LonerVamp's Templates by Matt

LonerVamp's Templates

By: Matt
Last Updated: Jan 22, 2016
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Abathur

Build: Build #1

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

TEMPLATE CHANGE LOG TO ROLL OUT TO OTHER TEMPLATES Top

Just a place for me to log some changes that I can roll out to other older guides as part of keeping them "Updated" regularly.

update build tables


wish list?

add build tables for all builds described

refer to this guide for a great alt look to talents (though with more upkeep):
http://www.heroesfire.com/hots/guide/the-complete-competitive-sylvanas-kit-including-the-math-behind-the-talents-3814

hero league quick hits? like, what does this hero bring to the table, when to pick her, what to pick against her...?

big review Top

RECENT CHANGES (BY PATCH)

19/21/15 (Jaina patch) - reviewed guide, some changes (see notes below)
6/2/15 (Johanna patch and game launch) - reviewed guide.
5/18/15 (Kael'thas patch) - started this guide.
Build Disclaimer: Don't let me tell you how to play this Hero. Play him how you play him best! There are many Heroes and many builds that can be viable in the right hands. This is just one guide amongst many and is my take on this Hero. Have fun, and enjoy!

If you want to talk shop, I can often be found playing with friend and steamer Kennigma on twitch.tv/kennigma.
NAME Li Li Stormstout
CLASS Support
SUB-CLASS Sustain heals, not much burst. Ok damage (for a healer)
MY DIFFICULTY RATING Very Easy: Most accessible Support, can be boring with Smart Cast
ATTACK DISTANCE Ranged
ACTUAL FIGHT DISTANCE Mid-range, to trigger her trait
MOBILITY Speedy, always running around
COMPETITIVE? Not an auto-pick, but she does see high level play

Li Li is a Support healer. Due to her Fast Feet trait, which makes her quick to get away from aggressive Heroes, and Smart Cast abilities, she's actually a very easy Hero to play and probably a must-play for anyone new to healing or the Support role.

As Support Heroes go, Li Li is all about sustained, Smart Cast heals, and not really much damage at all. She can spam heals all day to her team. She does get the Heroic option Jug of 1,000 Cups to do some burst healing on the team, but that ability is a magnet for interruption. While Li Li doesn't do much damage, she can trade with many Heroes 1v1, even late into the game, since she can get away quickly and even do damage while she retreats. Li Li does not have any stun or root abilities. She has a slow with the talent Hindering Winds or a stun with the heroic Water Dragon, but otherwise no real CC to speak of. She is also unique in being unable to reveal a stealthed Nova or Zeratul; she can only chase them around with her staff swinging as if catching a butterfly.

Jaina patch updates


(Q) Healing Brew
Cooldown: 3 seconds
This ability is a Smart Cast ability. meaning it automatically heals the nearest Hero who needs the heal the most. It's pretty much the easiest heal to throw in the game, and often Li Li can be seen skipping around the edge of a team fight, spamming Q, and throwing out heals with her eyes closed. This is her bread-and-butter ability and you probably will spam it on cooldown in every fight.
(W) Cloud Serpent
Cooldown: 10 seconds
The Cloud Serpent will automatically target and attack nearby enemies. This damage is not terribly high or impressive, but does give Li Li some additional lane clear early. With Mending Serpent, Li Li can cast Cloud Serpent on whomever she wants, such as a Tank who is about to take some damage, and Mending Serpent will add some heals to that target. This is conditional on having enemy targets for the Serpent to attack, however. But it does give Li Li an option for actual targeted heals, rather than Healing Brew's Smart Cast.

(E) Blinding Wind
Cooldown: 10 seconds
Blinding Wind is another Smart Cast ability, so you can't choose your target easily. In addition to a small bit of damage, Blinding Wind causes the target of the attack to be Blinded, which means they will miss their next 2 Basic Attacks. Best used against Heroes with high damage per basic attack, such as a Sgt. Hammer.
(Trait) Fast Feet
Cooldown: 15 seconds
This trait causes Li Li to be extremely hard to catch and kill. This seems kind of useless in Team Fights, since most Support want to be safely healing at distance, but Li Li does not mind getting close enough to the action to take some damage, trigger Fast Feet, and even synergize it with Kung Fu Hustle late in the game.



