Jungle Vikings by Balasar

Jungle Vikings

By: Balasar
Last Updated: Feb 13, 2015
1 Votes
Rating Pending
Build 1 of 1

The Lost Vikings

Build: Build #1

Level 1
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Level 10
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Level 20

Threats to The Lost Vikings with this build

Threat
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
Abathur Every hero is quit a threat. Each Viking is weak enough to burst down by almost all Assassins and most Warriors. Supports just poke you.
9
  No Threat
10
  No Threat

Summary Top

Important: if you try these heroes be prepared to control them one at a time, play Co-op or practice to quickly teach yourself how to do so, you may need to change some hotkeys.
Here we go! So, unfortunately this hero, or set of, have not been out for more than a week and I'm making a guide. Well, its for you to judge! So my quick judgement of these heroes is they are ridiculous fun and sorta overpowered. The fact that each of them spawn quick is what does it. On that note thats why if you are in a run away from a team fight then you might as well sacrifice one of the vikings to save your healer or assassin. Easpecially if you take Play Again!. With this build however you will be junngling a lot. So your performance in team fights will lack but will also still be decent. Play cautiously however, remember you are squishy Vikings not brutes with tons of health who rip the hearts from their enemies! :D You are more of the outcast comedians. Poke fun of a hero and walk away. I have usually less than 1.5 deaths in a game if the other team does not jump me during a battle with mercs, or they out jungle me. Push lanes when not taking mercs or helping allies to get your regen stacks up. Okay lets break it down.

Tier 1 Top

So when you are starting out as low hero level I would take this one. Its your block talent and its the same thing but with a different name. So with that said its not that good because it is only applied to Olaf who mind you regens health out of combat so fast you don't need to block two attacks.

So this talent would be nice IF the cloak persisted after he attacks. But it does not. If he attacks the cloak immediately comes off and he is exposed. I had first tested this talent to see if I could build a tower killer build, but if he does not stay cloaked after his first attack then destroying ammo with the tier 2 talent is difficult and risky, unless of course you have minions.

So with all the above said and done this is the best when clearing lanes and moving from merc camp to merc camp at late game this will heal Erik to full health within a matter of seconds. Give or take 10-15 with 30 stacks.

Tier 2 Top

Vampiric attacks is the easiest to describe it. Only for Baelog though, disappointing but still helpful. This allows you to pull Olaf out of the merc camp to heal to full health then come back to finish the job. Baelog begins to tank and does not get hurt, much.

As I said in tier one I tried to mix this with Spy Games and it did not go as far as I hoped. Oh well. Because this is a jungle build I'm barely facing the towers with just minions. I have minions and/or Siege Giants and/or Bruiser Knights and their Mage.

I did not like the idea that it would knock back enemies that were running away giving them a chance to really run away so I never tried this. I figured it would help if I wanted to run away but more times than not I was with a teammate chasing down a low health hero with Erik because he is the fastest and IF I had taken this talent then that running enemy would have escaped.

There is power in this one. But the way I play the Vikings makes this talent go to waste. Because Erik and Baelog are too far away from the hero I want to use it on. People I seem to play against barely ever stand still so its hard to get all three Vikings to surround the target for this ability.

Tier 3 Top

So I used this talent till Mercenary Lord became available for obvious reasons. He attacks faster and heals faster.

Heal while running nah he is the damage of the three and should be protected or out of danger at all times. He also is the weakest which makes him the target if a hero can get to him.

This is where the build begins to make sense. Read the talent and you will understand. SO what I do when I get this talent is take a Bruiser camp then send Erik to go with the Bruiser camp to keep them powered up. Then I send Olaf and Baelog to go take a joining Siege camp then have them follow back to join up with Erik and push down anything that gets in the way.

This ability/talent is funny and sounds nice BUT they do not last very long in the air. Plus I never put myself in a predicament where the Go Go Go! mount/movement buff cannot get me out of it.

Tier 4 Ults Top

Summary of Ultimates. So this tier is the most flexible for this build, in my opinion. A Save vs a Summon your choice in the midst of the game.

So I used this Ultimate as a save not as a damage output, although with this talent chasing enemies is slightly slower but easier because of the Longboats attack speed and mortar ability. If one or more of my Vikings were low on health and I was afraid of losing one I would pop this and start to row, row, row my boat away.

So I started playing with this Ultimate the last few games. I picked it when I noticed I could easily Jungle and get mercs with no interference from the enemy team but was needed in some team fights and was being knocked down by the enemy team. I would say this is the way to go for full jungle build but if you want to last longer in team fights take the Longboat Raid!.

Tier 5 Top

More damage output? Yes please! So for team fights and jungling I felt this came in handy very well it makes Olaf a little more dangerous and helps him hurt all the Bruisers and both the Siege Giants.

While under 50%? If i let them get under 50% its because they are about to be sacrificed. This talent would be nice if it was like Lili's where they take dmg and gain a movement buff, but its not that its not even close.

Well this talent is deemed worthless to me because I only have two abilities in my build. Sure it would reduce the Norse Force ability but I do not need it that bad.I don't play aggressive with these guys. I play cautiously and so should you.

Tier 6 Top

Hmm sure, a nice little stun. Not as good as a shield though! Yes I used this until I got Norse Force.

So I did not really try this not even in my low hero levels so I don't have much to say.

Ah a nice simple ability/talent. "Diablo sets up and uses his Ultimate Fire Breath thats gonna hurt the enemy because NO ONE can stop him now. Oh wait whats this the Vikings are standing in the flame and taking down Diablo's health I can't believe this they soaked all of it and almost killed Diablo." You get my point, this shield will protect you and you can burn enemies down while they "burn" you. Its very helpful when running away and taking camps too!

Tier 7 Top

Ragnarok 'n' Roll!: The Longboat can attack two targets at once and the range of its Mortar is increased by 100%.
So yeah attacking two enemies for dmg output is nice with a higher range for mortar. I take it when we are killing the other team in team fights.

I have not used it but it sounds good, I suppose...

Yes this is nice you know you are OP (overpowered) when you resurrect before an enemy that died ten seconds before you did. This is nice talent and I choose it every time now. Unless I barely die.

I must apologize but it seems Ragnarok 'n' Roll!'s tooltip will not appear. I will attempt to find a fix.

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