Unstoppable Regenerating Monstrosity by Jrodz

Unstoppable Regenerating Monstrosity

By: Jrodz
Last Updated: Feb 16, 2017
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Build 1 of 1

Abathur

Build: Unstoppable Monstrosity

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Abathur with this build

Threat
Low
High
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
Chromie If your position is revealed behind your towers Chromie can easily one shot you using her insane range. Position slightly back to counter.
7
Samuro Limited ability to sneak behind and get you, but still a threat
7
Sgt. Hammer Her range can deny you a safe haven inside of forts... especially if she takes Graduating Range
8
  No Threat
9
  No Threat
10
Nova Nova can prevent you from taking a more forward position in the outer forts due to her ability to drop a hologram, combo you, and then safely escape.
10
Zeratul Can sneak in, murder you, and then blink to safety if you are camped in the outer forts
10
Valeera Once she takes smokescreen you are no longer safe in the outer tier forts

Do not underestimate the monstrosity Top

Many players do not fear the monstrosity - this build will correct that mistake.

Before level 16 you will almost entirely be focused on hatting teammates and generally helping your team directly. When you hit level 10 and take , don't babysit the beast too much. Let it push an empty lane, try to keep it safe, but still spend the bulk of your time directly helping your team. The monster is too slow to effectively escape a determined attack by even 1 hero.

Once you arrive at 16 you will take the talent and everything changes. With the ability to trigger a speed boost combined with the healing capabilities of you will concentrate on piloting your monster to its full 40 stacks. Once you are fully stacked you become a team fighting BEAST, a lane pushing nightmare, and all around difficult to kill poke master. If your health starts to get low, back out and cycle a few and/or kill minion waves and you are right back in the mix. Foolish players will try to solo you and they will learn quickly that almost no hero is capable of the DPS + heal that you will bring to the table. Finish strong with either for sneak attacks and escapes or, alternatively, for extra damage.

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