Sylvanas
Build: Team Fight Build(Personal Choice)
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Level 20
Overflowing Quiver: Pick for extra damage to minions and mercenaries and quick wave clear. I don't recommend. Since it doesn't damage to heroes, useless in team fight and during team push to enemy forts. | ||||||
Paralysis: Increasing duration of Black Arrows allow you to stun minion waves, mercenary camps and towers. You can get siege camps without getting damage. And this makes easier to get Bruiser Camps. Most importantly, if you are pushing towers and forts, this ability gives you chance to focus enemy heroes after stopping forts. You can protect your boss more easily | ||||||
Mercenary Queen: I never recommend this. Paralysis is way better then this. |
Withering Barrage: You can get this if you are going for Windrunner. You can deal burst damage to an enemy hero with full of Withering Fire stack. Theoretically with Windrunner you can hit to a enemy hero 18 times with your Withering Fire. | ||||||
With the Wind: Increasing range might be useful to hit a running enemy. If you are running away from enemy gang this talent useful with Evasive Fire talent. I personally play with team and never choose these two for team sake. | ||||||
Lost Soul: Personally recommend this. This is very good talent for team fight. W build is a late game investment but it gives opportunity to push harder and deal damage to whole enemy team, towers and minions. If you are pushing a fort and enemy team try to defend as whole team, it's a lucky day for you. Even 1 hero gives you 1.25 seconds cooldown. If all enemy heroes there, total 6,25 second cooldown on Shadow Dagger is insane value. After completing your Shadow Dagger with Life Drain and Cold Embrace, you can deal insane damage to enemy heroes with your Shadow Dagger and get heal from it. 5 vs 5 team fight you will get heal and make enemy vulnerable every 6 seconds. Better then Tyrande's Hunter's Mark. And you deal damage to all enemy team if they sticks together. |
Barbed Shot: This deals extra %200 damage to minions and mercenaries insanely. Quick wave clear. Barbed Shot easily clears minion waves and gives opportunity to take camps more quickly | ||||||
Unstable Poison: This talent is good for wave clear but does not provide extra damage on mercenary camps. | ||||||
Possession: I never recommend this. It look like gives you power to hard push but Barbed Shot is way better then this. Barbed Shot easily clears minion wave and gives opportunity to take camps more quickly |
Wailing Arrow: This talent has huge value in team fight. Especially good versus mages and healers. You can stop channeling abilities with silence(e.g. Li Li and E.T.C.'s ultimate power ) You can use this before team fight and stop enemy team to initiate a fight. While silencing them, you also make a good amount of damage. | ||||||
Mind Control: This talent is good for getting a weak enemy member to near your team and killing one of them before fight start. You can stop Illidan to abuse your team. You can bring some heroes like Lt. Morales or Li-Ming to front line to kill easily. These type of heroes generally fight at back and reaching them is so hard. |
Life Drain: This gives you sustain. When pushing a fort with team, you use your Shadow Dagger to stop all minion wave and towers. Each hope of spread gives you heal and which means if you play carefully you will not die easily. Personal choice of mine. | ||||||
Windrunner: This gives insane value to Withering Fire you can instantly burst a hero with maximum 18 Withering Fire. This talent requires skillful game play. Need practice to use your E and Q quickly. | ||||||
Will of the Forsaken: I never recommend it. You are a fragile hero and you should fight at back of your team. You should not be in front of 5 enemy heroes. If enemy focus on you even you are at back line, you can easily run with your E power. while your teammates deal with diving enemy heroes. | ||||||
Spell Shield: If you are getting heavy spell damage from enemy, you may pick this. But other two options( Life Drain, Windrunner) are very good to pass. |
Evasive Fire: This gives you good fight chance to able to handle 1 vs 1 fight. If enemy running you can chase them easily and if you are in bad condition you can run away speedily. However my build or more focus on being with team so I don't recommend | ||||||
Cold Embrace: Making an enemy vulnerable for 2 seconds, I am in. With getting this talent Lost Soul has so much value. In team fight Shadow Dagger build gives heal and cooldown reduction up to 6.25 seconds. This means you can make a hero or a structure vulnerable every 6 seconds. | ||||||
Overwhelming Affliction: This has good value versus a running enemy. In team fight if you want an enemy hero down, you can just slow them. When this combined with Paralysis and Lost Soul this talent will easily stack up and slow enemy insanely. Easy kill for your team. | ||||||
Remorseless: Sylvanas is one of the high attack speed hero and you can spam Withering Fire, so your basic attack gets %40 bonus almost every time. With this your auto attack will surprise enemy. You become an assassin |
Deafening Blast: Silence in double time and %50 more damage. This means 5 second no ability use for enemy team. you can see enemy team running from your team after using Wailing Arrow. | ||||||
Dark Lady's Call: Getting extra speed may look like good idea. However all other choices way better then this. I don't recommend. | ||||||
Fury of the Storm:This give you opportunity clear minion waves instantly. And your basic attack versus enemy heroes and structure will be increased. This ability will give you powerful basic attack damage. My personal choice for late game. This also stack with Remorseless. | ||||||
Bolt of the Storm: This gives you mobility. You an use this vs heavy stun enemy team composition. However other abilities is better then this. |
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