Raynor
Build: Bully
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
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Bully Build Details
Generally speaking, I think Give Me More! is the strongest talent at level 1 as it gives Raynor that little bit of extra survivability he often needs to survive a fight. However, if you don't feel the enemy team has enough threats to warrant the extra survivability, or on small maps like Dragon Shire or Tomb of the Spider Queen where you're likely to get a lot of stacks, sometimes Seasoned Marksman can be the better choice. While it may seem like Seasoned Marksman is always the choice for higher DPS, keep in mind a dead Raynor does 0 damage. No matter how much more his auto attacks do! There aren't many scenarios where I'd really pick up Raiders Recruitment or Scouting Drone. That being said they can both can be potentially useful. For example Raiders Recruitment could come in handy if your team is very 'push' heavy, and Scouting Drone could come in handy if the enemy team is roaming and ganking a lot. However, good map awareness and strategy (which I cover in later chapters) often makes these two talents obsolete. While I'm generally one for flexible talent builds for different situations, without question I always go Focused Attack on this tier. Most of Raynor's damage comes from auto attacks. Even though this particular build focuses a bit on Raynor's Q Penetrating Round to bully and punish your enemies, the extra damage you get from Focused Attack is way more relevant than both the cooldown reduction from Confident Aim, and the bit of extra sustainability from Vampiric Assault. Although as a side-note, my talent choice does assume you're playing Raynor properly by making good trades and positioning well in fights. The offensive bonus you get from Focused Attack far outweighs the defensive benefit of Vampiric Assault. But if you struggle with trading in lanes and find yourself running low all the time from dueling too many Zagara hunter killers; I could see a case for picking Vampiric Assault. That being said, if that's the case for you I strongly recommend you work on your mechanics! Revolution Overdrive is one of Raynor's most powerful and versatile talents. On paper, a little bit of movement speed doesn't seem that impressive. However on a long range, low mobility assassin like Raynor it can change everything. Having this movement speed allows you to play much more aggressively, and thus do more damage, and makes it much easier for you to dodge skillshots or dance just outside of an opponents ability or auto-attack range. The 10% movement speed you get from this alone is already really good. But when you consider the fact that you can get up to 30% extra movement speed in a team fight it becomes an insanely strong talent! The only other talent I would consider at this tier is Fight or Flight. Sometimes avoiding damage through good positioning and kiting simply isn't an option. While I'd generally recommend against picking Raynor in the first place against a composition that can really punish him; sometimes you don't have a choice. If you're against an enemy team composition that can force you into a bad position, or force you to take massive burst damage (think Nova, Tyrael, Kael'thas's Pyroblast), then your only option is to grit your teeth and go for the damage resistance. Hamstring Shot and Puttin' On a Clinic are simply too weak in my opinion and don't give you nearly as much benefit as the other two choices. One other consideration is to pay attention to what support your team has. If you have a support with a lot of burst healing or a way to revive you (think Uther, Kharazim, or Rehgar), then sometimes you can still get away with going for Revolution Overdrive even against a scary enemy team composition. The reason I chose Hyperion here is because it's the more versatile of the two heroics, and has much less counter-play. While Raynor's Raiders is an insanely strong heroic for dueling 1v1, it's usually not that useful in a team fight - at least assuming you're playing against decent players who will shoot your raiders down on sight. If that's not the case at your level of play, then Raynor's Raiders may be better. However Hyperion is consistently a decent ability in most fights, and is a fantastic ability in certain situations. I think the situation it shines best in is sieging. If your team is ever trying to siege an enemy fort/keep/core Hyperion brings 3 major things to the table:
