Tassadar, the Savior of the Templar, is a unique support hero found in Heroes of the Storm.
In lore, Tassadar fought valiantly to save Aiur from the Zerg. Channeling the Khala and Void, he destroyed the Overmind at the cost of his own life.
Tassadar does not heal like more traditional support such as Lili or Rehgar. Instead he provides shields with his (Q) ability
Plasma Shield and utilizes talents like
Healing Totem to aid his allies while providing a decent amount of damage from the backline through
Psionic Storm and
Archon.
PROS:
[*] Tassadar is extremely hard to kill thanks to his (E) ability dimensional-shift.
[*] That's right, he can freakin' disappear man. Try to catch me! Escaping is your knack.
[*] He is an amazing solo laner with Psionic Storm.
[*] His ability to shield allies is not as apparently impactful as a true heal, but it does save lives often.
[*] His (D) ability
Oracle is the bane of any stealth or anyone stealthy. No sneaking up on Tassadar's watch.
[*] Capable of filling in or enhancing multiple roles (support and assassin).
[*] Possesses the single best skin in the game (Mecha Tassadar). You can turn into a jet when you mount. Really.
CONS:
[*] Your damage is very much centered around well-timed uses of
Archon.
[*] Pretty low health pool all in all.
[*] Mobility is a bit of an issue (particularly without
Dimensional Warp).
[*] You possess zero crowd control.
[*] Tassadar is not the greatest at grabbing mercs, though you can take siege fairly early.
[*] This build foregoes damage talents to pursue nigh-invincibility, which may not be right for your comp.
[*] If you are caught without your (E) available, you are extremely squishy.
[*] When you queue solo in Quick Match, you have a good chance of locking your team out of getting a real support.
[*] While you can fill multiple roles at once, you are not quite as good as most traditional heroes at any one role.
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(Q) Plasma Shield
It's no
Regrowth or
Chain Heal, but Tassadar's (Q) can save booties in a pinch provided you are liberal with the usage and quick with the trigger. Combine your Plasma Shield with
Healing Totem and you'll put out respectable healing numbers if you are using both properly. | |
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(W) Psionic Storm
The iconic ability of Tassadar, psi storm can be utilized for a whole lot of things. It is amazing at clearing creep waves. It does pretty respectable siege damage to towers and keeps. It will proc your
Static Charge in this build, which gives your auto-attacks (which you use a lot on Tassadar) a big boost. Psionic Storm is also quite amazing at zoning other heroes out. No one wants to stand in it, the big scared-y cats. | |
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(E) Dimensional Shift
The secret weapon of our racecar Tassadar build (jetspeed Tassadar if you have the Mecha skin), Dimensional Shift allows us to do things that an everyday offensively talented Tassadar would never be able to do. Is that Valla or Tyrande wreaking havoc on your front line? Talents like
Prescience and
Dimensional Warp give you two Dimensional Shifts, in effect, plus your movement speed is increased dramatically ALONG with healing 40% of your hit-points. If they focus you, they will struggle mightily to kill you. Meanwhile, you've caused all sorts of ruckus... | |
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(D) Oracle
Oracle is the bane of every
Nova and
Zeratul who has been picking on your poor
Jaina or
Valla all game. It also prevents your team from being caught unawares, sussing out potential ambushes before they happen. Oracle is kind of like the Orkin man of passive activate-able abilities in Heroes of the Storm. It gets rid of the pests. | |
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(R) Archon
You turn into a @#$!@$ deliverer of justice, increasing your basic attack damage dramatically as well as providing yourself with a sizable shield to protect you. When Archon is combined with
Static Charge, which already boosts your auto attack power, it's truly fearsome. Don't even get me started on
Twilight Archon, the level twenty upgrade which increases all of that along with a 50% increase in range. Yes, please! The only downside is the long cooldown. | |
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(R) Force Wall
Blizzard has worked hard to make Force Wall an actual choice for Tassadar's everywhere, though it has never really been so due to the power of Archon. In the last patch, the cost of Force Wall was reduced from 75 mana to 35 mana, while also increasing the speed with which it forms (making it easier to put it where you need it). Now that you can more easily spam the heroic due to the mana changes and it's mere 12 second cooldown, there are times when you might look into being a super-aggravating Tassadar with this heroic. | |
Conjurer's Pursuit - This is a typical first tier talent for support and Tassadar is no real exception. This will allow you to more liberally apply your (Q) to help support your allies, which is a lot of what you are going to be doing in the early game as Tassadar.
Healing Totem - It's not quite as impactful as it was last patch due to the nerf, however Tassadar with Healing Totem is still sneaky good and an excellent addition to a lot of compositions. You will provide your team with a decent amount of sustain and honestly...there's not a lot else to choose from in this tier.
