For this guide, we're going to be taking a look at Multishot build. This build focuses on cooldown reduction and making the AoE damage from your
Multishot as strong as possible.
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For the first talent, you'll want to grab
Composite Arrows which increases the range of your
Multishot by 20%, allowing you to hit targets farther away without compromising your position.
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At level 4,
Arsenal is the best option. In addition to the base damage from
Multishot, it will also fire 3 grenades that will deal damage and explode on impact.
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At level 7, the build starts taking shape. With
Battle Momentum, you'll be able to reduce the cooldown of
Multishot by half a second every time you land a basic attack. It might not seem like much, but it adds up quickly.
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At level 10, you'll want to grab
Strafe for your heroic ability. This build focuses on dealing AoE damage, which strafe also excels at.
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You could also go for
Rain of Vengeance if your team is lacking CC or if they have too many heroes that can immediately jump on you to interrupt
Strafe.
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At level 13, grab
Frost Shot which applies a 40% slow to all targets hit by multishot for 2 seconds. Since you're guaranteed to hit most targets with your
Multishot, this talent has an incredible amount of value. It allows you to kite better, gives your frontline a better chance to catch the enemies backline, and synergizes extremely well with the talent
Executioner if anyone in your team has it.
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At level 16, the choice is yours. It is usually recommended to go with
Blood for Blood since it gives you great kiting potential and some sustain since you have none.
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Excellent if you're up against a burst team or a
Nova. It can also be used to bait your opponent into fighting you. Since it's based off of max health, you can save it until right before you die in a duel to turn it around.
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Finally, at level 20, you'll want to grab
Bolt of the Storm. While making Strafe stronger might seem appealing at first, your positioning and staying alive is much more important than a little extra damage. A 40 second cooldown blink is crutial to your survivability.
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Your mana pool plays a pretty important role in this build. When laning make sure you're only using
Multishot to push waves, otherwise you won't have enough mana for all your spells if a team fight breaks loose.
The use of
Vault is probably the biggest determining factor between excellent and average Valla players. This ability should be use almost exclusively to get out of trouble, rather than into it. There's of course exceptions to the rule such as finishing a low health target on the run or re-positioning during
Strafe.
If you're in a team fight, your goal is to dish out as much AoE damage while staying alive. Because
Multishot has such a long range, this is possible to do. Use your
Multishot to damage most enemy heroes, while auto attacking their front line to get your cooldowns back up thanks to
Battle Momentum.
When using
Strafe, there's two things you should be aware of. First, if you're up against a
Tyrael or an
Illidan, wait for them to use their heroic abilities before activating
Strafe. Second, you should always try to stay at max range when channeling
Strafe. Thanks to its large radius, you can outrange most CC abilities such as
Polymorph,
Twilight Dream, and
Divine Storm.
Hi everyone, I'm Theselol. I run the YouTube channel GetBonkd and have been playing alpha since the first wave. I make all sorts of content for Heroes of the Storm including guides, spotlights, patch updates, and many more to come.
I've been playing games competitively for a very long time, although never at a professional level. Before I came to heroes I was a diamond league player and a world first raider in WildStar. I managed to reach Rank 1 by only solo and duo queueing and am currently sitting at 4.1k MMR.
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