Thanks for checking my guide out guys! This guide is outdated. While the numbers and talent selections are largely accurate some information regarding newers map or match ups is missing.
Suffice to say, The Lost Vikings are still a viable Hero that should be picked in niche situations that benefit the Hero: late game map, large map, rotating objective.
Three Heroes in one! Can focus their efforts or split up to cover more ground. Lowered death timers.
Lore
The Lost Vikings are back! While they briefly considered retirement after defeating the emperor Tomator, there were only so many polar bears they could wrestle before falling into a Nexus portal seemed like a solid life decision.
Debut / History
The Lost Vikings debuted in 1992 on the Super Nintendo followed by The Lost Vikings II in 1997. The Lost Vikings have had cameo appearances in Blizzard games including World of Warcraft and StarCraft II.
*Can soak XP in multiple lanes
*Can solo mercenaries early game
*Viking deaths reward enemies with 25% (1/4) XP of normal Hero kill
*Rewarding and unique micromanagement play
*Heroic Ability that can change team fights
*Individual Vikings are weak when split
*Easily picked off if overextended or error in micromanagement
*Abilities are acquired via talents
* The Lost Vikings count toward Gathering Power stacks.
*Despite the description, The Lost Vikings do not have reduced death timers. Their trait is a modified version of Regeneration Master.
Cooldown: 30 seconds
Activate to have each Viking gain a 50 (+10 per level) to 100 (+20 per level) point Shield, increasing in strength for each Viking alive. Lasts 4 seconds.
Cooldown: 30 seconds
Makes all Vikings Invulnerable and able to pass over enemies for 1.50 seconds.
Nordic Attack Squad (W)
Cooldown: 30 seconds
Activate to have all Viking Basic Attacks deal bonus damage equal to 1% of a Hero's maximum Health for 5 seconds.
Viking Bribery (E)
Kill enemy Minions to gain stacks of Viking Bribery. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Bosses. Maximum stacks available: 100
Cooldown: 90 seconds
Hop into an Unstoppable Longboat that fires at nearby enemies for 25 (+11 per level) damage per second and can fire a mortar that deals 50 (+20 per level) damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are stunned for 1.5 seconds. Lasts 15 seconds. Requires all surviving Vikings to be nearby.
Viking Bribery - Another great talent for split pushing / soaking because you can gain stacks from multiple lanes. This talent will allow The Lost Vikings to grab Golem / Easy camps with only one Viking at 80 stacks. My main dislike about this talent is the time it takes a Viking to leave lane, capture a mercenary and return to his lane.
Alternative Talents
Olaf the Stout - Block for Olaf. Overall, not my first pick since Viking Hoard is the trait and Olaf already gains 5% Health Per Second when he hasn't been attacked for a short amount of time.
Erik the Swift - Competitive talent because this tier doesn't have a lot of strong picks. Less valuable than it could be because Erik does have the lowest health of The Lost Vikings; similar to Pain Don't Hurt because this allows Erik to be more hardy while moving.
It's a Sabotage! - Cool talent that gives Erik some push power. This can be a risky pick; The Lost Vikings do not get reduced death timers until level 20 talent -- The Sequel! -- therefore, Erik and Olaf have a harder time pushing their lanes forward.
Spin To Win! - The first ability The Lost Vikings have access to and it has multiple uses. Spin To Win! can be used for burst damage in close range team fights or while chasing, clearing mercenaries, clearing creep waves and clearing Haunted Mines / Garden of Terror. To get the most out of Spin To Win! each of The Lost Vikings needs to be in melee range of the target. Be mindful that using Spin To Win! on any Viking activates the ability on all and WILL cancel casted abilities (Hearthstone) and channeling (unleashing Dragon Knight or turning in Doubloons).
Norse Force! - Decent defensive tool. At level 7 with all The Lost Vikings alive Norse Force! will shield each Viking for 240 HP. A full 3 Viking shield increases Olaf by 15%, Baleog by 21% and Erik by 30% health. This ability took a decent (50% exactly) nerf in the last patch!
Alternative Talents
Mercenary Lord - Not a bad talent, however, it is in a competitive talent tier. I do not prefer this talent but I could see it being used in split push builds alongside Viking Bribery.
Tier 3 Wrap Up: Spin To Win! was nerfed and moved back a tier, Norse Force! was nerfed and moved forward two tiers; however, both talents were moved to a noncompetitive tier. Much like tier 2, there is variation in this tier but your decision should be influenced by the enemy teams composition. Spin To Win! for more damage -- knowing you'll be safe -- or Norse Force! for increased survivability during team fights. However, I prefer Baleog the Fierce for the reasons listed above.
Longboat Raid! - This heroic ability has a lot of potential by forcing enemies to disengage teamfights and locking down heavily contested objectives. Longboat Raid! also provides limited survivability to The Lost Vikings by creating a secondary health bar which is increased for each Viking in the boat. Longboat Raid! spawns on the Viking that is selected or Olaf, if no Viking is selected. Despite all this good, against players/teams that are familiar with The Lost Vikings play style you may realize that Longboat Raid! does have its downsides as well, including: slow movement, a small and easily focused health bar, and no escape mechanic. Longboat Raid! attacks the closest Hero, meaning the damage can be controlled by the enemy team, and Ragnarok 'n' Roll! increases the targets to two. Finally, if the Longboat Raid! is destroyed before it's duration ends all of The Lost Vikings are stunned for 1.5 seconds. Due to the stun and low health of the Longboat Raid!, positioning is extremely important.