Static Charge - Racecar Tassadar is built on extreme sustainability, but all of that living isn't worth much if you can't deal a little damage. Static Charge provides you synergy in a few ways. For one, you do a lot of auto attacking as Tassadar anyway and this talent provides a significant boost to your attacks. Secondly, combined with Archon and its auto attack boost, you are dealing significant damage to anyone unfortunate enough to be caught in a
Psionic Storm during your transformation. While nearly every damage talent that we see a typical offensive Tassadar taken is skipped, this is the one you want to get.
ALTERNATIVES
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Calldown: MULE - Sometimes you need a pack mule. For those times when you do, here ya go. |
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deep-shift - For those times when you want to be super trolly and truly unkillable. | |
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Archon - The most memorable ability of Tassadar (outside of Psi-storm), Archon is a very powerful heroic that supplements the Savior of the Templar's damage greatly. It is a very interesting heroic in that it is powerful both with it's intended purpose - dealing damage - and useful as a zoning mechanism combined with
Psionic Storm in buying your team a little time to escape or arrive because people tend to back up when you shift.
ALTERNATIVES
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Force Wall - If you ever find yourself in the unlikeliest of scenarios where you team actually has enough damage, the newly buffed Force Wall is a very fun heroic that can seriously wreck a team fight with it's 12 second cooldown making it viable as both an initiator and a finisher for your team. |
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Prescience - Making you super hard to kill since 2014, Prescience activates your dimensional-shift when you are below 15% health (every 45 seconds) giving you the "double E" that builds the foundation of racecar Tassadar. This is the talent those Tassadar's are taking when they keep Dimensional Shifting away from your greedy
Valla.
Dimensional Warp - Certainly one of the neatest talents in the game, Dimensional Warp makes your dimensional shift heal you for 40% as well as allow you to gain 50% movement speed (AKA faster than your mount) to enable your getaway. Since it procs on both your normal use of (E) and the
Prescience proc, this is a huge talent for this build and the point at which you become near-invincible.
Twilight Archon - You've heard those commercials where companies are selling improved versions of their product, right? "Its the exact same thing, ONLY BETTER!!" In the case of Twilight Archon that is completely accurate. The initial shield granted Tassadar is bigger and the basic attack damage (as well as splash) is higher. Most importantly, though, the range is increased by 50% which makes you particularly lethal and capable of positioning much safer should you feel the need.
ALTERNATIVES
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Storm Shield - Again...if you're in that circumstance where your team has enough damage or needs just a tiny bit more sustain to win crucial team fights, Storm Shield synergizes pretty well with Tassadar. Storm Shield is a pretty great talent on a variety of heroes so don't be surprised if you have to grab it a time or two on the Archon. |
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A few of the ins and outs of playing Tassadar:
- You are an exceptional solo laner. Act like it. Drop
Psionic Storm in the middle of the wave, shield yourself when needed and toss out an auto attack or two every now and then to keep the enemy honest. There are few who can hang with you 1v1 in a lane, and for those who can you combat that with immense survivability to make sure you are still capable of soaking.
- Utilize your (D)
Oracle wisely. It has a 30 second cooldown when untalented, so you want to use it strategically when entering new areas or when protecting yourself from stealth while laning.
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Oracle does actually cost mana (25 mana to be exact).
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Plasma Shield doesn't grant a huge shield, but it remains mighty useful for saving a structure from a moderate push and/or providing someone with MULE the opportunity to put their talent to use.
- Yes, that means you can put your (Q) on structures.
- dimensional-shift can get you out of the majority of roots and CC's with a simple activation. There's not many things more satisfying than a big eyed Arthas charging at you after he lands a
Howling Blast only for you to vanish and throw up the deuces. Sorry big guy.
- Dimensional-shift allows you to pass through enemies without fear of body blocking. Remember this, it comes in handy.
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Psionic Storm is an amazing area-zoning spell. If you need an extra three seconds to hold a shrine on Dragon Shire, for your buddy to grab a tribute on Cursed Hollow or whatever the scenario may be, strategically placing Psi Storm will often buy you that time.
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Psionic Storm is excellent for grabbing chests on Blackheart's Bay. Combine it with your
Oracle and you're a great hero for the coin map.
- Taking the
Overload talent on Psionic Storm allows you to begin sieging your lane very early, often resulting in quick turret kills to inch you closer to level 10.
- It kind of goes without saying, but
Archon is completely nullified by CC (stuns/roots/polymorph/shrink ray). Transform wisely - preferably after some of those cooldowns are spent since it's such a part of your damage.
- If you aren't using the Mecha Tassadar skin, you're doing it wrong. (this is not a real tip)
This guide is still a work in progress. Here's the changes so far:
- 03/30/15: Talent section completed. Some tips/tricks added. Formatting.
- 03/29/15: Talent builds added. Talent section begun.
- 03/28/15: Introduction, pros & cons added.
Threats and more tips to be added soon.
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