Double-Barreled is required for this build for its synergy with Bullseye in the next tier, so I'm not going to bother talking through other choices here. The benefit is pretty straightforward though; it gives Raynor 2 stuns that can be chained together at level 16 rather than 1. Once again, Bullseye is a core talent to this build and is the only option. Having the 1.5 second stun on your Penetrating Round allows Raynor to easily punish any melee assassins/light tanks that try to engage on you such as Zeratul, Thrall, Sonya, Anub'arak, and The Butcher. It also allows you to punish most ranged assassins/specialists and supports for being out of position as well as vastly increasing your dueling potential. This last talent pick is actually very situational. If the enemy team has a lot of hard engage and you find it difficult to stay alive, Bolt of the Storm is invaluable and probably the correct choice here. Additionally with this particular build it has the added offensive utility of you being able to use it to bolt in and stun an enemy who is out of position. If that's not the case and you don't feel like you need Bolt of the Storm to survive, I'd almost always go with Nexus Frenzy. First off it offers a HUGE boost to your overall DPS. Not only because of the attack speed, but also because the extra range allows you to attack your opponents more aggressively from safer distances. Similarly, the extra range offers a huge defensive bonus. That's 20% more ground any melee hero needs to cover to hit you, and it puts you out of range of certain skill-shots as well as giving you more time to react to far-reaching ones. |
Tank Buster Build Details
Generally speaking, I think Give Me More! is the strongest talent at level 1 as it gives Raynor that little bit of extra survivability he often needs to survive a fight. However, if you don't feel the enemy team has enough threats to warrant the extra survivability, or on small maps like Dragon Shire or Tomb of the Spider Queen where you're likely to get a lot of stacks, sometimes Seasoned Marksman can be the better choice. While it may seem like Seasoned Marksman is always the choice for higher DPS, keep in mind a dead Raynor does 0 damage. No matter how much more his auto attacks do! There aren't many scenarios where I'd really pick up Raiders Recruitment or Scouting Drone. That being said they can both can be potentially useful. For example Raiders Recruitment could come in handy if your team is very 'push' heavy, and Scouting Drone could come in handy if the enemy team is roaming and ganking a lot. However, good map awareness and strategy (which I cover in later chapters) often makes these two talents obsolete. While I'm generally one for flexible talent builds for different situations, without question I always go Focused Attack on this tier. Most of Raynor's damage comes from auto attacks. Even though this particular build focuses a bit on Raynor's Q Penetrating Round to bully and punish your enemies, the extra damage you get from Focused Attack is way more relevant than both the cooldown reduction from Confident Aim, and the bit of extra sustainability from Vampiric Assault. Although as a side-note, my talent choice does assume you're playing Raynor properly by making good trades and positioning well in fights. The offensive bonus you get from Focused Attack far outweighs the defensive benefit of Vampiric Assault. But if you struggle with trading in lanes and find yourself running low all the time from dueling too many Zagara hunter killers; I could see a case for picking Vampiric Assault. That being said, if that's the case for you I strongly recommend you work on your mechanics! Revolution Overdrive is one of Raynor's most powerful and versatile talents. On paper, a little bit of movement speed doesn't seem that impressive. However on a long range, low mobility assassin like Raynor it can change everything. Having this movement speed allows you to play much more aggressively, and thus do more damage, and makes it much easier for you to dodge skillshots or dance just outside of an opponents ability or auto-attack range. The 10% movement speed you get from this alone is already really good. But when you consider the fact that you can get up to 30% extra movement speed in a team fight it becomes an insanely strong talent! The only other talent I would consider at this tier is Fight or Flight. Sometimes avoiding damage through good positioning and kiting simply isn't an option. While I'd generally recommend against picking Raynor in the first place against a composition that can really punish him; sometimes you don't have a choice. If you're against an enemy team composition that can force you into a bad position, or force you to take massive burst damage (think Nova, Tyrael, Kael'thas's Pyroblast), then your only option is to grit your teeth and go for the damage resistance. Hamstring Shot and Puttin' On a Clinic are simply too weak in my opinion and don't give you nearly as much benefit as the other two choices. One other consideration is to pay attention to what support your team has. If you have a support with a lot of burst healing or a way to revive you (think Uther, Kharazim, or Rehgar), then sometimes you can still get away with going for Revolution Overdrive even against a scary enemy team composition. The reason I chose Hyperion here is because it's the more versatile of the two heroics, and has much less counter-play. While Raynor's Raiders is an insanely strong heroic for dueling 1v1, it's usually not that useful in a team fight - at least assuming you're playing against decent players who will shoot your raiders down on sight. If that's not the case at your level of play, then Raynor's Raiders may be better. However Hyperion is consistently a decent ability in most fights, and is a fantastic ability in certain situations. I think the situation it shines best in is sieging. If your team is ever trying to siege an enemy fort/keep/core Hyperion brings 3 major things to the table:
