Dehaka Builds: Top
Stalking Predator:
For the soul purpose of leaping from a bush, snatching a squishy hero with your tongue, and ganking them. This build is a good choice if your team has a good amount of assassins to help out, but it's a hard sell if there are more than two tanky heroes on the enemy team. Dehaka can't touch any defensive heroes and this build exemplifies that. Always target the squishy healers like Tyrande, Li Li, and Malfurion or alternatively the ranged assassins like Sylvanas and Jaina.
Evolving Scourge:
Blindly picked Dehaka only to find that they have 4 tanks and nothing to gank? Use this build instead. The pure focus is collecting essence and gaining survivability so that you have a chance of dealing sustained damage in combat and staying there to continue annoying them. Ganks may be Dehaka's bread and butter, but if the waiter tells you that they only have margarine, sometimes it's just better to grin and be happy that they didn't burn your toast.
Swarming Menace:
In a similar vein to the previous build but going off of the assumption that your team has plenty of healing and sustained damage that taking the same role would be redundant. This is a crowd control build, period. Full stop. Nothing complex or difficult to attain just... find some minions, use Dark swarm, collect their essence and help your team out by capping the flimsier mercenary camps.
Diablo Builds: Top
Hellfire Charge:
The art of the gank is not lost on Diablo. In fact, all of my favorite heroes so far are primed for targeting and melting squishier heroes. Though Diablo is less of a loner than the other two. In fact, to use this build effectively you really want to stick with your team. Diablo's survivability can easily be overestimated and his damage output isn't anything to write home about. This build can gank with the best of them, as long as you've got the power of friendship on your side. The plan is always to find a suitable target, snatch them up and turn them around with Overpower, and then immediately Shadow Charge them back into your allies for a quick lashing. This plan can even work on heartier heroes like Greymane and Thrall if your team is really good at focusing the heroes you choose to peel away from their team. Eventually you will want to utilize apocalypse by queing it up right after an overpower-charge combo so that it goes off as they desperately try to escape for that extra bit of damage. It can be tough to pull off but it's more valuable in this build than Lightning Breath.
Devour Souls:
On the subject of Diablo's survivability and that, in practice, he has none unless you give it to him: This build is similar to Dehaka's survival build in that it should be used as a replacement if your team just isn't built to gank your peels or the enemy has just too few squishies. By the end of the game, you'll basically be able to walk right into two or even three heroes and hold them off.
Crimson Geyser:
AOE option instead of survivability for assisting with Merc camps and minons. not much to talk about, but maybe avoid hero battles with this build. just help your team push through bases.
The Butcher Builds: Top
Rend Flesh:
This is potentially the most undeniably effective gank build I've used with any of the heroes I'm familiar with. Butcher charging a flimsy target and just completely shattering them by queing all of his abilities at once is a death sentence against any non-tank hero. And if it is a tank hero, then hold off until you get Lamb to the Slaughter and even they won't likely survive the unimaginable amount of damage the Butcher can deal. Don't waste Butcher's Brand on a target that is going to flee since it has such a long cooldown and is imperative to your survival in a 1 on 1 battle with anyone foolish enough to try such a thing against The Butcher.
More Meat:
Unlike the other heroes here, Butcher can't really dedicate a build to healing and he's so effective at ganking that it's questionable why one would want to. Therefore this is more of a combo build for survivability and crowd control. The focus being to collect MEAT from minion kills and sustain yourself as a stressful threat in any large group engagement as an ever imposing MEAT shield.
Gore Charge:
A different take on the gank build, this one relies heavily on picking the right target to launch your charge on, bursting them down the second you're in range, and running like hell if they survive. The point of furnace blast in this case is to que it right as you charge in hopes of reaching and stunning the enemy right as it goes off for a massive boost in the damage dealt.
Quick Comment () View Comments
You need to log in before commenting.