Blind + survive. But aside that, she is easy to kill. Just make sure you don't do combo when she is immune.
5
Garrosh
Harder to kill, the lower his health is + he is annoying when he catches you with his axe. Otherwise he is not a problem. Just don't focus him, unless it is necessary.
6
No Threat
7
No Threat
8
No Threat
9
Arthas
His attack slow can rekt you and if he is good at zoning, you got a huge problem unless you have great team.
9
Uther
Especially if he goes for stun ultimate and has brain. A good Uther will protect his carries and shuts you down. Your team needs to help you!
SPASPACE
Hello,
my name is RazyeLx and I am a Grand-Master Kerrigan Main. Before I go to the guide, let me show you some proves, that I am not lying and this build really works on High MMR (and it works even better at lower MMR where people are not dodging the combo).
SPACEEEEEEEEEEEEEEEEEEEEEEMy Ranking so Far (10,5k = GrandMaster)SPACE SPACEEEEEEEEEEEEEEEEEEEEEEEEEEEELevel + Win Rate on KerriganSPACE SPACEEEEEEEEEEEEEEEEEEEEEEMatch History (Diamond 1 + Master Games)SPACE SPACE
If you are more interested in my gameplay, you can follow me on my YouTube Channel or Twitch Channel. I will be adding there my gameplay videos, montage videos and even some how to play and teaching videos.
In this guide I will write down the MOST important things, that you NEED to know. If you want more depth, then just come to one of my channels, ask me and I will try to answer your questions the best I can:). SPACESPACESPACESPACE SPACEEEEEEEEEEEEEEEEEEWell, let's not waste time and go for the guide!
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I just wrote an updated in-depth guide on Kerrigan talents, if you are interested more why I picked these talents you can read the guide HERE. SPACE
Level 1 Talent
At level 1 you have two options. Most of the time go for Block, especially when you are a solo-laner or you don't have enough tanky team. The damage prevented from Block is huge and it can give you 1 or 2 more seconds alive and that's a lot of time to kill the enemy team.
But if you are good at hitting combos, go for Sharpened Blades instead, because it gives you HUGE damage upgrade. Another situation when Sharpened Blades is better option is when you NEED to kill some enemy ASAP or your team will lose (for example stacked Kel'Thuzad, Nazeebo, Lt. Morales and so on). If you take Sharpened Blades and hit your whole combo on Kel'Thuzad, he is dead in a second. Conclusion for level 1: Sharpened Blades is a bit of a gamble, so if you are not amazing with Kerrigan rather go for Block, its a great choice too and I play with it very often. SPACE SPACE
Level 4 Talent
Fury of the Swarm gives you amazing waveclear and when you hit the combo on more people, you just melt the whole enemy team (notice that this talent also benefits from level 13 talent Double Strike). Also, this talent enables you to do camps from level 4. This talent is needed for this build. SPACE SPACE
Level 7 Talent
Many people take Assimilation Mastery, yes it gives you more sustain, but it turns you into "One Trick Pony" meaning that you jump in, do the combo and that's it, then you die and you pray that the team do the rest. With talent Bladed Momentum you are deleting your weakness (high CD on all spells) and it is overall better because you jump in, do your combo and then you can jump again and repeat, because before you finish the combo, you will have your CDs reset thanks to this:) (if done correctly, more in chapter 4. GamePlay). SPACE SPACE
Level 10 Talent
Maelstrom is just better in every aspect. Summon Ultralisk is a fun-based talent. I really like it on level 20, but this talent is not for the rankeds. Take Maelstrom everytime because it gives you some ranged poke and when the enemy is running away with 5 % HP, it just kills them. SPACE SPACE
Level 13 Talent
This is your game breaking talent. You were losing till now? Well form now on you will be winning. This talent basically DOUBLES your damage, if you know how to use it (more in chapter 4. GamePlay). SPACE SPACE
Level 16 Talent
I played soooo long with Aggressive Defense, but Essence for Essence is SO MUCH better. It gives you more burst to your primary target, or a way how to finish-off hard to kill tanks (like Arthas, Varian, Garrosh) and gives you fast defense (protecting you from burst), next it gives you a ranged attack and as a bonus it can save your life. I was once in a situation where Sonya had 15 % HP and I had 2 %. If I had Aggressive Defense, I would be dead the moment I go to her, but thanks to Essence for Essence I got some shield from range and at the same time I gave her huge burst for 10 % of her live and killing her with the next AA. SPACE SPACE
Level 20 Talent
Nexus Blades is just an amazing talent and I love this talent. With this talent you will be able to 1v1 anyone and thanks to that slow effect, you will be hitting much more combos. This talent is a NEED, transforming you into a monster that can turn around team fights easily.