Giant Killer is where the tank busting finally comes in. With this ability Raynor becomes able to really shred through high health enemies. The other nice thing that's not immediately obvious about this talent is it gives you a bit of a defensive edge as well. The fact that you can do a ton of damage to any target you hit means you can be a lot less picky about who you're shooting and focus more on your own safety. You should of course still prioritize squishy targets if you can reach them without putting yourself in danger, but it feels a lot less worse hitting a tank when you have the ability to burn through them so fast! As far as the other talents at this tier goes, since we're not getting Bullseye at level 16, Double-Barreled doesn't offer much benefit. Steel Resolve is pretty nice because you can basically have Inspire running permanently, but realistically you don't need it at all times anyway, and quite often the extra damage boost you get from Giant Killer paired with your level 16 and 20 talents far outweighs the benefit of Steel Resolve. Similarly Relentless Leader seems nice on paper, but realistically it doesn't stop you from getting chain stunned, and it's not usually worth giving up the extra damage from Giant Killer when you can simply just position better rather than relying on Relentless Leader. This talent is actually very situational. Executioner is a fantastic talent, an extra 40% damage boost to your already powerful autoattacks makes you do ridiculous damage. However, as you have no control over whether or not the target will be slowed, rooted, or stunned it's important to only pick this if you have a very stun/disable heavy team comp. Jaina is the ultimate synergy hero with Executioner, not only is it usually good to try and focus the same targets as other assassins on your team, but Jaina will ensure the target remains slowed for that sweet sweet damage boost. But, assuming you don't have a team that can chain-stun/slow handy, Berserk is actually a pretty decent talent too and is what I'd generally pick up with this build otherwise. Something important to note when using Berserk is that it has a very short duration. Keeping this in mind, make sure you try to only use it when you have a clear shot on an enemy and you're at a very low risk of being stunned! The last talent option I want to talk about is Bullseye. Even though we didn't spec into Double-Barreled for the double Penetrating Round, there are some games where you simply have no choice but to opt for the defensive benefits of Bullseye. The only time I would consider taking this talent while running the tank buster build is if the enemy team has a somewhat squishy melee assassin like Thrall, Zeratul, or Illidan who is constantly diving on you and stopping you from getting effective auto-attacks off. Keep in mind this should be a pretty rare scenario; the only reason we're going the tank buster build in the first place is because the enemy team has a lot of high health or low threat heroes. If you're constantly worried about being jumped by a melee assassin you might want to consider using the Bully build instead! Nexus Frenzy is the perfect talent for this build. Not only is it substantially increasing your overall damage output permanently, but the extra range on Raynor's already long range auto attacks makes a HUGE difference for positioning. Not only does this give you a terrifying presence in team fights or duels, but it also synergizes extremely well with Giant Killer and Executioner. That being said, like I've said many times in this guide; a dead Raynor does 0 damage. If you find the enemy team is constantly diving on you and you're unable to kite back and survive with help from your team, sometimes you just have to bite the bullet and take Bolt of the Storm. It feels bad to lose all that damage, especially considering how nicely Nexus Frenzy works with this build, but Bolt of the Storm is still a great talent. It'll give you that extra bit of survivability you need in a team fight, and will force the enemy team to commit a lot of resources to bringing you down - assuming you're positioning properly in the first place! |
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