Tychus has a special trait giving him the equivalent of
Giant Killer right from the start to do a percentage of the hero's HP as extra damage. This makes Tychus really good against high health teams and more or less a mediocre hero on other things. The reason here is more or less is that there are other picks that have better toolkits to help your team.
Typically if the enemy has a lot of melee (which have higher HP usually except Illidan unless he goes metamorphosis), uses double warriors, or has other high health heroes like Azmodan and Cho'Gall then you will want to go with Tychus. His trait will do a lot of damage to these heroes and make it easier for your team to kill them. All you have to do is stand in the back with your tank do his job and press your trait button then tear apart their tanks and other high health heroes.
Of special note here is that for Tychus to really shine he needs a competent warrior tank to initiate and keep things away as well as another melee frontliner such as a Sonya or other high damage/high health hero who is threatening enough that the enemy cant ignore them. This allows Tychus to, for the most part, go unchecked which results in many casualties on their side.
Level 1 you will want to start off with
Shrug It Off. This gives you more protection when running or backing off during minigun attacks. This is going to be the most stable all around pick. This is especially of importance when fighting closely in team objectives as it can decrease the incoming damage by just jumping to the side. The alternative to this is
Press the Advantage which will increase your range temporarily. If you are really experienced using Tychus and have a solid front line to protect you then the extra range given by this talent can help you secure kills.
Level 4 is
In the Rhythm which is extremely powerful increasing your minigun duration allowing you to focus fire targets down longer.
At Level 7 you should pick up
Quarterback allowing you to throw your grenade farther which can help you kill fleeing enemies easier and poke at enemies better.
The Level 10 ult should be the
Drakken Laser Drill. I pick this because it is something I can put on the field and continue firing at enemies where the Odin is very slow moving and slow to start up. The Odin could be picked if you want to, it hits like a truck, but you lose some mobility using it are are completely vulnerable while the ult starts up.
For Level 13 you will want to choose
That's the Stuff! for extra healing during combat. This goes well with the extra attack speed boost from
In the Rhythm and later it will synergize well also with
Sizzlin' Attacks.
Level 16 is
Armor Piercing Rounds. Tychus's
Overkill gains a damage buff which will help a lot in bringing down enemies. Alternative to this would be
Titan Grenade which will give your
Frag Grenade a bigger punch for those high health targets when you are trying to finish them off.
Level 20 you want
Sizzlin' Attacks to increase your attack damage. This is similar to a "Giant Killer" talent but is much later in the talent tree for Tychus because of how powerful it is on him.
This build is not complicated at all to use. It is a basic attack build, so it is point and shoot. Use your trait skill often and when possible use it on tanks or high health dps to melt their HP fast. Using Overkill allows you to be mobile and shooting targets. Your grenade can just be thrown at stuff to kill them or do extra damage (kill shots are best use).
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