Lost Vikings Build "Sail Around The World" by TheLeetTaco

Lost Vikings Build "Sail Around The World"

By: TheLeetTaco
Last Updated: Jul 26, 2015
2 Votes
Rating Pending
Build 1 of 3

The Lost Vikings

Build: Damage

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to The Lost Vikings with this build

Threat
Low
High
Show all
Threat Hero Notes
1
E.T.C. With Etc try not to get into his heroic ability Mosh Pit for you will be stunned and most likely be killed.
2
  No Threat
3
  No Threat
4
Murky For Murky just try not to stand in his Pufferfish when fighting him.
5
  No Threat
6
Tychus Watch out for Tychus's Frag Grenade and Overkill. I reccomend staying away from Tychus when he is Commander Odin Form because all of his abilities are aoe and will destroy you,but if he is low try and fight him because you wil mostlikely win.
7
  No Threat
8
Nova With Nova watch out early own because she will try to Snipe you (Mostly targeting Erik).
9
  No Threat
10
Kael'thas Watch out for his Flamestrike for it will do tons of damage to you and if he has the talent IgniteFlameStrike it might even kill you. With Kael'thas heroic abilities watch out for pyroblast and if you do get targeted by it split them up for it will save two of them. In this build you want to do this to survive.
10
Jaina Try to stick away from her blizzard ability for it will absolutaly destroy you.
10
Zeratul With Zeratul you just gotta have a keen eye to spot Zeratul first before he gets you. When you spot him you have a choice of fighting him or running,if you feel you can take him fight if you feel you can't run.
10
Sylvanas Try not to engage her because of her silence i reccomend just letting other people fight her because of how much of a counter she is to you. If you do have to fight her try to split them up so it is harder for her to silence you.

The Lost Vikings

Build: Defense

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to The Lost Vikings with this build

Threat
Low
High
Show all
Threat Hero Notes
1
E.T.C. With Etc try not to get into his heroic ability Mosh Pit for you will be stunned and most likely be killed.
2
  No Threat
3
  No Threat
4
Jaina Try to stick away from her blizzard ability for it will absolutaly destroy you. Again use jump if possible.
4
Zeratul With Zeratul you just gotta have a keen eye to spot Zeratul first before he gets you. When you spot him you have a choice of fighting him or running,if you feel you can take him fight if you feel you can't run. If he Singularity Spikes you before he Cleaves you want to jump as fast as possible.
5
Kael'thas Watch out for his Flamestrike for it will do tons of damage to you and if he has the talent IgniteFlameStrike it might even kill you. With Kael'thas heroic abilities watch out for pyroblast and if you do get targeted by it split them up for it will save two of them. If you can try using jump for it will not hit you because you're invincible.
6
  No Threat
7
  No Threat
8
  No Threat
9
  No Threat
10
Sylvanas Try not to engage her because of her silence i reccomend just letting other people fight her because of how much of a counter she is to you. If you do have to fight her try to split them up so it is harder for her to silence you.

The Lost Vikings

Build: Pushing

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to The Lost Vikings with this build

Threat
Low
High
Show all
Threat Hero Notes
1
E.T.C. With Etc try not to get into his heroic ability Mosh Pit for you will be stunned and most likely be killed.
2
Murky For Murky just try not to stand in his Pufferfish when fighting him.
3
  No Threat
4
Nova With Nova watch out early own because she will try to Snipe you (Mostly targeting Erik).
5
  No Threat
6
Tychus Watch out for Tychus's Frag Grenade and Overkill. I reccomend staying away from Tychus when he is Commander Odin Form because all of his abilities are aoe and will destroy you,but if he is low try and fight him because you wil mostlikely win.
7
  No Threat
8
  No Threat
9
  No Threat
10
Kael'thas Watch out for his Flamestrike for it will do tons of damage to you and if he has the talent IgniteFlameStrike it might even kill you. With Kael'thas heroic abilities watch out for pyroblast and if you do get targeted by it split them up for it will save two of them.In this build you want to do this to survive.
10
Jaina Try to stick away from her blizzard ability for it will absolutaly destroy you.
10
Zeratul With Zeratul you just gotta have a keen eye to spot Zeratul first before he gets you. When you spot him you have a choice of fighting him or running,if you feel you can take him fight if you feel you can't run.
10
Sylvanas Try not to engage her because of her silence i reccomend just letting other people fight her because of how much of a counter she is to you. If you do have to fight her try to split them up so it is harder for her to silence you.

A Little About Me: Top

My name is Taco I just started playing hots not so long ago. I have been playing since the beta came out. I like to play Assassins but i main specialists. This guide will be updated constantly after every major change to their game play (Because they are my main hero). If you disagree with anything i would gladly appreciate constructive criticism in the comments below.


