Chen Stormstout is an extremely drunk and versatile character in HotS, being able to down a few pints of special "brew" and not even flinch as he is being beaten upon by the entire enemy team.
Pros:
- Strong tank capability (absorbs a MASSIVE amount of damage)
- Strong survivability even at extremely low HP
- Does not use mana/resource is free (less recalling!)
- Strong jungler
- Can bait enemies to commit and rack up a few easy kills
- Hits extremely hard late game
- Very good chasing ability
Cons:
- Weak against major CC (stuns)
- Very weak early game compared to other tanks/dps
- Must always stop to drink brew (affects chasing and consistent damage)
- Poor defensive mobility (without ult)
Skills
(D) Chen's hero is entirely built upon this trait, since it is the only defensive/tank ability that he has. This is by far Chen's most important ability as it must be used to soak up damage to fulfill Chen's role as a tank. It is important to remember that this ability is almost useless in the very early moments of the game since it absorbs such little damage. This means that Chen doesn't become a very effective tank until he gets his tier 2/3 talents, which seriously buff this ability. |
(Q) This is Chen's second most important ability to this build as this becomes his main source of damage, especially after getting the tier 6 talent, which gives Chen a 200% damage bonus on the next attack after the ability is used. The small brew cost, short cooldown timer and range on this ability makes dps and chasing extremely deadly for Chen. When combined with the 40% slow from keg smash, it is REALLY hard even for Valla or other mobile heroes to escape from Chen. |
(W) This ability is quite versatile defensively and offensively. It's useful for initiating and chasing, especially with the 40% slow upgrade from the tier 5 talent, as well as for defensively assisting yourself or teammates when making an escape. It is important to remember that this ability should ALWAYS be used before Breath of Fire as it gives an important DoT that is essential to Chen's DPS. |
(E) This is Chen's high-cost DPS ability that, when combined with keg smash, will also put a DoT on an enemy. When using Chen for his high-burst DPS at lvl 16, it is important to use brew very carefully and make sure that you aren't just spamming breath of fire and losing almost half of your brew with one ability. In this build we do not focus on breath of fire as much because, by lvl 16, flying kick becomes a much better DPS and cost-effective alternative. This ability should be used as often as possible in a team fight to dish out more damage, but remember to use fortifying brew often or else you will be stuck drinking brew for a long time and not able to chase fleeing enemies. |
(R) I chose this ultimate in this tank/dps build because it is just sooooo much better than the barrel. As much fun as it is to turn into a barrel and just push people around, this ultimate offers so much more in terms of bodyblocking, damage, and survivability. First of all, as soon as you activate this ability, it is basically like having a free 15 seconds to run around and dish out damage and not care about your health. This means that if your opponents have lowered your health to the point where you can't even see a single green line on your health bar, you can activate this ability and use the leap ability (Q) to move your 3 split pandas far away and make a speedy escape. You can also use your (W) ability to avoid aoe damage if a hero like Jaina tries to cone of cold and then blizzard your pandas to death. |
Quick Comment () View Comments
You need to log in before commenting.