LET'S TALK ABOUT BUILDS
Li Li 's talents mostly augment her healing abilities, but some talents do give her some offensive-minded options, such as additional stacks of Blind or Slowing on Blinding Wind. The Support role can do direct heals, but preventing damage often ends up being the same effect in the end. She does have some abilities to improve her Cloud Serpent, but those are typically not as strong. In team fights, most other Heroes will be wishing for a full healer Support rather than a Li Li who tries to improve her damage. Li Li really only has one general build: HEALBOT. She has a few choices in that build, but for the most part you don't want to get fancy. She can be played as a sort of hybrid with some Blinding Wind talents mixed in when playing with a second support. She can also pursue a Cloud Serpent build for fun, and while the mana-per-heal ratio is great, the healing output of the serpent is just not compelling.


BUILD: HEALBOT
Picks

Conjurer's Pursuit
Healing Ward

The Good Stuff

Jug of 1,000 Cups

Shrink Ray

Two For One

Kung Fu Hustle
Alts
Lingering Blind

Pitch Perfect

Surging Winds

Jug of 1,000,000 Cups

This is my typical Li Li build, which of course focuses on healing or preventing damage. There are small changes that can be made to some of these depending your playstyle. Conjurer's Pursuit and Pitch Perfect can help with mana efficiency if you feel like you're running out of mana in late game team fights. On a map like the Haunted Mines where you'll miss lots of Healing Globes, Gale Force is an ok substitute at level 1. There is some synergy between Mass Vortext at level 4 and Surging Winds at level 13, but I'm not sure it's enough to pass up the other options. Storm Shield at level 20 is also good with a tanky frontline team.

BUILD: SOME DPS ADDED (see header up top for talent picks)
This is really just a variation on the main HEALBOT build. I swap in Lingering Blind at level 4 and Surging Winds to add a little bit of damage in addition to benefits on the Support side where damage is prevented and abilities get a little more potent. I also just move over from The Good Stuff over to Pitch Perfect as a change of pace. No real big reason.

BUILD: SERPENTS FOR FUN (see header up top for talent picks)
This build really is just for someone who wants to play with the serpents for a while. I do skip Lightning Serpent, as the damage bounces do not impact healing from Mending Serpent anymore. This build might be useful if you're facing a team that does not have burst damage, you have a secondary support on the team, or you know that your tank is going to be taking the brunt of the damage. With this build, you can keep a Cloud Serpent on the tank proactively, to add immediate healing. And while this build can get excellent heals for the mana spend, it's still lots of talents not put into the other really good healing talents.

Conjurer's Pursuit [ good ] - For 95% of the time, this is my go-to level 1 talent. Li Li is a heal spammer, and it can be easy to spam Healing Brew so much that you're out of mana in the late game fights. With this talent, and some halfway diligent collection of Regen Globes in the early laning stages, Li Li will eventually never run out of mana. For some, mana management is something that consciously do, and thus they do not need the extra mana regen later in the game. But there really aren't other compelling choices at this tier anyway. There are times on the Haunted Mines map that I will skip this talent, though, since much of the action takes place away from the lanes and away from the Regen Globes.

Pro Toss [ not recommended ] - I see this talent picked quite a lot by newer Li Li players, but I find this to be one of the more lackluster talents for Li Li . A good healer likely doesn't need the extra range for heals and will manage her positioning accordingly. In addition, Li Li actually wants to be closer to the action, in order to take some damage and trigger Fast Feet, which synergizes later with Kung Fu Hustle. As such, I don't see any reason to take this ability, but some players may find it helpful.

Timeless Creature [ situational ] - Li Li's Cloud Serpent is her lesser-used basic ability, as it usually just provides some damage and, with a few talents, some Hero buffs. However, for the Li Li who wants to try out sticking to a Serpent build, this talent provides some additional throughput on the Serpent. This talent can also be useful on the Haunted Mines map to augment skull collection.

Gale Force [ not recommended ] - Blinding Wind is an excellent filler ability as it not only provides damage, but more importantly will Blind nearby Heroes. This is big when you have an Illidan or Valla pinging Basic Attacks on your tank. Improving the actual damage of Blinding Wind, though, is not really a concern for Lili, as she does not use this ability for the raw damage output. I usually don't recommend this talent unless you're on Haunted Mines and also going to pick up further Blinding Winds talents.

Healing Ward [ good ] - This used to be the go-to talent at this tier unless another Hero picked it up in their kit. However, now that the Ward can be more easily destroyed, it's placement and thus usefulness is diminished. However, it still does provide AoE healing, and can definitely be a good pick to augment total healing output during high level team fights. This does scale the more tanky your team is, since it restores a percentage of health.

