Chen
Build: Hero League Tank Build
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Threat | Hero | Notes | |
---|---|---|---|
1 |
Arthas | He roots you. Chen loves roots! Although he does good damage and good cc for your whole team, he isnt really a problem at all since the only way he locks you down is by letting you stand there and drink. | |
1 |
Leoric | All he does is try to slow you and deal some damage. In general,Leoric is probably one of your best tank matchups and he cant do much to you at all. |
10 Brew Cooldown: 5 seconds Kick through target enemy, dealing 246 (117 + 4% per level) damage. This move makes Chen amazing at engaging and disengaging. See someone at low health? Press Q and jump to them. Need to escape? Press Q on a wall or minion and make a speedy escape. Somebody is trying to get away or fight your team? Press Q and body block them. All of these things makes Chen's Flying Kick a force to be reckoned with. |
20 Brew Cooldown: 5 seconds Smash your keg, dealing 110 (52 + 4% per level) damage and drenching affected enemies in Brew, slowing them by 25% for 3 seconds. This ability is quite useful for CC and DPS. Use this ability when you want to slow someone down to engage or escape, or use it as a way to increase the damage of Breath of Fire. |
30 Brew Cooldown: 5 seconds Breathe a cone of flames, dealing 211 (100 + 4% per level) damage. Enemies soaked in Brew are set on fire, dealing 211 (100 + 4% per level) damage over 3 seconds. This ability is your only form of DPS, but has more uses than just DPS. This ability can be used in tandem with the talent Brewmaster's Balance due to its high brew cost as a way to get your Brew below 50% to gain the movement speed buff. I also enjoy using this ability on extremely low health targets while they are soaked in Brew from Keg Smash to pick them off with the burn damage while I turn my attention to something more important. |
For the tank build, which is the standard way a Chen should build in hero league, Regeneration Master is a must for Chen in order to have his health regeneration scale better in to the late game. However, depending on the team you are facing, Keg Toss can be extremely helpful to help provide longer ranged cc for your team or to help catch people out. |
Level 4 is a very situational level for Chen, giving him a wide variety of talents to take. Since this guide is mainly for tank Chen, the only talent that you will be ignoring at this level is Deep Breath. At this level I typically take Deadly Strike for extra damage vs high priority squishy targets. Many discourage it due to the poor scaling that it brings in to late game compared to his tank talents Amplified Healing and Swift Reflexes. I only tend to pick Swift Reflexes when the enemy is highly auto attack oriented, and I never pick Amplified Healing despite its popularity due to the fact that you will end up getting good health regeneration from Brewmaster's Balance later on anyways. In the end, however, you can choose any of these three depending on your current situation. |
Brewmaster's Balance is one of Chen's best talents, providing you extra tank, extra escape potential, and extra chase/engage potential. All of the other talent's, even Combat Stance, do not compare to the versatility that this talent provides, and I highly recommend that you take this talent every game you play as Chen. |
Level 10 is where things can get a bit tricky, because both of Chen's ultimate abilities provide great tank and cc potential. Wandering Keg is my personal favorite of the two because it does many things that Storm, Earth, Fire cannot do. It makes Chen immune to cc, giving him the perfect opportunity to engage. It is also used for a very useful cheese strategy that involves pushing the enemies outside of the capture ring when they try to capture a mercenary or boss and, in turn, capture it for your own team. It also can act as a pull since every time your keg touches something it knocks the enemy back, allowing you to jump behind the enemy's DPS and contiuously knock them in to your team while your team unloads tons of damage on your new out of position target. |
Storm, Earth, Fire is also an extremely good ultimate for Chen as it allows Chen to be played as a combat tank/bruiser. While damage from Storm, Earth, Fire allows for this, it's tank stats also help Chen soak more damage for his team. His jump abilities while using the ultimate also allow him to engage and disengage with relative ease and make it out alive. I will not go in to too much detail about this ultimate, however, as I tend to not use it and stick with Wandering Keg |
Again, another situational level for Chen, but mainly for only two talents. Relentless should be generally disregarded unless you took Storm, Earth, Fire, as Wandering Keg allows you to ignore all movement impairing effects. Brew Strike should also be disregarded because it is only good for continuous chasing of an enemy, which almost always doesn't work out for you, especially during the point of the game you'll currently be at when you get to level 13. I generally pick Enough to Share because it allows better clearing of camps for your team, and it allows your team to generally become tankier whenever you engage and begin drinking. A Touch of Honey can also be very good for added cc if you are trying to protect your DPS and you are the only tank, or to give you a way to catch low health targets earlier on. I tend not to pick this, however, since I will be able to get Pressure Point next anyways. |
This level for talents is pretty straight forward given your options. Bottomless Mug is unnecessary if you know when to drink and how to properly drink in fights, especially against people who can stun you or knock you back while you are drinking. I have also tried Combination Attack, and since your auto attacks don't do much damage to begin with, this talent doesn't really help with that to much, so much to the point where I barely even noticed a change. Pressure Point, in my opinion, is tank Chen's best talent, and makes his Flying Kick incredibly over powered, as he can catch people with a 90% slow plus his body blocking capabilities. However, if for some reason you find yourself not being able to tank enough damage, or you are not able to drink often during fights, Bolder Flavor can help you get some extra shielding prior to fights to help deal with extremely high damaging DPS's like Li-Ming or Jaina. |
At level 20, always take Hardened Shield. In my opinion, both of his ultimate talents are useless and don't buff his ultimate in any huge way, and your ridiculous engage potential makes Bolt of the Storm practically useless to you. Hardened Shield will make you literally unkillable when you fight. 'Nuff said. |
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