This build provides a very nice amount of heals for groupped up teams, with important cooldown reductions at level 7 and 13, as well as some mana cost reduction at level 4. You can pick Bloodlust instead of Ancestral healing if your team is made out of aggressive bruisers, tanks and melee assassins and/or AA heroes. In this case Gladiator's war shout at level 20 can be a good replacement to Storm Shield.
This build seeks to turn a hero more effective against burst damage. This is generally a good build if you are a secondary healer, or if you accompany one aggressive initiator and roam around the map to gank. If said map is one of the bigger ones you can pick up Wolf Run to increase your rotation speed. Healing Totem is your choice of talent at level 4, it's a decent amount of healing for multiple people, and lets you use more mana on Lightning Shield and Earthbind Totem (which are more prominent abilities for this build than Chain Heal).
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