Rehgar
Build: Ghostly Shields
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Electric ChargeIncreasing the range that Lightning shield hits is great, not only does it make hitting heroes running away from you a little bit easier, but you can also pester from a safer distance by placing it on your Earthbind Totem. |
Lightning BondAt first this seems great, then we see it says "Untalented" so we wont get any of the bonuses we give to our allies except for the bassic Lightning Shield abilities. Might as well just make theirs better then. |
Spiritwalker's GraceJust like Wolf Run this isn't a bad choice, just not one for what we are doing here. |
Feral HeartThis used to be a great talent, effectively making it so Rehgar hardly had to go to a fountain, but when I was placed in the same tier as other really good talents it became one of those choices that would be nice to have, but ultimately there is just better options as this tier. |
StormcallerJust as good as Spiritwalker's Grace but used it different builds, and since we are focusing on Lightning Shield this is the one to grab. |
Healing TotemOh healing totem, you used to be so nice, sadly this is the worst talent in the tier as of now. |
Blood and ThunderHonestly, this is the ONLY talent in this tier worth even looking at. a 2 second reduction in cool-down everytime you get an attack in while in ghost wolf form is a HUGE advantage. Esspecialy since Rehgar should be popping in and out of Ghost Wolf form as much as possible to take advantage of his Ghost Wolf trait. |
FarsightIt's a nice little utility, but this job can be done by so many other heroes so much better, skip it and never look back. |
CleanseThis is an interesting one, make a friendly hero unstoppable for 1 second, great to help escape from troubling CC so pick this one up if the other team is heavy on CC and you don't feel like you need the Cool-down reduction of Blood and Thunder. |
Totemic ProjectionIf you didn't miss the first totem and the enemy hero escaped, you can chase and move the totem once to catch them, or you could just go into Ghost Wolf and chase them dealing some damage and reducing the cool-down of Earthbind Totem so you can place another one anyway. Severely under-powered talent. |
BloodlustThis is the damage one, grab this if your team is heavy in Auto attackers. They will thank you. |
Earth ShieldOur lightning shield now gets damage mitigation added to it. You can't beat that. |
Tidal WavesNot a bad talent to reduce the cool-down of chain heal in team fights, but once again Lightning Shield is our priority here, so pass this one. |
Earthliving EnchantThis is a fantastic choice if you are using Chain Heal often as it will give a little more oomph to your heals on low health targets, great for keeping that squishy mage up and fighting. |
Hunger of the WolfGreat talent to pick if your going against several high health pooled heroes such as Cho'Gal or Leroic. It's not nearly as good against assassins. |
Rising StormMake the Lightning Shield do even more damage, Potential for triple the damage to be precise. This is the best choice overall for this tier regardless of what build you are using in my opinion, with Hunger of the Wolf coming in second. |
Farseer's BlessingThis tier makes up for the simple choices of level 10 by giving us several really good opinions. Farseer's Blessing gives our Ancestral Healing splash heals which are great for team fights. |
Gladiator's War ShoutGrab this immediately if you chose Bloodlust at level 10 to heal your allies for hurting other things. It's a win-win. |
RewindThis is where it gets tricky. This allows us to instantly refresh all of our basic abilities, allowing us to get 2 Chain Heal Lightning Shield or Earthbind Totem back to back. Great for those moments where you really need to get that extra power and speed out there. Highly Recommended. |
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