Gall: "Now your eyes are open!" by Slinkyfest

Gall: "Now your eyes are open!"

By: Slinkyfest
Last Updated: Oct 5, 2017
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Gall

Build: Tank: "Eternal we are!"

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Threats to Gall with this build

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Threat Hero Notes
1
Li Li She won't kill you, but without assistance you wont catch her.
2
Samuro May as well wear a sign that says "Finish your quests by level 9!"
2
Zarya Lacks the damage to be a major threat, avoid bombing lest you max out her energy or saw her pop a shield earlier.
3
E.T.C. Shove yourself out of his mosh pit, but watch out for his stage dive as it may mean more of a global presence on their team.
3
Illidan As Cho'Gall is not usually at risk to dives, the ultimate diving champ is not a tremendous risk unless alone and low on hp.
4
Xul Bait out his bone prison and wade back in. Nothing else in his kit is enough to scare you.
5
Chromie Catch her out of cover and enjoy free kills. Her low health pool means an easy kill for some damage if you can avoid the Time Traps.
5
Artanis Watch out for god swaps and engage from a distance.
6
Ana Several nasty debuffs to avoid, easy enough to squish when Cho's unstoppable comes online at 16
6
Garrosh One of the few heroes who can "ohko" a Cho'Gall with a single toss. Don't be baited, at least until the gates are down. Without towers, he's much less of a threat but with enough CC + burst, not even Cho'Gall can get out of his toss.
7
Stitches Hook+Gorge means a dead Cho'Gall if walls are up. Once Unstoppable comes online Cho side you can almost ignore him.
7
Jaina High damage and CC. Avoid her abilities with shove as necessary and Shadow Flame her constantly. She melts soon enough.
7
Tychus Tychus is as dangerous as any rapid attack % damage hero. Fortunately he is more fragile than most.
8
Zagara Global hero who can stretch a team thin in their attempts to deal with her.
8
Tracer Can't kill you alone, but her harass is top notch and she is hard to hit with your skill shots. Either get good with shadowflame or hope Cho has good aim with his rune balls.
9
Anub'arak Heroes who have strong CC get double their utility out of targeting Cho'Gall. Anubarak's cocoon is a powerful example of this. Remind your allies to damage the cocoon when initiating a match against this hero.
9
Abathur Global map heroes are a bane of Cho'Gall due to his reduced map presence. Your team fight advantage is swiftly eaten up when the enemy team has 2-3 levels on you. Abathur also mitigates your ability to finish heroes further denying your team xp. These will be your hardest match ups as to win, all they need to do is not fight until the xp advantage kicks in.
9
Malthael Any hero with hp% damage will be much more effective in shutting down Cho'Gall. Malthael is the best example of this.
9
Greymane Capable of doing enormous damage to your meaty health pool, engage from a distance to soften him up first.
9
Kharazim Seven sided strike makes short work of you. Engage from a distance, or wait until he whiffs his ult.
9
The Butcher Can solo a lv 20 Cho'Gall 2v1.Do not engage alone. Gall harassing while mounted is very effective.
9
Nazeebo On the one hand his spiders are sufficient to down 1/4 of your hp a batch, as are his frogs. On the other, he has practically no escapes. Beware of chasing as that puts you right where he wants you. Nazeebo should be a major priority in team fights given his large damage output.
9
Leoric Slow and easily kited the skeleton king still packs a wallop. If he can't land Drain Hope, however, he is significantly less of a threat. Use shove to maximum effect in this case. Murder Baby build works well here.
10
Cho 100% of Galls die when Cho is driving. Learn to communicate or fail as Cho'Gall.

Gall

Build: Siege: (Ranged Carry) "Embrace...

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Level 7
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Level 16
Level 20

Gall

Build: Murder Baby: (Carry) "The...

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Cho

Build: Tank: "Fall... Before...

Level 1
Level 4
Level 7
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Level 20

Cho

Build: Siege: "I will crush everything...

Level 1
Level 4
Level 7
Level 10
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Level 16
Level 20

Cho

Build: Murder Baby: "Broken, body and...

Level 1
Level 4
Level 7
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Introduction Top

My name is Slinkyfest. You've never heard of me. Recently my friend McSlaughter and I have played a few hundred games of Cho'Gall to a 56.6% win rate on QM. This guide was put together due to the number of compliments we received on our builds, along with its relative success in that game mode. According to hotslogs we are "Master" level QM players with an MMR ~2781 at this time. That is to say, we are effective with these builds, in QM. We can't promise it will work elsewhere, but it works for us.

This is designed to be a fun, happy go lucky guide to crushing your opponents skulls with one of the most interesting heroes in MOBA history.

For more information on McSlaughter's parallel Cho guide, click here.

Builds Top

Tank
The tank build designed for initiation and capitalizing on Cho's Upheaval along with rapidly burning down towers after the team fight is won.

Taskmaster to avoid basic attack heroes. Tracer will reset this every clip and a half making it a useful way to reach safety if being chased.

