Another thing! Both of his ults are almost even. Wandering Keg, is great for bringing 1-2 squishies to your team for the to be blown up, or stopping some jerks from getting to your ally, and even for a nice escape. Since it's a much lower cooldown, it is highly useful ability
But Storm,Earth,and Fire on the other hand, is so great for body blocking, you can surround someone, or more then one, and almost wall them off from escape, and you deal some ok damage while your team blows them up, and it's a pretty good escape tools as well.
As stated in the threats build, wandering keg can do wonders for knocking away those pesky high CC heroes, so if you go against them, considering Wandering Keg, and the other one is pretty good all around, but more useful if the enemy team isn't as CC heavy.
Okay, First and foremost, Chen's biggest weakness is CC, not roots or slows really, but those can get you dead all the same. It's knock ups, knock backs, stuns, and pulls. But with this guide, it actually discourages you to just stand there and drink, you collect the health globes, and keep your brew up, your health Regen will be insane! The other build I have is more for if you have a healer on your team, super tank Chen, or troll Chen as I like to call him, is hard to kill, but most of the time you stand there, body block people, and Drink.
And for those who are new to Chen and are looking at my guide.
He is NOT played like other warriors, and if you go damage Chen, I will kick your dog, that build is no good. Trust me, if you go with either of the builds I have you can get more kills, and die a lot less.
What you do as Chen is make sure that you stop the enemy from running away, or from getting to your buddies. Body blocking is what Chen does best, and chip damage, his W,E combo is pretty good for some chip damage, and his q is excellent for getting in between the enemy, and their escape.
Well I hope you liked my guide, and if not. Screw you. Bieeeeee (>^.^)^
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