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V3.1 - Added Cho'Gall to Threat list (separately) and added Towers of Doom map.
V3.2 - Format changes. Game Stage and When to recruit Mercs sections to come!
V3.3 - Quick update: Lunara added to Threat list.
V3.4 - Quick update: Greymane added to Threat list.
V3.5 - Quick update: Li Ming added to Threat list.
Executioner and Focused Attack updates are still not reflecting in the original post
Also, just as a different point of view. I always prefer Seasoned Marksman and Vamp Assault, since late game it stacks with Giant Killer and Executioner / Nexus Frenzy to allow you 1 vs 1 almost any hero and early game u can solo some mercs (without giving up DPS with Raiders Recruitment and adding more sustain besides Fight or Flight)
I've also made Seasoned Marksman equivalent to Raynor's "Recruitment".
Change to Executioner (5/24/2016):
- Instead of adding +75% damage on Basic attacks to slowed, rooted, or stunned targets, after hitting a slowed, rooted, or stunned target with a Basic Attack, increase your Basic Attack damage by 30% for 3 seconds. This increasing the overall damage for Raynor!
Nerf to Focused Attack (2/2/2016):
- Damage Bonus changed from 75.00% to 60.00%
Small nerf to Raynor (19/01/2016):
Stun duration decreased from 1.5 to 1.0 second
In an ideal game, your team will designate a solo laner such as
I am free to answer any more of your questions and hear your updates.
inan ideal game recruitment is the most amazing talent to exist. but in a realistic game, when you have idiots the 50% healing from give Me More is gonna be better. unfortunately you cant tell how stupid your team is before picking.
Feel free to PM me if you need any further advise. Always willing to help.
v2 - Added Tomb of the Spider Queen (Sylvannas patch) to Map Breakdown as well as recommended Heroic abilities.
V2.1 - Updated Talents based upon Kael'thas Patch. Notably, Focused attack (lvl 4) and buff to
V2.2 - Added Battlefield of Eternity (King Leoric Patch)
V2.3 - HUGE talent/ability rework is reflected in guide. Overall, very positive changes.
V2.4 - Added Rexxar to Threat list and several formatting changes. Thanks to Hobo for his advice.
V2.5 - Added Lt. Morales and Artanis to Threat list and updated some icons.
Note: Phew that's six more months of updates. Doing my best keeping this guide up to date for you.
Also keep in mind where is the most effective camp to take. For example, siege golems on your side may push with your lane but golems on the opponent side will only go for the nearest structure (tower > fort) but may incur the aggro of the enemy lane minions. So it may be better to take your own. Vice versa, denying the opponent their siege golem can also be effective. In short, there is no perfect answer to this question, you just need a good sense of what would be the most effective capture and a good sense of where each camp goes.
As a general rule, take siege golems before Bruiser camps on the enemy side since it is a quicker and easier capture. Also, siege golems can attacks towers and forts beyond their range so they won't be killed by those structures and will demand an enemy hero to focus on the golems. The longer the game is, the more dangerous this tactic becomes since Siege Golem damage scales.
Fortunately for Raynor, I firmly believe and have proven that his talent tree is versatile. So far this guide alone has helped four individuals reach rank 1, I'm glad I can help.