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1) The Serpent definitely attacks chests at the moment, which allows Li Li and her allies to pick them up on Blackheart Bay really quickly.
2) On level 16, I feel Two for One is a huge trade-off. Having played with both it and Herbal Cleanse I'm still torn between the two. Two for One is definitely better for team fights, but I had so many situations when someone on my team got CC'd by the enemy and couldn't disengage properly. In cases like this I couldn't possibly save them with Two for One due to the increased cooldown on the Brew. Kung Fu Hustle would help of course, but it also helps with the base cooldown.
Similarly, when chasing down someone Herbal Cleanse's movement speed buff was often really handy. It's all about team comp of course and positioning, but I think it's really important to recognize that Two for One makes you much less effective at healing a target that's being focused and choosing it can easily come back to bite you.
3) While I think the Serpent could use a buff I also feel you're selling it a little short as a healing tool (its damage is laughable and uncontrollable anyway). First of all, it can become a targetable heal, something that Li Li lacks otherwise. Also, it's another heal beside your Brew, that works while you're casting the Jug ulti as well. For sure it's not amazing, but at least in Quick Matches it's workable. I often used it to heal someone clearing a merc camp while I was needed elsewhere for example (globes aren't everything :)). With Surging Winds it can become a respectable HoT in my opinion. Losing out on Shrink Ray can really hurt though, but depending on your team it's not the end of the world.
I now always take
All in all, good guide, good reasoning on your talent picks.