Mending Serpent [ not recommended ] - For anyone doing a Serpent build, this talent is the backbone of it, as it causes Cloud Serpent attacks to heal the host. This is also one of the few ways Li Li can effect heals while channeling her Jugs heroic. When not doing a Serpent build, however, this talent is a waste of a point.

Mass Vortex [ situational ] - Again, Li Li isn't really going for damage, and passing up hero health-affecting talents isn't a good idea. Mass Vortex should only be considered if it will be paired up with Hindering Winds or Surging Winds at level 13. If you're doing something else at level 13, Mass Vortex won't help you.

Lingering Blind [ situational ] - If you're facing a Basic Attack/Auto Attack heavy team, this talent can prevent quite a lot of damage if you hit those targets with it. An interesting choice that I sometimes pick up.

Shake It Off [ not recommended ] - This won't prevent the initial interrupt on Jug of 1,000 Cups, which is really one of her key fears. So I find this talent to be useless.

Pitch Perfect [ good ] - Combine this talent with Conjurer's Pursuit at level 1, and you won't have to ever worry about spamming away your mana late in the game. At that point, you can spam Healing Brew and Blinding Wind, and if you die, you can at least rest assured that you did all the healing your little panda hands could toss out. For advanced players who can manage their mana and don't need to spam heals out, you can skip this and opt for The Good Stuff.

The Good Stuff [ good ] - Additional healing is good, and I usually pick up this talent for additional healing off my most spammed ability.

Lightning Serpent [ not recommended ] - Damage is not really Li Li's thing, and this talent is not worth passing up other options at this tier. The one exception might be a Serpent build, but the bounces do not affect the healing throughput from Mending Serpent (at least not since 5/18/15 hotfix).

Jug of 1,000 Cups [ good ] - Most of the time, this is the heroic to take. This provides a channeled burst of healing, and gets ridiculous at level 20 with Jug of 1,000,000 Cups. Pretty much always take this heroic.

Water Dragon [ not recommended ] - This talent is almost never taken, but in some team compositions that sorely lack CC, this can be an option. But most of the time, this is the lesser heroic to pick. Note that the Water Dragon chooses its own victim, so there is some measure of luck involved.

Elusive Feet [ not recommended ] - An interesting talent, but very self-centered on Li Li, who is already hard to kill by default. The other options at this tier are way too strong to pass up in favor of this.

Hindering Winds [ situational ] - In my early Li Li days, I loved this talent, as it means our team could disengage from anyone and we could pursue and kill most anyone. I've since lost some enthusiasm on this talent, instead opting for Shrink Ray, but if I have no targets for Shrink Ray, I may opt to pick this up to improve team escape or team pursuit.

Surging Winds [ situational ] - This talent can be pretty nice, and is my second option at this tier. I will pick this if I don't have good targets for Shrink Ray or don't want to be bothered thinking about Shrink Ray.

Shrink Ray [ good ] - This is always a great talent for Support to throw out as needed. Reducing a Demonic Illidan or Archon Tassadar is a huge impact, and can lead to some turnaround fights very quickly as that problem enemy is nullified. I usually pick this talent at this tier. (Special note: playing Li Li can sometimes be very mind-numbing as you just run around and spam your abilities, regardless what else is happening. Adding a targeted Shrink Ray can at least break up the monotony of this playstyle as you seek our the perfect targets to shrink.)

Safety Sprint [ not recommended ] - The default move speed increase on Fast Feet is just fine, and this talent is unnecessary. Li Li already gets away like a slippery eel as it is, and this talent won't impact the result of team fights.

Two For One [ good ] - This is a great talent, and combined with Kung Fu Hustle at level 20, this nearly doubles Li Li's healing output. That's huge, and should be the go-to pick at this tier.

Herbal Cleanse [ situational ] - Landing a Healing Brew cleanse at the right moment is ridiculously tricky. It can be awesome, but this talent really should only be considered with organized teams. And even then, Two For One is a hard talent to pass up. Note that your Healing Brew still chooses which target to land on. If you're facing an incredibly CC-heavy enemy team, this might be worth picking up.

Serpent Sidekick [ not recommended ] - Unless you're looking to do a full Cloud Serpent build, this ability isn't really all that necessary, and other talents at this tier are far more compelling. (Note: This was bonkers for a few days before the 5/18/15 hotfix, where bounces would heal with Mending Serpent.)

Jug of 1,000,000 Cups [ situational ] - This is a great talent and completes Li Li's burst heal potential. In solo queue situations, this can be backbreaking for the enemy team in late team fights. However, Li Li becomes a huge target for any experienced player with an interrupt. If the enemy team is heavy on interrupts or you've already been targeted any time you pop Jug of 1,000 Cups, you probably want to skip this talent.

