Pros:
Good damage.
Self support.
Stuns
Disruption
Mosh pit.
Cons
More squishy
No answer to ability-damage burst.
No true escape.
Q: Powerslide--Dash in a direction, dealing medium damage and stunning all hit for 1.25 seconds. 12 second cooldown.
W: Face Melt--Deal mild damage and knockback in a small area around you. 10 second cooldown.
E: Guitar Solo--Regenerate a large amount of health every second for 4 seconds. 8 second cooldown.
R1:
MOSH PIT!--After a 0.75 second cast, channel to stun in a medium radius around for 4 seconds. 120 second cooldown.
R2: Stage Dive--After a long cast, go anywhere on the map and deal a large amount of damage in a huge radius. 75 second cooldown.
Most of the time, ETC is viewed as an off-tank with support capabilities. However, more often than not, I have been forced to main tank. So here's the build most effective for main tanking.
legend
Green means Recommended.
Yellow means A good choice, but not the best.
Orange means HIGHLY situational
Red means a trap choice
Lvl 1: Defines your path.
Guitar Hero--This talent instantly boosts your survivability by 25% and it scales in game. The added boost to attack speed is nice. It get this 95% of games.
Block Party--Shuts down basic attack heroes, as it effects the entire team around you. Get if there's 3 or more basic atack heavy heroes on the oppisite games
Prog Rock--While a decent choice, it can be really hard to get regen globes. Only get this on Dragon Shire, where regen globes are plentiful. Just remember, Groupies isn't your main goal.
Lvl 4: Everything is situational here.
Speed Metal--Actually this talent is decent, increasing chase potential and allowing you to trigger Guitar Hero more.
Loud Speakers--I'm not sure how to define this talent. The extra knockback seems like while it would help you escape, that it removes situations that you could use the talent. I say pass the talent.
Crowd Surfer--This talent seems like it would only be useful while escaping--which speed metal does better. However, it could be used as an ambush. Highly Situational, take Speed Metal.
Lvl 7: Two great choices
Hammer-on--Directly synergizes with Guitar Hero, increasing healing/damage done. If I've taken Guitar Hero, this is my pick. However it's decent without the talent too.
Echo Pedal--This is your second choice. Good Aoe damage that deals more to minions and mercenaries. Take this if you DON'T take Guitar Hero.
Pinball Wizard--No. No, don't take this. ONE TRIGGER OF ECHO PEDAL DEALS MORE DAMAGE! Doesn't synergize with any other talents, and locks your rotation into something that's super predictable. No.
Lvl 10: Heroic
Mosh Pit--A long stun, easily capitalized by Allies. IF YOUR BEING GANKED
DON'T
USE
IT!
seriously, wastes a 2 minute long cooldown and they get cooldown recovery.
Stage Dive--This is almost always a good choice, although it's best on large maps. Easier to use than Mosh Pit.
Lvl 13: Melt some Face
Mic Check--Allows you to spam disruption? Really easy to meet the requirements, and increases both the potential of Echo Pedal and Hammer-on.
Face Smelt--More versatile chasing and slows help everyone escape. Take this is there's a hyper engager (Illidan, Sonya, etc (get it)), and or aggressive melee.
Encore--
no
Lvl 16: Mitigate!
Aggressive Shredding--Yes this is your best choice, as it:
1. Resets Hammer-on/Echo Pedal
2. Keeps Guitar Hero/Prog Rock and Rockstar active almost 24/7
3. Basically increases health regen by 100
Show Stopper--Good when getting ganked. Otherwise, pass.
Imposing Presence--Shuts down basic attacks further, stacks with block party. Only take with 3 or more strong basic attack heroes.
Lvl 20: End of the Game.
Tour Bus--decent talent often overshoot with powerslide. They really should rename it Touren Bus.
Crowd Pleaser--More mobility = more split-pushing.
Death Metal--If your tanking right, your not dying. No.
Storm Shield--Awww yesh. This is the stuff. 20% of your max hitpoits is 1600 hitpoints, and it's AOE. Take this cause it's so strong.
Bolt of the Storm--Take this if your getting ganked a lot. Helps with that I guess.
How to use Powerslide
Generally, don't engage with powerslide unless you have a good reason (two melee assassins, a channel, etc). Instead use it either to prevent a hero's escape, or to interrupt a target.
How to use Face Melt
Again, you don't want to engage with Face Melt unless there's a good reason (Channels, Dangerous Melee assassins, etc.) Instead, you can use it in conjunction every time you use powerslide (look at the cooldowns), or to disrupt the melee.
How to use Guitar Solo
Guitar Solo, is an ability that you should keep active on you at all times. It increases survival, triggers Rockstar, and more importantly, your lvl 1/7 talents. If you take Guitar Hero and Hammer-On like I suggest, make sure to keep this up EVERY ENCOUNTER.
How to use MOSH PIT!
Use it when there are allies around to abuse it's effect. I will repeat this however.
DON'T
USE
IT
ALONE
Seriously it's really bad, and if you do, you've wasted your Heroic and they all got Cooldown Reduction... yayyy.
How to use Stage Dive
It's pretty easy to be honest. You can use it to
--split-push
--Go to a teamfight no matter where you are at.
--Ambush the Core (not recommended)
--Go to an objective.
If you land on enemies, you deal large damage to them. This move--while not comboing with other players, is definitely a good choice, especially on large maps.
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