☯ Ivgorod's Wrath [In-depth assassin guide] (Lt. Morales Patch) by Keshipel

☯ Ivgorod's Wrath [In-depth assassin guide] (Lt. Morales Patch)

By: Keshipel
Last Updated: Oct 8, 2015
31 Votes
Build 1 of 2

Kharazim

Build: Single-Target Reckâge

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Kharazim with this build

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Threat Hero Notes
1
Abathur 1v1 - not even close bebii.
1
Murky Even with bubble he's not a threat. Be aware of his Octo-Grab after lvl 20!
2
  No Threat
3
  No Threat
4
Zeratul Hasn't got a lot of sustained damage, but be ready with your Radiant Dash when he blinks away!
4
Tassadar After lvl 10 can be pesky to kill depending on what ultimate he took. If he took wall you can easily dash over!
4
Kael'thas He has a very deadly burst, but keep moving around him and he'll be easy to beat.
5
Kharazim Even-stevens!
5
Sylvanas Can have a pretty good burst at later lvl's and her silence can be devestating. Be ready with your Radiant Dash for when she teleports away!
6
  No Threat
7
Raynor He can push you away, and call in Banshees to nuke you down.
7
Jaina Is a great kiter, and can easily do some serious damage if you're not careful!
7
Anub'arak Very good sustain, shield and spawns beetles that can be misclick if you're not focused enough.
8
  No Threat
9
Illidan Has high sustain and self-healing, don't engage unless he's low or you have a healer backing you up.
9
The Butcher Pretty much same deal as Illidan. Very dangerous 1v1.
9
Thrall Has pretty good self-sustain and devestating ultimates. Thread carefully against this Shaman!
10
  No Threat

Kharazim

Build: Healing Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Kharazim with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
Uther Beware his high sustained healing and stuns!
6
Tyrande Her damage output can be rather high, and she has a deadly stun.
7
  No Threat
8
Valla She's got good movement speed and can vault away.
9
Muradin Loads of HP, stuns and slows.
10
  No Threat

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To the monks of Ivgorod, the gods are in all things, and their divine will is proclaimed by the Patriarchs. With unshakable faith, Kharazim carries forth the decrees of the thousand and one gods to the ends of Sanctuary and the realms beyond.
Kharazim is a nimble and agile support Hero, which comes with a very unique level 1 talent, that let’s him choose his own trait! He can be played offensive or defensively.

Strengths

- Very good single-target burst
- Self-healing
- Great mobility
- Good talent variation
- Can be played as Support or Assassin

Weaknesses

- Lacks waveclear
- Seven-Sided Strike only hits Heroes
- Weak without his abilities
- No CC (crowd control)

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Hey there! My name is Retsky, and I’ve been playing Hots since the beta, and before that I had tons of hours played on League of Legends. In-game I’m known as MuchConfuse (which I might switch to Retsky in the future) and I like to play assassins, supports and specialists. I enjoy making guides, youtube videos and playing Hots (obviously).
I’ve also made another guide, on Leoric.
Atm I don’t have a full-time job, so I primarily focus on my YT channel and Heroes of The Storm.
You can check it out here: https://www.youtube.com/channel/UCPRkvrkngPZpZQ97WQqkS2A

I also have a guide on Lt. Morales that's not yet been released, as she's not in the Heroesfire database, but it'll be up 06 October! You can check it out here!

In this build I will go over the damage build that I think suits Kharazim very well. There will always be issues with it, and sometimes you might want to pick different talents for each encounter, and I'll go over that in the talent section.

***BE AWARE, THE DAMAGE BUILD CAN BE HORRIBLE IN QUICK MATCHES, IF THE ENEMY TEAM HAS A SUPPORT***

Use this build if you are in ranked, and they already got a healer or you're on a team that needs some solid single-target damage.

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Kharazim’s abilities are well described as quick and powerful. He relies heavily on his abilities, as he doesn’t deal very much damage without them. With that said, he is very deadly, but at the same time very fragile.
His learning curve is quite steep, and if you haven’t played Hots for some time, you should atleast try him out against some A.I’s to familiarize yourself with his abilities and playstyle.


This ability is one of my favorite ones in the whole game. It gives an incredible amount of mobility and the fact that it goes through anything in your path makes it even more awesome. It also has 2 charges, which makes it incredibly powerful for both chasing and escaping, as it can be used on both allies and enemies! With the talent Way of the Hundred Fists this ability also comes with an incredible damage output!


As a support, Kharazim needs some actual healing ability, and this is the one. Any hero within a certain radius around you, will be healed and gain 10% movement speed. This is a pretty mediocre healing spell in itself, but the movement speed makes it quite useful in many encounters. It should primarily be used when there’s healing or escape needed, but it can also be used when chasing an enemy hero.