Double Dragon [ not recommended ] - Water Dragon is very rarely picked, and this talent picked even less. Pretty much everything else at this tier is a better choice, even with Water Dragon.

Kung Fu Hustle [ good ] - Newer Li Li players won't appreciate this talent and likely skip over it, but it is a great talent. Li Li loves to dance around the mid-range of team fights, tossing heals and basically moving fast due to always having Fast Feet active due to her close positioning. This talent just means you get extra utility for doing what you do normally. And anything to reduce cooldowns to heal more is a big deal. Combine this with extra heals and improved mana regen/management, and you can spam heals for days.

Storm Shield [ situational ] - Due to Fast Feet Li Li is often near the middle of the team fights, unlike many of her fellow Support Heroes. Li Li also lacks "oh sh*t" burst heals; even if she pops her Jugs heroic, it takes a few moments to turn a lot of team damage around. Storm Shield will give Li Li a chance to get that heroic going. This is usually passed up for Kung Fu Hustle or Jugs of 1,000,000 Cups, but this ability can have it's place to counter wombo combos in organized team play.

Bolt of the Storm [ not recommended ] - This is usually a great ability for more Heroes, but Li Li is already fast on her feet, making this get-away ability less interesting for her. In fact, it's nearly useless. The other talents here are far better options.

GENERAL PLAYSTYLE
Get used to running around a team fight, skipping along like you've had way too much candy. Get used to spamming Q ( Healing Brew and even throwing out regular E Blinding Wind shots when key basic attack enemy Heroes dive your team. If you have the mana, throw out a W Cloud Serpent on your front line and stutter-step some of your own ranged attacks when you have nothing else to do. Ultimately, you're just going to be having a boring, but easy ol' time playing as Li Li at any point of the game. She's very easy to get the hang of.

EARLY GAME
Li Li can lane just fine on her own in the early game, and even bully some opponents. This is good, since she needs to grab those Regen Globes to fuel Conjurer's Pursuit. While she can trade with anyone, she does still have issues with top lane bullies like Sylvanas and Zagara. Try not to use too much mana early on, as you want to be ready to support your team once map objectives start spawning.

MID GAME
Around level 10, Li Li should start looking to pair up with some buddies to start leveraging her healing support role. Li Li can merc, but she's very slow at it and should just help out others with map objectives, team fights, or their own merc camps.

LATE GAME/TEAM FIGHTS
In team fights, Li Li is usually just running circles around from the epicenter of the conflict out to the edges, trying to keep Fast Feet active for Kung Fu Hustle and spamming heals due to her high sustain and mana regen. Due to her speed, she can even tease some attacks from the enemy onto her to give some extra space for her tank to work. Just be careful about bodyblocking your own team or getting so clumped that you're hit with an AoE stun or wombo combo. Drop Shrink Ray and Jug of 1,000 Cups liberally, as Kung Fu Hustle will bring them back soon enough. Be aware who the interrupters are on the enemy team; try to save your Jug of 1,000 Cups until after they have burned their interrupts or when you're a safe distance from them. Having that heroic interrupted makes Li Li cry.

PLAYING AGAINST
Don't bother chasing Li Li on your own unless you have some hard burst and stuns, otherwise she'll likely last long enough to get help. That said, if you do have some stuns and burst, put her down quick in team fights. Always prioritize her pretty high for stuns if she has Jug of 1,000 Cups and even more with Jug of 1,000,000 Cups at level 20. Keep an eye on what talents Li Li is picking. If she's mixing in Cloud Serpent talents or a Water Dragon heroic or other sub-optimal abilities, this should indicate a new or experimenting Li Li player, and she should be a lesser priority target to deal with. Burst her team down, and Lili can't save them alone.
ABOUT ME
I'm an aggressively casual player looking to climb the ranks and enjoy my free time in Heroes of the Storm. If you want to talk shop, I can often be found playing with friend and steamer Kennigma on twitch.tv/kennigma.

Please comment and let me know what works and what doesn't!

