Welcome! to the wonderful world of Tassadar! My name is
Yigma and its a pleasure to have you reading up on my favorite hero in Heroes of the Storm. Playing since the alpha phase of the game, I have gathered a tremendous amount of knowledge that I would like to share with you. The guide is updated on a weekly basis, so rest assured you are getting quality information. Feel free to vote or leave feedback on what you would like to see in this guide. Enjoy!
Intro:
Found next to the outermost forts, this low HP building is a super effective way to heal and restore mana. When used it heals and restores a large percentage of your health and mana over time. The fountain allows one to leave the lane, get some regeneration, and return to lane. They have a ninety second cooldown, that is tied to your hero. That is, all your allies are free to use it while it may still be on cooldown for you.
Found next to the outermost forts, this low HP building is a super effective way to heal and restore mana. When used it heals and restores a large percentage of your health and mana over time. The fountain allows one to leave the lane, get some regeneration, and return to lane. They have a ninety second cooldown, that is tied to your hero. That is, all your allies are free to use it while it may still be on cooldown for you.
REGENERATION GLOBE
Dropped by wizard minions, the Regeneration Globes are a way to get back health and mana in lane. The globe only lasts a handful of seconds, try your best to deny the ennemy from grabbing their own globe.
HEARTHING
A channeled ability that teleports you back to your fountain. The channeling time is about 6 seconds. Hearthing back has the added benefit of a burst of bonus healing. This can mean that even standing in your base, it can be better to hearth back than to walk to the fountain. Because it removes you from the action and has a long channel time, use it with care, as you may not make it back in time for a teamfight.
MOUNTING
Most heroes have the ability to “mount”, that is ride a unit across the battlefield, increasing their speed by 40%. Mounting requires a quick channeling time. In chases, it is important to mount up before the enemy does, without giving them a chance to get away or catch up, depending.
FOOTMAN
The more numerous minions, they deal less damage than archers, but have more hitpoints. You will be killing lots of these as games go on.
WATCH TOWERS
When captured they grant vision in a given area. If you capture a watch tower in the enemy’s side, can give you an advantage of knowing where you opponents are. However, never go alone.
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