Deadly Reach will be your main damage ability. With the build we’re running it will have a low CD after lvl 16, and it’ll give us both damage and mobility. It also gives 100% increased range on your basic attacks, and is very useful on heroes like Valla and Tychus, which has a lot of mobility.


Probably the coolest ultimate in the game, the Seven-Sided Strike is an attack that makes you jump around within a radius and slap/kick/hit anyone in range. While attacking you are invulnerable and you always hit the Hero with most health. The important thing to note here, is that it deals 7% damage based of the max HP of the enemy hero. This means that it’ll deal the most damage onto tanks.

Trait


This is the trait we’re going with for this build, and the reason being the damage it gives to our basic attacks. As we’re attacking very quickly, and also using Deadly Reach, the amount of crits we can land on the enemy is immense.
We are not picking Insight as this build focuses more on burst damage than sustain.
Transcendence is a more healing-oriented trait.

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In this section I'll go over the talents for this build, and the reason behind them. I'll say this over and over again, but it's very important to pick talents accordingly for every match. You'll always meet different teams, and being able to counter them should always be a high priority.
I will color code the talents, so it's easier to see what to pick and what not to pick.

GREEN color means this talent is what's recommended for this build.
BLUE color means this talent is viable, and can be used depending on the situation.
RED color means this talent is NOT recommended for this build, and should be picked at own risk.





For obvious reasons we’ll be picking Iron Fists as our starting talent and trait. It will give us a great burst, and for this build, that is exactly what we want.
If you want to be a healer, you should obviously go with Transcendence, but that would not fit in this build.
Insight is great if you are having problems with mana, and wanting more sustain.





At lvl 4 you will have to choose between Foresight and Overtake. In most cases, Overtake will be the superior pick, but in cases where the enemy team has a Nova or Zeratul, you should go with Foresight. You have to use it with care though, as it will reveal with the first charge you use, and not the second.
*Actually, this talent is so good that any time you're up against a Nova or Zeratul, use Foresight.*
Overtake is great as it gives us mobility and can help in securing a kill.
Healing Ward is not really viable as the other talents outweigh it.
Protective Shield is pretty much the same story, but if the enemy team has a lot of burst, this might come in handy. Not recommended though.





At lvl 7 we get a decent powerspike. Way of the Hundred Fists gives us a strong burst with the Radiant Dash. The enemy team might not even expect it as normally you will only throw down a weak basic attack. The burst will help significantly in teamfights and 1v1’s.
Echo of Heaven is a healing talent and since this is a damage build it’s not useful in any way.
Same goes for Clairvoyance and Cleanse.





As we got at a powerspike at lvl 7, we’ll be getting an even bigger one at lvl 10! With the Seven-Sided Strike we start doing some serious damage. It’s in my opinion one of the coolest ultimates in the game, and the way you use it is quite simple. Some say you should use it at the start of a teamfight to whittle down the enemy team, and some say it could be used as a finisher.
In my opinion, you should use it how YOU like to use it. There’s no 100% right way to use it, as every teamfight is different in some way.
With that said, I do have some useful tips on how to use it. The ultimate only hits within a certain radius, and you can hover over the ability to see how far it goes. Familiarize yourself with this radius, and remember it for when you are about to engage. It will target the hero with the highest HP, so to lower the total amount of the enemy team if it’s a big teamfight, you want to use it at the start. This also makes it harder for some healers to single-target heal, and might force them to use ultimates like Tranquility or Jug of 1,000 Cups.
The best and easiest use, would be when the enemy team is CC’d by abilities like Divine Storm, right after Void Prison or Devouring Maw or just a simple Entangling Roots. This will ensure that they can’t escape the radius, and will be hit with the complete ultimate.
You should experiment with it, and simply just play. You will eventually get better, but the above are some decent guidelines to get you started.
Divine Palm is the healing ultimate, so we are obviously not picking this. On the other hand, if you’re playing with a team that as a lot of great AOE burst like Jaina, Kael’thas and you’re maybe communicating over ts/skype/vent, you could maybe decide to go with Divine Palm as it’s very powerful and quite similar to Reghar’s Ancestral Healing





At lvl 13 you will have to look at the enemy team and previous teamfights before you pick. You should always do this, but here the talents become a bit more crucial.
Quicksilver is not recommended for this build, but in cases where a Jaina might be locking down your whole team in tight maps, you might want to pick this talent.
Spell Shield is overall a decent talent, and should be picked if you are the primary focus for every teamfight (which you should be). If the enemy team has strong casters like Kael’thas you could benefit a lot from going with Spell Shield.
If the enemy team has tons of cc’s from the likes of Muradin, Malfurion and Uther, you could go with Relentless to make your life a bit easier. As I said above, pick accordingly for the encounter.
Fists of Fury will be your go-to talent if none of the above is relevant. This simply just adds 2 seconds to your Deadly Reach and will give you the ability to dash out even more damage.





