Muradin
Build: Main Build (Damage)
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Storm Bolt Throw a hammer, dealing 40 damage to the first enemy hit and stunning it for 1.5 seconds. |
Thunder Clap Deals 50 damage and slows enemies by 25% for 2.5 seconds. |
Dwarf Toss Leap to target location, dealing 30 damage to enemies on landing. |
Second Wind Restore Health when not taking damage. |
Avatar Transform for 20 seconds, gaining 320 Health and causing your Basic Attacks to stun enemies. |
Haymaker Stuns target enemy Hero, and wind up a punch dealing 300 damage and knocking the target back, hitting enemies in the way for 75 damage and knocking them aside. |
Block The other talent choices at level 1 are more beneficial than a periodic reduction of basic attack damage. Can be a potential pick if you're strictly building for survivability. |
Infused Hammer Mana can be an issue for Muradin. Picking Infused Hammer allows you to spam Storm Bolt and trade some damage back while they are stunned. If you are having ANY mana issues in your gameplay, (or using the CC build), pick this talent. |
Perfect Storm This talent allows you to constantly farm additional damage. If you hit your target, you get an additional 5 damage constantly on Storm Bolt. This is absolutely amazing and has awesome synergy with the level 7 Talent Piercing Bolt, where you can hit two targets if they are clustered up. |
Reverberation This can be a useful talent if you are facing a team with a lot of enemies that utilize attack speed such as Illidan, Tychus, and/or Valla. |
Third Wind This can be a good ability, again if you're building survivability. You won't notice a significant difference in your health restoration, but it does help. |
Sledge Hammer Suddenly you are doing 400% extra damage with your Storm Bolt against minions, structures, and mercenaries...in addition to taking away not 1, but 4 ammo from structures. You can now easily drop Siege Giants and more easily take mercenary camps. In mid to late game, I often deal 1200+ damage to structures from one Storm Bolt because of Perfect Storm. You can push lanes so hard. Again, the main reason is the overall synergy with the Level 1 and 7 Talents. |
Crowd Control Can be useful if the enemy team is constantly grouped, or if you're building to jungle. The benefits of the other talents at Level 4 are a little more practical. |
Thunder Burn Very good talent, you deal damage twice and you get a double Thunder Clap. Especially useful when clearing minions waves and in team fights. When the enemy sees the second ring, they will be forced to avoid it, or they will be slowed. Giving you an advantage in battle. |
Piercing Bolt Especially useful in fights when the enemy is roaming together like a pack of wolves. Against that and heroes like The Lost Vikings, not only are you stunning multiple targets, but now you have gained 10 additional permanent damage to your Storm Bolt. As stated before, the first three talents have so much synergy, which makes this build so fun to play. |
Landing Momentum Getting a 20% speed increase after Dwarf Toss is nice, but not that beneficial in the long run. If you're using Dwarf Toss to escape a fight, make sure you aim before you jump so you have the best positioning after you land. |
Battle Momentum Battle Momentum is a decent talent for any hero. Getting your abilities back faster from Basic Attacks is very beneficial. Pick this for the CC build where you get Infused Hammer at Level 1. |
Avatar Almost 100% of the time you will want to take this talent. It's an amazing talent since it gives you additional HP, and it creates mini stuns with your auto-attack. So in team fights, initiate with a Storm Bolt, activate your Avatar, and wreak havoc on your opponents! |
Haymaker You will not get to use Haymaker all that often since the team will rely on you being a Tank. It can be fun to play with this talent though. There is nothing better than using Dwarf Toss to jump behind your opponent and push them back into the rest of your team and watch them die! |
Healing Static Again, this is another talent that can be useful in jungling and clearing minions where your targets position is predictable, but not as easy to hit multiple opponents in team fights. If you're fighting against a Nazeebo and you're in their Zombie Wall that's 10% of your heal back instantly. Choose this talent wisely for certain match-ups. |
Thunder Strike Gives you an additional 300% damage on your Thunder Clap if you only hit one target. For this build Thunder Strike is the main choice. The extra damage you gain against isolated targets is HUGE! |
Spell Shield Spell Shield can be useful if you're having issues surviving in team fights. You will have more survivability with this talent. |
Dwarf Launch This talent would be useful if you had Heavy Impact unlocked at an earlier Level. However, this talent is not as useful without the extra stun from Dwarf Toss. The other options at this Level are more beneficial. |
Heavy Impact Having this extra stun in the mid to late game can really give your team an advantage in battle. If an opponent is trying to run away, do a Dwarf Toss on them...Stun. Then give them a Storm Bolt...Stun them again. |
Imposing Presence A useful talent if you're facing a team with enemies with high attack speed (situational), but overall not the top choice here. |
Stoneform Absolutely amazing talent! After level 16, when you active Stoneform you will be a nightmare to your opponents, gaining 50% of your Health over 8 seconds. It will be nearly impossible for your opponent to take you down when this is active. |
Unstoppable Force Most of the time you will pick Avatar for your Level 10 Talent, and having your ultimate upgraded is a great choice if you choose Avatar. You can stomp through your opponent and push very hard with your team behind you. |
Grand Slam If you pick Haymaker, it can be fun to punch the lights out of your opponent twice. Only applicable if you choose Haymaker. |
Hardened Shield If you are having issues surviving in the End game, this can be an excellent talent to have. You see your opponent pops their ultimate, Hardened Shield can save your life. |
Rewind Lots of good choices at Level 20, but for this build we will be going with Rewind. It used to be the Level 13 Talent, and it's an amazing talent to have. If you are able to hit a Double Storm Bolt in your fights, not only are you still increasing your damage, but you can practically stun-lock a target... on your own. You can also do a double Dwarf Toss and always be able to escape if need be. Or in initiating a fight: Jump in with Dwarf Toss, drop a Storm Bolt then Thunder Clap and immediately jump out again with Dwarf Toss. Overall, you can a have a lot of fun with Rewind :) |
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