Dont Forget to follow me on Twitch :D : www.twitch.tv/theleettaco

Battle.net id: TheLeetTaco#1356

Now on to the guide that sailed the world..

The Lost Vikings: Top

Hail Might Keyboard Warrior!



The Lost Vikings Are 10k Gold


How They Play:



The major difference between The Lost Vikings and any other hero in hots is that they are three people in one. You can play them in different styles (Ex. Splitting them into one per lane,Splitting them to into 2 groups,All three of them in one lane you can push to all hell but is not recommended). They are all about collecting health pots(Because of their passive) so splitting is a good idea. The Lost Vikings are very good at soloing mercenaries with a good set up(Which I will get into detail later). With the right talents for The Lost Vikings they can be very strong all around!

Lore:



The Lost Vikings are back! While they briefly considered retirement after defeating the emperor Tomator, there were only so many polar bears they could wrestle before falling into a Nexus portal seemed like a solid life decision.

Skins:



10k Gold

$7.49 USD

Pros & Cons: Top

Pros:
Can soak xp in all 3 lanes
Fun Micromanagement gameplay
Heroic Abilities can turn the fight around if used properly
Can solo the first boss on certain maps
Can solo mercenaries at a low level
Vikings deaths only give 1/4 the normal xp a normal hero would give


Cons:
Vikings get their abilities from talents
Very weak when split
Deaths count towards Gathering Power
Vikings don't have a reduced timer until lvl 20 (You can pick it as a trait)

Abilities: Top

*All abilities are gained through talents*
(Q) Spin To Win!
Cooldown: 10 seconds
Activate to have each Viking deal 42(+9 per level) damage to nearby enemies.
(Q) Norse Force!
Cooldown: 30 seconds
All Vikings gain a 40(+10 per level) point Shield, increasing in strength for each Viking alive. Lasts 4 seconds.
(W) Jump!
Cooldown: 30 seconds
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
(W) Nordic Attack Squad
Cooldown: 30 seconds
Activate to have all Viking Basic Attacks deal bonus damage equal to 1% of a Hero's maximum Health for 5 seconds.
(E) Viking Bribery
Kill enemy Minions to gain stacks of Viking Bribery. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Bosses. Maximum stacks available: 100.

Heroic Abilities: Top

(R) Longboat Raid!
Cooldown: 90 Seconds
Hop into an Unstoppable Longboat that fires at nearby enemies for 25(+11 per level) damage per second and can fire a mortar that deals 50(+20 per level) damage in an area. The boat has increased Health for each Viking inside. Lasts 15 seconds.Requires all surviving Vikings to be nearby.If Longboat Raid! is destroyed before the duration ends The Lost Vikings are Stunned for 1.5 seconds.
(Q) Mortar
Cooldown: 4 Seconds
Fires a Mortar at the targeted location, dealing 50(+20 per level) damage in a large area.

(R) Play Again!
Cooldown: 80 seconds
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time.

Traits: Top

*You start off with Viking Hoard as your passive*

The Sequel!
Reduces The Lost Vikings death timers by 50%

Viking Hoard
Each Lost Viking gains 1 Health per second. This bonus is increased by 0.5 on all Vikings when a Regeneration Globe is picked up.

Mount: Top

Go Go Go!
Cooldown: 30 Seconds
The Vikings Gain a 30% incresed movement speed for 4 seconds

Stats: Top

Olaf The Stout
Health:650 (+130)
Regen:1.3554 (+.270)
Attack Speed:1.00/Second
Damage:20 (+5)
Slowest Movement Speed
Tank/Distraction
Least Damage
Melee

Baleog The Fierce
Health:500 (+100)
Regen:1.043 (+.207)
Attack Speed:1.11/Second
Damage:26 (+7)
Slow Movement Speed
Damage Dealer/Lane Pusher
Most Damage
Mid Range

Erik The Swift
Health:350 (+70)
Regen:.7304 (+.145)
Attack Speed:1.43/Second
Damage:18 (+6)
Fastest Movement Speed
Scout/Finisher
Medium damage
Longest Range

Talents W/ Recommendations: Top

Olaf the Stout
Every 8 second Olaf can block a basic attack, reducing its damage by 75%.Can store up to 2 charges
Spy Games
After standing still for 3 seconds, Erik gains stealth and his sight radius is increased by 75%. The stelath persists for 3 seconds after moving.
Explosive Attacks
Increase Baleog's splash damage on non-heroic enemies by 100%
Viking Bribery
Kill enemy minions to gain stacks of bribe. Use 40 stacks to bribe target mercenary, Instantly defeating them. Does not work on Bosses. Maximum stacks available 100.

