Kharazim
Build: Main Support Healing w/ Transcendence
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Threat | Hero | Notes | |
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9 |
Tyrande | Watch her stun! |
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Transcendence (Passive) Every 3rd Basic Attack heals the lowest nearby allied Hero for 46 + 6 per level |
Iron Fists (Passive) Every 3rd Basic Attack deals 100% bonus damage. |
Insight (Passive) Every 3rd Basic Attack restores 12.21 + 0.21 per level Mana. |
Radiant Dash (Q) Mana: 30 Cooldown: 12 seconds, (2) Charges Jump to an ally or enemy. Enemies are immediately hit with a Basic Attack. |
Breath of Heaven (W) Mana: 60 Cooldown: 8 seconds Heal nearby Heroes for 130 + 22 per level and give them 10% Movement Speed for 3 seconds. |
Deadly Reach (E) Mana: 50 Cooldown: 10 seconds Your next Basic Attack increases your Attack Speed and Attack Range by 100% for 2 seconds. |
Seven-Sided Strike (Q) Mana: 77 Cooldown: 50 seconds Become Invulnerable and strike 7 times over 2 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health. |
Divine Palm (Q) Mana: 60 Cooldown: 60 seconds Protect an allied Hero from death, causing them to be healed for 600 + 100 per level if they take fatal damage in the next 3 seconds. (1500 @ Lvl 10) |
Fist Weaving Combo | + |
Auto Attack - Healing Combo | + |
Blink Heal | + |
Other Talents
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Other Talents
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Other Talents
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Other Talents
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Other Talents
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Early Game++ |
Transcendence is extremely powerful for the early game sustain. You get around 20% health from 12 auto attacks! The most important part of the early game is to manage your mana and try to heal through Transcendence, rather than spamming your abilities. To manage your mana early, be sure that you are full when the objectives on the map are due. Use the wells and hearthstone! As long as you are not spamming abilities during the lane phase, you shouldn't have any mana issues. Additionally, be sure to start using some of your combos (listed above). Echo of Heaven and Protective Shield are quite powerful and give you a great early game. |
Early Game++ |
Transcendence is still just as powerful as it was in the early game. Continue to abuse your auto-attacks for free sustain! During the mid-game, your mana can be tight. Make sure that you are still managing this through tapping and backing when you have a few seconds to do so. One important thing to mention is use Radiant Dash sparingly, especially while in a lane. It is more important to manage your mana, than it is to poke the other hero with a little amount of damage. During team fights, be sure to be in melee range of something! You can often get in range of a melee assassin going after your back line or you can find a tank to beat on for some free healing. Be sure that you are aware of your positioning as your healing range of Breath of Heaven isn't huge. You also do not want to overextend and put yourself in a place where you could get stunned or CCed. Divine Palm - is an outstanding ability, and you must learn timing and precision to effectively use it. If you cast it to early, your target will not die in the 3 seconds of the effect. You need to cast it when your target is near an absolute death, but you must not cast it too late as you might miss landing it! Using Radiant Dash + Divine Palm, solves the short range issue of palm, you can dive in an save someone, then use Radiant Dash to retreat to safety. |
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