SPACEEEEEEEEEEEEEEEEEEEEEEEEESPACE SPACE Kerrigan is NOT a hero that fits into every team. Having the right team is EXTREMELY important, because without the team, you can't do a thing. I will write an example of THE DREAM TEAM, that can be with Kerrigan. After that i will wrote down heroes that DO NOT work with Kerrigan and you should not pick Kerrigan if your team has one of those. THE DREAM TEAM THEORY
1. Combo Kerrigan (this build).
2. Mage with AoE DMG or huge burst (best pick: Kael'thas or Jaina).
3. Healer that can save from huge CC/burst (best pick: Uther or Rehgar).
4. Tank with CC (best pick: Diablo or Arthas).
5. Second tank or bruiser that can dive (best pick: Sonya or Varian or Anub'arak or Greymane). SPACESPACE THE DREAM TEAM Kerrigan + ( Kael'thas/ Jaina) + ( Uther/ Rehgar) + ( Diablo/ Arthas) + ( Sonya/ Varian/ Anub'arak/ Greymane) = Best Combo SPACESPACE
Every other hero, that i didn't wrote down aren't any special and any bad. They fit the team, but you don't benefit from them much. Rather focus on The Dream Team if possible and you will have amazing games:)
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It is hard to write how to play Kerrigan and even harder to imagine it. For better understanding I highly recommend on checking out my YouTube Channel and Twitch Channel. There you can find many videos that will give you much more, than a reading. But i will try to write down the most important things.
1. Laning phase
When you are not fighing your job is to assassinate other heroes. That means that you will be mostly in jungle and doing camps and trying to suprise out of position heroes. You can start doing camps at level 4 and always try to gather the mobs on themself, so you can AoE them with your AAs. After level 13, you will be doing the camps in seconds.
3. How to Combo (for high MMR)
- jump with Ravage,
- wait few seconds, because the enemy will try to dodge, see which direction they are taking (in the meantime do AA + use Essence for Essence),
- put down before the enemy Impaling Blades,
- pull the running enemy to Impaling Blades with Primal Grasp,
- activate Maelstrom,
- repeat.
Now with this build, in order to get the most out of it, you need to learn how to use your level 13 talent Double Strike. This talent gives you after every ability you use a critical strike. So the ideal thing is to use an ability - AA - another ability - AA. I will write how I myself do the WHOLE PERFECT COMBO in high MMR with everything.
5. TeamFights
In teamfights it is extremely important that YOU DO NOT go FIRST into the fight! If you do that, you will die. You need to wait, until your tank goes first, in order so he eats the biggest burst and CCs on him and THEN you jump in. Your primary targets are the carries or healers. Do not go for the tanks, only if you can't reach the backlines. Also make sure, that your healer is prepared to ultimate you, because you are the one that can one shot whole enemy team in seconds so it is important, that you live.
6. The Dream Team
Now if you managed to craft The Dream Team, you basically won:) Just make sure you don't go first in the fight, focus the right target and try to hit as much combos as possible. When you have the dream team, don't panic when you die, because there is still ( Kael'thas or Jaina) that can eat them. The idea is, that if they focus you, ( Kael'thas or Jaina) eats them. If they focus ( Kael'thas or Jaina), you eat them:).
7. Mana Hunger
Be very carefull about your mana. Kerrigan is extremely mana hungry and you will be out of mana easily and very often. So watch your mana and don't start a team fight unless you have more than 50 % of your mana!
8. Video Examples
Here are some videos of my gameplay. For more visit my YouTube Channel or Twitch Channel. I will be adding more videos soon:)
SPAAAAAAAAAAAAAAAAAAAAAAAAACEHotS Ranked GamePlay #2 [Diamond] SPAAAAAAACE
- see how at
0:05 I do The Perfect Combo ( Ravage + AA + combo + AA + Maelstrom + AA + repeat). Even tho it is level 11, so I am not triggering Double Strike, but still I play like I would have it, because thats the way how to get the most DPS.
- another example is at 2:18 and 2:49 where I jump at Tychus. First I do Ravage then AA to see where he wants to go and than I do a fast combo. SPAAAAAAACE SPAAAAAAAAAAAAAAAAAACEBest of Kerrigan - HotS Ranked GamePlay #3 [Master] SPAAAAAAAAAAAAAAAAAAAAAACE(sorry for bad quality, it was recorded in 720HD) SPAAAAAAACE
- at
0:20 is an example when to jump to the fight (notice how they used all stuns and CDs on Kael'thas and then they had problem dealing with me).
- at 1:13 is an example of level 20+ Kerrigan. Notice how easy it is to hit the combo thanks to the slowing effect of level 20 talent Nexus Blades.
- at 1:36 we can see an example of a solo laning, with the usage of Block.
- and lastly at 1:47 we can see another great example of how I am triggering Double Strike.
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This is it, you've made it to the end of the guide!:)
I hope that it helped you and wish you good luck in your future games!
If you don't understand something or want help, write me and I will answer. Also if you have found some grammar mistakes or BBCode bugs, please leave a comment and I will fix it:)
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