terrantula: really I would be wtfed to be focused first in fights and if so it's probably a good news, don't give them a reason to stop hitting you they are not bots. Imposing presence would suck even more in your logic. In some cases shrink ray allows you to just shrink and ignore, for example shrink a smart tychus who is slightly out in odin form at the start of the fight and ignore him or shrink Arthas who tries to go melee to vortex your team and play around him. Shrink ray isn't meant to be used for straight up kills before the end game imho, it's something that gives an edge in tfs mainly in midgame. Obviously when death timers become significant using it to secure kills is also very good lol.
Gathering radiance got nerfed and wasn't that super exciting to begin with. Imposing presence buffed to 50% is enough to make it best I think and let's your uther go frontline quite a bit more. Just heading out there soaking damage and healing yourself is fairly good now.
As for shrink ray, I don't think it's good on uther. You already have stun and shrink ray doesn't really add to a niche you don't have access too. It's good for preventing heroes from chasing or just lowering damage but it overlaps with your stun too much. If you are close to ideal shrink targets like high damage vulnerable targets you are typically going for stun and focus anyway, shrink doesn't do anything then. Sprint however helps you chase just as well but also gives you a good getaway option and is more versatile for that reason I think.