Raynor
Build: Early Push/Late Game DPS
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Threat | Hero | Notes | |
---|---|---|---|
2 |
Uther | Uther isn't a threat early or late game - alone. But with any team-mate, his stun and healing capability will make any fight much harder for you. | |
2 |
Abathur | Abathur's symbiote on any hero, should not be ignored. Abathur might give the hero more health but you can still kite an Abathur symbiotic stab since it has less range than you. If Abathur is going mine build, this can disrupt your healing by causing it to trigger on the way to a teamfight, be aware of typical mine locations (usually between lanes on your side, around an objective or in nearby vents/smoke. | |
2 |
Li Li | Lili is one quick mutha-...panda! Penetrating round with bullseye cancels her 1,000 jugs (heroic ability), but her blistering winds will make you miss your auto-attacks and that can reduce your DPS significantly. For this reason, and the fact that she is a support, you want to kill her first. Keep in mind that your auto-attacks will speed her up, so try to maneuver as you attack. | |
2 |
Murky | Murky can actually dish out some huge damage with Octograb into pufferfish. Fortunately, you can easily kite him with your range and disengage from him with your (Q) ability. | |
2 |
Malfurion | Malfurion doesn't have much in his kit to stop you. He can root you but it is easily dodged. His healing makes him troublesome more than anything else. | |
2 |
Rexxar | Rexxar depends on the fact that you attack Misha, if you are able to target Rexxar then you shouldn't have a problem dealing with him. That being said, Misha's stun is particularly problematic, so dodge it and you can easily trump Rexxar. | |
2 |
Lt. Morales | Lt. Morales may shack up with you from time to time but if she's your enemy, you'll have no problem killing her with your firing squad. | |
2 |
Medivh | Medihv is an old man and the way he covers from your bullets is proof. If you kite his Q, then he is easy pickings. | |
2 |
Auriel | Auriel is a good target because of her low health pool and reliance on allies. Be aware of her damage potential and heroic. |
Auto attack is your so-called "Right-click". Great range due to
Advanced Optics combat trait. Many traits will make this crucial to your DPS. Your auto-attack damage scales from 40 starting damage (+12 per level) which is very high. Attack Speed Comparison
|
Penetrating Round (Q)
Cooldown: 12 seconds Penetrating Round(Q) is an immediate high damage burst that deals 249.60 (+4% per level) damage and knocks enemies back. It can hit multiple targets in a straight shot that is aimed. |
Inspire (W)
Cooldown: 10 seconds Inspire(W) provides an attack-speed increase of 30.00% to Raynor and 15.00% increase to allies within a large AOE radius for 6 seconds. |
Adrenaline Rush (E)
Cooldown: 40 seconds Adrenaline Rush(E) is a fast heal-over-time effect for 457.60 (+4% per level) that automatically activates when you are below 30% Health. The heal is not instantaneous either, so be careful not to get bursted down before you can reap the full heal. |
Advanced Optics(Passive) boosts your attack range to a comfortable place. With this skill, you can often hit ranged enemies before they can hit you. Therefore, you must abuse this ability by kiting your enemies. Basically, you shoot the target and move in such a way that they do not have the range to retaliate against you, keep your distance from the target while attacking it so that you take little- if any -damage from the target. The vision increase is there to aid your attack range, otherwise you'd be unable to attack your target unless some other ally granted sight. Extra vision is always useful, especially in a map like Haunted Mines. Keep in mind that you can often shoot over walls, a fact that is extremely useful on maps like Cursed Hollow. |
Hyperion(R) A huge AOE that moves slowly across a fixed position but limited to 4 targets. A Yamato Cannon periodically fires on Structures for massive damage.
[+] Teamfights
[-] Objective contesting |
Focused Attack adds a nice boost to Raynor's attacks that are both unpredictable and deadly. This talent rewards you for focusing on one target. |
Fight or Flight makes Raynor take 25% less damage and makes your heal an activated ability. That utility cannot be underestimated because it allows you the flexibility of when to heal and makes Raynor less predictable. But you have to make use of the activated ability, pop it if you get caught in an enemy's ability - it'll provide you much more survivability than move speed ever could. |
It's never bad to have a good ol' Battlecruiser watching your back, so pick Hyperion - Handsome Jack agrees. This ability hits multiple targets, has a Yamato Cannon that deals high siege damage, and can be used effectively when pushing. |
Giant Killer is picked up to maximize your DPS on heroes. If you are facing a team with warriors such as
Stitches,
Muradin, etc. The damage it provides is extremely noticeable and is often warranted. Dealing percentage damage is exactly what you need in the late game when heroes go into the 3000+ health range. |
Level 16 is the hardest choice for a talent. Most of the choices increase your DPS in some capability. In solo queue,
Bullseye is your default talent. The stun of 1 seconds allows Raynor to escape, chase or solidify a kill. Executioner is a must talent if you're playing with a team composition that has stuns Muradin, slows Jaina, or roots Malfurion. You want to pick this up most of the time because a 30% increase to damage is no joke on Raynor. This talent can synergize well with Hamstring Shot. If I ever have an Arthas or Muradin on my team, this talent is chosen as a no-brainer because of their ability to constantly slow/stun the enemy & ensure that 40% bonus. |
Nexus Frenzy is taken because it maximizes Raynor's strength, that is, the range of his attack and the speed of his attack. This talent makes anyone melt if they withstand a full assault from you. Works well with the distance you can already maintain from Penetrating Rounds and Advanced Optics, and allows you to attack enemies in team fights from a comfortable distance. |
Thank you for your service, as a reader and rater. Simply, I hope this guide helps you win games. I will do my best to keep this guide up to date with every patch that Blizzard has to offer. Constructive criticism is welcome. If there is anything else, drop a comment below and let me know. Happy Gaming |
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