Pixie Charm As mentioned, we are assuming you group is uncoordinated. With this in mind, you need to do as much as possible to contribute. During dull moments, you should seize a camp to help the team.
Unfurling Spray The range extension is really small, if
Pixie Dust is casted on yourself you can close the distance by running to the target that requires healing. (If it is your 1st time as a healer, pick this up)
Hyper Shift Knowing the opportune moments to cast your trait eliminates its necessity to be available as soon as possible. Also a team fight does not last long enough for you to cast this ability multiple times.
Dream Shot Almost all of your targets will dodge this ability with ease throughout your game. I do not suggest investing a point into this option its simply worthless. Unless your team drastically lacks damage.
Manic Pixie Although the healing is very little, every little bit counts. (I recommend using this on your tank or allies that could get focused.) Picking this, requires you to pay closely observe the health of allies.
Arcane Barrage Allows you to poke your targets from a safe distance and disrupt objectives on certain maps. The extra range can also be used to scout ennemy camps & strange bushes that seem suspicious.
Peekaboo! This talent is a must if an ennemy
Nova is present. It can also provide some extra vision for your team. However, it only lasts a meager 6 seconds and relies on you to use up your
Phase Shift.
Unstable Anomaly The cooldown for
Polymorph is long and the damage is very low. A general battle against the ennemy team will not be long enough to cast this ability multiple times. Avoid picking this up.
Cleanse A practical ability that can potentially rescue an ally that overextends or gets possibly stunned and slowed. Even if the ennemy doesn't have any stuns/slows, it is good to get accustomed to this ability.
Phase Shield Provides extra survivability, however, can be wasted on targets who don't take advantage of it. This talent requires some organization and enforces a play-style that fits a certain hero composition.
Mistified Unfortunately, to get the full potentials of this talent would result in depleting your mana at a very fast rate. Similar to the previous talent, this demands a great deal of organization & communication.
Blink Heal: During a team fight, the ennemy wants to eliminate a target quickly. This instant healing ability comes in handy. (If the situation is ideal, cast this ability to instantly heal your minions in a lane.)
Emerald Wind Requires a great deal of organization and communication of when to cast it and to fully utilize the push back. Also improves your trait, but requires you and your team to move closely together.
Ice Block Can save you from a troublesome situation. (You can cast
Blink Heal immediately to blink to an ally or even minions to save yourself. This takes practice but is rewarding if you are heavily focused.
Shield Dust It is very strenuous to predict which one of your allies will be receiving a heavy amount of ability damage in such a short window. This is sometimes selected to counter heroes, for ex:
Chromie.
Pixie Boost The move speed decays very fast and you might also use it on targets that do not utilize it. I don't recommend picking this talent, there are no possible scenarios, where this is viable or even useful.
Sticky Flare Although the movement speed slow sounds awesome. It lasts for only 2 seconds and it is already quite difficult to land a
Arcane Flare successfully. Avoid investing a talent point here at all cost.
Hardened Focus The reduction in cooldowns can be very useful in a team.
Critterize Relies on your team to all focus on one target simultaneously.
Greater Polymorph Although, the extra duration is much appreciated, you should invest in healing instead.
Bouncy Dust This talent doesn't allow you to control on whom it bounces on and ends up being completely random. Even coordinating with your team to separate so it bounces is not worth it.
Storm Shield An instant ability that has a very large radius and is great against unexpected amounts of burst from the ennemy. It only last a few seconds, so use it wisely.
Double Wyrmhole Further improves your ultimate and allows for even more mobility.
Revitalizing Mist Improving
Soothing Mist at this point, is not worth it.
Continuous Winds This cant be picked, because a different talent was picked at Level 10.
Quick Comment () View Comments
You need to log in before commenting.