Li Li
Build: Water Bender [Offensive/Duo support]
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Healing Brew (Q)
Cooldown: 3 seconds Mana: 30 Heal lowest Health ally (prioritizing Heroes) for 203.84 (+4% per level) Health. Given the prioritization of Healing Brew, Li li never wants to be below the health of teammates and positioning is important if you want to heal a certain hero that doesn't have the lowest health. |
Level 4 (Tier 1): 228 Level 7 (Tier 2): 252 Level 10 (Tier 3): 277 Level 13 (Tier 4): 301 Level 16 (Tier 5): 326 Level 20 (Tier 6): 358.61 |
Cloud Serpent (W)
Cooldown: 10 seconds Mana: 30 Summon a Cloud Serpent on target allied Hero that automatically attacks nearby enemies, doing 30.16 (+4% per level) damage per attack. Heroes can only have 1 Cloud Serpent at a time. Lasts for 8 seconds. |
Level 4 (Tier 1): 33.78 Level 7 (Tier 2): 37.40 Level 10 (Tier 3): 41.01 Level 13 (Tier 4): 44.64 Level 16 (Tier 5): 48.26 Level 20 (Tier 6): 53.46 |
Blinding Wind (E)
Cooldown: 10 seconds Mana: 40 Throw a cloud of Blinding Wind at the 2 nearest enemies (prioritizing Heroes), dealing 137.28 (+4% per level) damage. Affected targets miss all Basic Attacks for the next 2 seconds. |
Level 4 (Tier 1): 153.75 Level 7 (Tier 2): 170.22 Level 10 (Tier 3): 186.70 Level 13 (Tier 4): 203.17 Level 16 (Tier 5): 219.65 Level 20 (Tier 6): 241.61 |
Fast Feet (Passive)
Upon taking damage, gain 10% Movement Speed for 1 second. |
Jug of 1,000 Cups (R)
Cooldown: 70 seconds Mana: 100 Rapidly tosses brew to the most injured nearby allies, prioritizing Heroes, restoring a total of 1697.28 (+4% per level) Health over 6 seconds. |
Water Dragon (R)
Cooldown: 45 seconds Mana: 100 Summon a Water Dragon that after a delay hits the nearest enemy Hero and all enemies near them, dealing 199.68 (+4% per level) damage and slowing their Movement Speed by 70% for 4 seconds. |
Conjurer's Pursuit is chosen for the need to sustain Li li's large mana requirements. Since Li Li can quickly spam her abilities, she needs the mana regeneration to keep up and this talent will help. |
Mass Vortex allows Blinding Winds to hit 2 additional targets, to a total of 4. Blinding the majority of the team will help turn team fights in your favour. Later, this talent will grant you 20% ability power with Surging Winds. |
Shake It Off significantly reduces a stun and root that might otherwise get you killed; however, this talent doesn't help you with slows or other crowd control effects. Interestingly, this talent is more effective with the Water Bender build because Li Li can afford to shake off a stun with
Water Dragon whereas a stun could devastate other builds by cancelling
Jug of 1,000 Cups |
Water Dragon is picked up for the ability to slow multiple enemies for 70% for 4 seconds more than it is for the damage. Timing and position is everything with this ability. The small delay will allow you get into position or it can predict the range to the opponent if used inappropriately. The slow can be viewed as disengage tool similar to Mighty Gust. Alternatively, it can be viewed as a ganking tool, in which the ability is activated out of enemy sight and initiates a fight where the target(s) cannot escape easily. Giving Li Li an offensive ability with a low cooldown is perfect for the high mobility and offensive capability of this build. |
Surging Winds is picked because the talent can give Li Li a consistent 20% bonus Ability Power (4 stacks of 5%) in team fights with Mass Vortex. The increase in power increases damage and healing capabilities significantly. Because Blinding Winds has travel time, stacks may be gained at differnt times but because each stack refreshes the duration (8 secs), the duration could be longer than Blinding Winds cooldown. |
Two For One doubles your healing capacity for a small cost of cooldown (only 1.5 seconds). This talent is picked to give your team much more sustain but also to get around the prioritization of her heals. If Li Li is lower than an ally, the heal is prioritized on her but with this talent, you can heal yourself and an ally. The synergy with
Kung Fu Hustle is amazing as well, allowing you to heal two allies every second 2 seconds. |
Kung Fu Hustle is taken to maximize all the talents we've taken so far with the Water Bender build. Li li excels at a close proximity to her enemy, healing frontline allies and blinding enemies that stray to close. You'll find that
Fast Feet will be active most of the time just from your positioning and that means that you're taking damage that will also activate
Kung Fu Hustle and allows you to heal/blind/slow more often. There is a lot of synergy between this talent and others we've taken with this build. Conjurer's Pursuit gives you the mana to spam your lowered CD abilities. Mass Vortex with Surging Winds on lowered cooldowns guarentee's an almost persistent 20% ability power in team fights. Two For One on a shorter cooldown allows for wider healing and finally Water Dragon could be used twice or more a fight (one as an engage tool, a second time as a disengage or chase). This talent is extremely effective against any lingering or AOE damage effects since it will trigger upon any damage like Fast Feet. |
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