Recommendations:
If you want go damage, defense I recommend Olaf the Stout for your first talent because normally people will target Olaf because he is the slowest. So this talent will help him in intiations too because for the first 1-2 hits he will take less damage which is very usefull. If you want to push you should go Explosive Attacks or Viking Bribery. Personally I would go Explosive Attacks over Viking Bribery because The Lost Vikings can clear Mercenary Camps pretty quickly as is and Viking Bribery to me just isnt worth it because by the time you get enough stacks you could have already killed a Mercenary Camp. If you want to try to soak all three lanes you should go Spy Games for it helps when micro-managing(You only have to watch 2 lanes instead of 3 becasue erik will be invisible and hard to spot if in a bush).



Pain Don't Hurt
Baleogs basic attack and splash damage heal for 20% of the damage dealt. Healing is doubled agains Heroes.
Erik the Swift
Permanetly increases Erik's base movement speef by 10%, and as long as Erik is moving he heals 15 (+3 per level) health per second.
It's a Sabotage!
Erik's basic attacks against structures destroy 5 ammo and deal 100 (+10 per level) damage over 10 seconds.
Baleog the Fierce
Baleog's basic attacks increase his attack speed by 8%, stacking up to 5 times. After 3 seconds of not attacking, these stacks will rapidly decay.
Mercenary Lord
Seige and Bruiser Mercenaries near your hero deal 50% more damage.
Spin To Win!
Activate to have each Viking deal 42 (+9 per level) damage to nearby enemies.
Norse Force!
Activate to have each Viking gain a 40 (+10 per level) to 80 (+20 per level) point sheild, increasing in strength for each Viking alive. Lasts 4 seconds.
Longboat Raid!
Cooldown: 90 Seconds
Hop into an Unstoppable Longboat that fires at nearby enemies for 25(+11 per level) damage per second and can fire a mortar that deals 50(+20 per level) damage in an area. The boat has increased Health for each Viking inside. Lasts 15 seconds.Requires all surviving Vikings to be nearby.If Longboat Raid! is destroyed before the duration ends The Lost Vikings are Stunned for 1.5 seconds.
Mortar
Cooldown: 4 Seconds
Fires a Mortar at the targeted location, dealing 50(+20 per level) damage in a large area.
Play Again!
Cooldown: 80 seconds
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time.
Hunka' Burning Olaf
Olaf deals 15 (+3 per level) damage every second to nearby enemies.
Jump!
Cooldown: 30 seconds
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
Nordic Attack Squad
Cooldown: 30 seconds
Activate to have all Viking Basic Attacks deal bonus damage equal to 1% of a Hero's maximum Health for 5 seconds.
Large and In Charge
When Olaf charges enemies, they are stunned for 1 second.
Impatience Is a Virtue
Enemies damaged by a Viking's basic attack reduce the cooldown of all Viking abilities by 0.25 seconds.
64 KB Marathon
Gain an additional 40% movement speed when activating Go Go Go! that decays over 4 seconds. Additionally, the Vikings will break out of Roots and Slows.
Executioner
Basic attacks deal 40% more damage against slowed, rooted, or stunned targets.
Ragnarok 'n' Roll!
The Longboat Raid! can attack two targets at once and the other range of its Mortar is increased by 100%.
Checkpoint Reached
10 seconds after using Play Again!, any dead Vikings are revived and summond again, and all are healed to full health.
The Sequel!
Reduces The Lost Vikings death timer by 50%
Fury of the Storm
Every 5 seconds, your next basic attack will deal an additional 20 (+9 per level) damage to the target, and 20 (+24 per level) damage to all nearby Minions and Mercenaries.

How To Solo Mercs: Top

Seige Camps:

For this seige camp you want to try to have Olaf take all the damage and Baleog at an angle where he is hitting all three of the minions then have Erik off to the side having him attacking anyone of the minions.

Early Game: Top

The Lost Vikings are not to good early game because of their health and how they are easily targeted. They do have their upsides! For example they can solo mercenary camps at a low level which not many heroes can.

At this stage you want to collect as much health pots as possible so late game you have a lot of health per second.The most I have collected is 40 so 40-30 late game and it is game changing.

Mid Game: Top

The Lost Vikings are amazing mid game because with most of their abilities accessed they can do humongous amounts of burst damage to a hero at once

Late Game: Top

With the correct build The Lost Vikings are devastating in team fights and can turn the fight around

Map Advantages & Disatvantages: Top

Battlefield Of Eternity



Tomb Of The Spider Queen



Sky Temple



Garden Of Terror



Blackheart's Bay



Dragon Shire



Haunted Mines



Cursed Hollow


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