Play Again! - This should be used on large maps -- Blackheart's Bay, Cursed Hollow, Sky Temple, Garden of Terror -- IF your team has sufficient team fighting damage. Play Again! allows The Lost Vikings to split in the late game and still have the full Hero present for team fights. In this regard, I believe this talent should be used similarly to Stage Dive for E.T.C. with the only difference being that you will need one Viking to summon the other two. When selecting this at level 10, remember that you will be sacrificing the impactful two target damage of Ragnarok 'n' Roll!. You will have the selection of Checkpoint Reached / The Sequel! -- allowing you to be persistent on the field -- or Viking Fury of the Storm for increased damage. As an added addition, since "The Butcher" patch, this talent received a signicant buff because of the nerfs to Jump! and Norse Force!. You can actually take Play Again! and with proper positioning your Vikings will be extremely persistent.
Tier 4 Wrap Up: Great variation here with the Heroic Abilities allowing The Lost Vikings to have good team fight damage and survivability -- with Longboat Raid! -- or split push power, mobility and survivability -- with Play Again!. I suggest playing with both Heroics to see which you prefer. Know that positioning is key with Longboat Raid! because it is slow and can be destroyed quickly.
Jump! - Allows The Lost Vikings to avoid AND get out of AoE and CC. Use Jump! for aggressive positioning followed by Spin To Win! or use Jump! defensively before or after Go Go Go! to retreat. Using Go Go Go! and Jump! at the same time does not increase The Lost Vikings speed, so be mindful to use them separately. Jump! can be used to remove The Lost Vikings from CC as long as you select a Viking that is not CC'd! Be mindful that using Jump! on any Viking activates the ability on all and WILL cancel casted abilities (Hearthstone) and channeling (unleashing Dragon Knight or turning in Doubloons)
Nordic Attack Squad - Nice burst damage for an Auto Attack build but I'm not convinced the duration is long enough. At 5 seconds, with your Vikings -- unbuffed -- able to attack for the full duration of Nordic Attack Squad, you will get: 7 attacks with Erik, 5 attacks with Baleog and 5 attacks with Olaf (17 total attacks). A 3000 health target, above average at level 13, would provide an additional 30 damage per attack [or a total of 510 (17 * 30) damage] to your Auto Attacks over 5 seconds. Has great synergy with a fully stacked Baleog the Fierce. Baleog's 40% increased attack speed will allow for two additional attacks during Nordic Attack Squad equating to 19 total attacks. When used with Executioner and Viking Fury of the Storm, The Lost VikingsAuto Attacks will quickly lower their enemies Health.
Large and In Charge - Right click (will not work with A-move) your target to make The Lost Vikings annoying and sticky. This is The Lost Vikings only hard CC. Olaf's Charge has a 6 second cooldown that is not visible to the player.
Checkpoint Reached - Good talent choice if you went with Play Again!. More survivability for The Lost Vikings because any Vikings dead will be revived and any Vikings alive will be summoned and healed.
*Green numbers indicate the difference between Normal Basic Attacks and Basic Attacks adjusted by Viking Fury of the Storm. In other words, at level 20 every 5 seconds each Vikings Basic Attack does an additional 90 damage -- not including the chain to Minions and Mercenaries. Each number above is already adjusted with the additional amount!
Tier 7 Wrap Up: Good variation again on this tier. The two target damage of Ragnarok 'n' Roll! can be very strong in team fights while the persistence that Checkpoint Reached provides can allow your Auto Attack Vikings to trade, with value, against the enemy team. Viking Fury of the Storm is also a great talent which provides The Lost Vikings with a consistent damage boost and the ability to kill any Mercenaries quickly.
Nordic Attack Squad and Baleog the Fierce Maths Top
All of the following numbers are assuming The Lost Vikings are level 13 and fighting a 3000 health Hero. 3000 Health is above average for level 13 so lower Health targets will provide less damage per second.
5 second damage per second at level 13 (taken from table above) with Nordic Attack Squad; on a 3,000 health character (above average for 13); with Baleog the Fierce:
"Soaking" experience is one of the biggest advantages The Lost Vikings bring to a team. Soaking multiple lanes with The Lost Vikings allows the rest of your team to do other things without getting behind in experience. Experience is gained by being in the proximity of a minions death; a minion does not have to take damage from your Hero to grant experience. There are no diminishing returns or experience reductions on The Lost Vikings so splitting across 3 lanes allows The Lost Vikings to get 3 times the experience most other Heroes can gain. Experience gain DOES NOT stack with multiple people in lane. If two or three people are in the same lane, any minion experience is only gained once.
The experience statistic on the score screen is very misleading. Each individuals experience put together is not a cumulative of the teams experience because some of that experience is shared.
-The in-game Score Screen (TAB) will now properly display the total number of Gems being carried by all three of The Lost Vikings on the Tomb of the Spider Queen Battleground.
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