Soothing Breeze is incredible. It adds a free Cleanse to your Breath of Heaven so for every 8 seconds, you can get out of any root, blind, slow or silence. The only downside is that it doesn’t count for stuns. If the enemy team has a Malfurion and Sylvanas you would benefit a lot from picking this talent, but if they have a Uther and Muradin this won’t help as much.
Therefore, we pick Blazing Fists. Every 3rd basic attack will reduce the CD of Deadly Reach. Since you are already attacking pretty quickly, this means that your Deadly Reach only will be on CD for around 2-4 seconds, making it almost spammable. This makes the talent incredibly powerful.
Blinding Speed is a good pick if the enemy team has a lot of slow and mobility, but in general it doesn’t outweigh Blazing Fists and is therefore not recommended.
Circle of Life is a healing talent, and not useful in this build.





To finish of our build, we pick Transgression. This talent will give us a powerspike and make the Seven-Sided Strike even more deadly. It hits 4 more times, and you might wonder if this makes it a longer ultimate, but after doing some testing, it seems that it’s the same duration, and it just winds up towards the end. The amount of extra damage this will do in a teamfight is almost frightening.
BUT, there are cases where this talent won't be necessary. If your team already has a solid damage output, you should opt for Storm Shield.
Epiphany will give you some really good sustain and mobility. Whenever you need to chase down or escape, you can get back 2 charges of Radiant Dash. I think this talent synergizes well with Blinding Speed, as it will give you tons of mobility.
As I previously mentioned, Storm Shield is a really powerful talent, which will help out in teamfights a lot. You should always pick accordingly to the enemy team and map, so in some cases this talent might be more viable than any of the above.
Peaceful Repose is irrelevant as we didn’t pick Divine Palm.

Proper use of the Foresight talent Top

Below, I'll show some pictures detailing how useful Foresight can be.

The lime green lines are where the area is revealed. Click "spoiler" to see pictures!


Spoiler: Click to view

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So at the start of the match, we can do some decent harassing, depending on who you're up against. If it's two, you might want to lay back and stay close to your turret. Poke the enemy hero with Deadly Reach and use Breath of Heaven whenever you loose HP. A great tactic is to force a 1v1 right as a minion wave is about to reach your outer fort in your lane. This will allow you to Radiant Dash back to your minions when they pass through your gate, incase you are loosing the 1v1/teamfight.




Now you should have your ultimate Seven-Sided Strike and the enemy team should fear you a lot more. If there's no objective up, and your lane is pushed to the enemy gate, you can for a gank in the other lanes. Just be sure to ping in good time and even write it in chat, so your teammates know you're coming. And if you're going to gank, try and do it when the enemy heroes are overextended (they are at your gate/fort).
Run in on your mount and initiate with Deadly Reach. Try to keep infront of the enemy hero escaping, so you can effectivly bodyblock him/her. If they get out of range, chase them down with Radiant Dash. Be careful though, as it WILL follow over gates and walls, and if you get caught alone, they can counter-attack in force and kill you very easily.
Try to figure out, based on the enemy team composition, when it's best to use your Seven-Sided Strike. Try to pair it together with other ultimates like Grav-O-Bomb 3000, Divine Storm or even at the end of a Devouring Maw.




Towards the end of the game, you should be doing pretty much the same as said above. Objectives matter a small bit less, as the death timer is far longer. It's now a lot more important to basically just stay alive, and try to score some kills. Be aware that heroes like Nova and Kael'thas become extremely dangerous towards the late game. They can burst you down with 1 combo, and you should always be careful when engaging in a 1v1 vs them. Granted, they don't take much damage, but you have nothing to interrupt them with, so chances are it's a pretty even match. In teamfights you should stay behind your tank and never, NEVER bushcheck first. Let your tank get into the enemy team, then engage from an angle they least expect, and try to single down the big damage dealers.
If the enemy team has you on the top of their "kill-first" list, try to stay a bit in the back with the casters, and escape out of teamfights with Radiant Dash.
Radiant Dash is your bread and butter in teamfights, as it allow you to engage and disengage with ease. Before every teamfight, you should always look for a way out, and anything to Radiant Dash onto.

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This concludes the guide for now! I'll most likely update this in the near future with map strategies and more counters on heroes. If there is anything you want to see in this guide, say so in the comment section :)

With that said, I hope you guys enjoyed the guide! If you did, leave a comment down below, and remember to upvote this if you liked it :)


If you have any questions, leave them in the comment section! I answer ALL comments.

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