Other people have done better guides:
Tasty and Lifesaving! - A Li Li guide, by Poultron
2ARC ChubbsZ Li Li Guide, by ChubbsZ
High Sustain Li Li, by tempesti

combo alert example Top

COMBO ALERT!
Main Stun Combo
Lunar Flare
>
Hunter's Mark
>
Auto Attack
>
Sentinel
>
Auto Attack
So, what's going on here is you can use the longer range Lunar Flare to hit and stun your enemy, so you can get a few steps in closer to land Hunter's Mark, throw an Auto Attack, then a Sentinel owl, and finish with another Auto Attack. If you're already in range, you can actually flip Hunter's Mark to be the first ability used, thereby increasing the damage you get on Lunar Flare. This works best with Ranger's Mark at level 1 to get the cooldowns on both starting abilities to be 12 seconds.

small review build guide Top


RECENT CHANGES (BY PATCH)

9/21/15 (post-Johanna and game launch) - reviewed guide.
9/21/15 (post-Rexxar patch) - started this guide.

If you want to talk shop, I can often be found playing with friend and steamer Kennigma on twitch.tv/kennigma.


BUILD: HEALBOT
Picks

Conjurer's Pursuit
Healing Ward

The Good Stuff

Jug of 1,000 Cups

Shrink Ray

Two For One

Kung Fu Hustle
Alts
Lingering Blind

Pitch Perfect

Surging Winds

Jug of 1,000,000 Cups

This is my typical Li Li build, which of course focuses on healing or preventing damage. There are small changes that can be made to some of these depending your playstyle. Conjurer's Pursuit and Pitch Perfect can help with mana efficiency if you feel like you're running out of mana in late game team fights. On a map like the Haunted Mines where you'll miss lots of Healing Globes, Gale Force is an ok substitute at level 1. There is some synergy between Mass Vortext at level 4 and Surging Winds at level 13, but I'm not sure it's enough to pass up the other options. Storm Shield at level 20 is also good with a tanky frontline team.



BUILD: HEALBOT
Picks

Conjurer's Pursuit
Healing Ward

The Good Stuff

Jug of 1,000 Cups

Shrink Ray

Two For One

Kung Fu Hustle
Alts
Lingering Blind

Pitch Perfect

Surging Winds

Jug of 1,000,000 Cups

This is my typical Li Li build, which of course focuses on healing or preventing damage. There are small changes that can be made to some of these depending your playstyle. Conjurer's Pursuit and Pitch Perfect can help with mana efficiency if you feel like you're running out of mana in late game team fights. On a map like the Haunted Mines where you'll miss lots of Healing Globes, Gale Force is an ok substitute at level 1. There is some synergy between Mass Vortext at level 4 and Surging Winds at level 13, but I'm not sure it's enough to pass up the other options. Storm Shield at level 20 is also good with a tanky frontline team.



ABOUT ME
I'm an aggressively casual player looking to climb the ranks and enjoy my free time in Heroes of the Storm. If you want to talk shop, I can often be found playing with friend and steamer Kennigma on twitch.tv/kennigma.

Please comment and let me know what works and what doesn't!

links Top

header images Top

Spoiler: Click to view

ABATHUR - old Top

ABATHUR template - old

templates - old Top

template a - default


template b - alt icons and talents layout


template - dual column abilities


header image codes


internal guide building links

small build review A - old Top

small build review A - old

intro table style A - old Top

intro table style A - old

intro table style B - old Top

intro table style B - old

old Top

template a - default


template b - alt icons and talents layout

original code for build template Top

build template from BattlePuppy

CHANGE LOG, INDEX, INTRO Top

change log, index, intro

testing new build tables Top

bunch of testing from making new build tables (and a template attempt).


testing build tables


ignore my testing


BUILD: STITCHES DO DAMAGE

Heavy Slam
Putrid Ground

Tenderizer

Gorge

Mega Smash

Pulverize

Bolt of the Storm

Heavy Slam
Putrid Ground

Tenderizer

Gorge

Mega Smash

Pulverize

Bolt of the Storm


BUILD: HEALBOT
Talents
LEVEL 1
Conjurer's Pursuit
LEVEL 4
Healing Ward
LEVEL 7
The Good Stuff
LEVEL 10
Jug of 1,000 Cups
LEVEL 13
Shrink Ray
LEVEL 16
Two For One
LEVEL 20
Kung Fu Hustle
Alternates
Lingering Blind
Pitch Perfect
Surging Winds
Jug of 1,000,000 Cups

testing Top

BUILD: HEALBOT
Talents
LEVEL 1
Conjurer's Pursuit
LEVEL 4
Healing Ward
LEVEL 7
The Good Stuff
LEVEL 10
Jug of 1,000 Cups
LEVEL 13
Shrink Ray
LEVEL 16
Two For One
LEVEL 20
Kung Fu Hustle
Alternates
Lingering Blind
Pitch Perfect
Surging Winds
Jug of 1,000,000 Cups

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