Slippery Tank Killer: Main focus is to burn down tanks safely, but allowing you sustain in lane
Sensitive Hard Hitter: Has higher early game damage low sustain fragile until level 13
Reason # 1: Pushing advantages after fights
These talents allow you to stay in lane after successful fights and push advantages (ie. take valuable objectives) while opponents are dead or gone b/c of low health bars.
Without sustain talents more often than not you will be low health forcing you to back losing opportunities.
Reason # 2: Healing Babysitter
You are not reliant on the healer. Allows the healer to have map presence elsewhere.
Without sustain talents the team healer is bound to you. Reduces your options on map presence.
Reason # 2a: Split pushing
If you don't trust your team to split push you can take it on yourself.
(There may be more effective heroes, but Valla can be a suitable choice) This allows cc based heroes to group up in the other lane pushing and ready for a team fight.
Valla can push lanes really fast so the enemy will have to send at least one hero to stop the pushing. At least 2 heroes to kill her. Valla can be very slippery especially with this late game build. Lets you stay split pushing a little bit longer.
***TIP***
Valla is severely punished for eating up cc so stop split pushing unless you are confident you can dodge all cc that comes at you. Make sure you have the abilities ready for dodging/escaping (ie. Bolt of the Storm, 2 charges of Tumble)
0 enemy = Man rush that damn Core. NOW!!
1 enemy = You can stay.
2 enemies = Uhh.. I guess you can stay, but don't get too close.
3+ enemies = You should definitely, probably, absolutely leave.
If you like what you see so far, but want more/more details please leave a comment.
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