Otherwise detonate bombs on waves and squishy heroes. Given its long range, bombs are great for taking down towers as well or last hitting fleeing heroes.

Always hold on using that ult until either its a guaranteed kill, or your Cho ults. He is the initator here and you are as

The Will of Gall provides your capstone, allowing you to snowball all the harder. Unlike The Will of Cho it does not have a cap. Enjoy rolling 1500dmg bowling balls at people every few seconds.

Siege
This could also be considered our ranged carry build, designed for doing maximum damage as far away as possible. Good for when the objective doesn't reward team fights or you already have a few bruisers on the front line. By level 13, the Double Back / Rising Dread combo allows you to easily duo bosses in short order.

Murder Baby
Ahhh, Cho'Gall is everyones favourite murder baby! This will squeeze as much damage out of Cho'Gall as humanly possible. It is not an every match build, but if you have too many tanks, too many supports, or really want to bust some heads, this is the build for you.

Toggling Ogre Rampage with Cho is the way to ensure you get the most out of your abilities. Your Shadowflame hits often, and hard because of Searing Shadows and will allow your Cho to catch any hero you deign focus due to Shadowsnare. This build is exceptionally good at taking down frontline fighters very quickly. If an enemy team is unprepared they may not realize their tank died until you've already geeked the mage.

Shadowbolt Volley or Twisting Nether Top

Twisting Nether has more reliable damage and ability to secure kills. A 50% speed debuff is steep, especially as it can last for up to 5 seconds while your Cho goes ham.

Shadow Bolt Volley has issues with reliability. It's easy to juke, and slow to retarget. It really comes online at 20 when each bolt pierces, but by then it may be too late and the kills you could have secured with Twisting Nether never happened. It does not synergise with upheaval very well as the enemy pulled may appear behind you and is not a very good deterrent when being chased as again, it is easily avoided by the heroes most likely to chase.

Shadow Bolt Volley is more satisfying however. With the pew-pew and the lamentations of their womenfolk when it lands. It is also more effective when you need a little more damage on the core in a last ditch push or when you need to face melt a diablo.

There is a reason Twisting Nether is in each of my builds, however. I suggest trying both and making your own decision on these enormously fun ults.

(So Many) Counters Top

All CC is more effective against Cho'Gall, just as all take-downs are twice as effective. Cho'Gall is a dual-hero and it shows.

There are some abilities that have additional utility against Cho'Gall given his presence as the only dual-hero in HoTs. Anub'araks Cocoon, Ana's Sleep Dart, Stitches Hook / Devour, Zeratul's Void Prison, Medivh' Ley Line Seal, Kharazim's Seven-Sided Strike and so on.

An exception to this is Zagara's Devouring Maw, as she loses her global map presence by going team fight which will lead to a severe xp drop on their side. It is still very effective, but less effective than the global ult typically.

As a dual-hero, Cho'Gall forces a reduced map presence on his team in exchange for improved team fighting potential. Certainly by lv 20 Cho'Gall can be a collossus. Global heroes can reduce this advantage exponentially by increasing the level gap between teams and Cho'Gall may not be able to resolve that themselves.

As two heroes, Cho'Gall needs to be front and centre in defending forts, initiating or fending off team fights and preventing dives on allies. Cho'Gall cannot chase a murky/single viking across the map to prevent him from soaking a lane, as even an unorganized team will take advantage to press in your towers, your vulnerable heroes or gank the silly Cho who ran off to dither with murlocs. That means his allies need to fend off solo lanes which are being pressed by .25 of a hero. A Cho'Gall cannot prioritize a murky across the map or more ground can and will be lost.

Be aware that

Tips Top

  • Shadowflame out ranges turrets by a slim margin. Use this to your advantage to score some free hits when things are quiet.
  • Shove is a lifesaver, whether its avoiding a gank, dodging skill shots or catching a fleeing enemy hero.
  • Learn to communicate with your Cho. Explain intention until you can read your Cho.
  • Call out targets you want to focus or targets your Cho may have not seen. This works exceptionally well with invisible heroes.
  • Use your lack of a body to your advantage. You don't need to worry about positioning anything but your skill shots, so maintain map awareness at all times instead.
  • Your wards detect invisibility. Use them to avoid ganks and support your most vulnerable team members.
  • Gall's abilities do not dismount Cho. Therefore, if necessary, you can pop waves and harass as he runs past and stay just out of their reach.
  • Gall can continue to use his abilities while inside vehicles. This means a Cho'Gall Dragon Knight, Garden Terror and Triglav Protector can be shoved, and have additional dps support from the attached Gall.
  • Cho'Gall does not count as two heroes for the purposes of pushing/capturing objectives, which means he is objectively weaker on Hanamura.
  • He can still fire from inside the boss objective after being swallowed. Make of that what you will.
  • You can kill murky after he has Octo-grabbed to unstun your Cho.
  • Shove will not remove Octo-Grab from Cho, you simply appear a few map units away.
  • Ana's level 7 talent Mind-Numbing Agent applies to both Cho and Gall. Unless you go murder baby, most of your damage will be coming from abilities so watch out.

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