Valla "Multishot" Build (Updated Thrall Patch) by theselol

Valla "Multishot" Build (Updated Thrall Patch)

By: theselol
Last Updated: Jan 25, 2015
23 Votes
Build 1 of 1

Valla

Build: Multishot Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

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Valla is a ranged assassin who excels at dueling, AoE damage for team fights, or even high mobility, depending on how you build her. As the main source of damage for her team and an extremely squishy hero, Valla's positioning is the most important thing. A single misclick can be the difference between staying alive or getting instantly obliterated in a team fight. As Valla, you should never compromise your position to get to the enemy's carries. If a big fat stitches is all you're able to hit safely, then do it. Remember, your DPS does not matter if you're dead.



Valla's passive is Hatred. Every successful basic attack, grants a stacking buff that increases basic attack damage and movement speed. While the main focus of this build isn't auto attacking, it's still essential to maximize the use of this passive to get the most amount of resets and damage output.

Her first ability is Hungering Arrow. Valla fires a projectile in a straight line that will damage the first target it hits and then seek out 2 additional targets. If there's only one target in range, the arrow can hit it multiple times. Use this only when trading, not to push waves.

Her second ability is Multishot. Valla fires a series of penetrating arrows in a cone, damaging all enemies hit. This ability can only hit an enemies once regardless of distance, so don't try to "shotgun" enemies.

Her third ability is Vault. This is Valla's only movement ability and it allows her to dash to a target location. This ability cannot be used to go over terrain. You rarely want to use this offensively.

Valla's first heroic ability is Strafe. This is a channeled spell that will rapidly hit enemies within it's radius, prioritizing heroes over minions. Valla can both move and use Vault during Strafe to avoid getting interrupted. This is Valla's main source of damage during team fights.

Finally, her second heroic ability is Rain of Vengeance. Valla lays down a shadow field in a straight line that will damage and briefly stun enemies caught in it. This ability activates twice upon being casted.

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For this guide, we're going to be taking a look at Multishot build. This build focuses on cooldown reduction and making the AoE damage from your Multishot as strong as possible.



Best Choice:

For the first talent, you'll want to grab Composite Arrows which increases the range of your Multishot by 20%, allowing you to hit targets farther away without compromising your position.



Best Choice:

At level 4, Arsenal is the best option. In addition to the base damage from Multishot, it will also fire 3 grenades that will deal damage and explode on impact.



Best Choice:

At level 7, the build starts taking shape. With Battle Momentum, you'll be able to reduce the cooldown of
Multishot by half a second every time you land a basic attack. It might not seem like much, but it adds up quickly.



Best Choice:

At level 10, you'll want to grab Strafe for your heroic ability. This build focuses on dealing AoE damage, which strafe also excels at.

Other Option:

You could also go for Rain of Vengeance if your team is lacking CC or if they have too many heroes that can immediately jump on you to interrupt Strafe.



Best Choice:

At level 13, grab Frost Shot which applies a 40% slow to all targets hit by multishot for 2 seconds. Since you're guaranteed to hit most targets with your Multishot, this talent has an incredible amount of value. It allows you to kite better, gives your frontline a better chance to catch the enemies backline, and synergizes extremely well with the talent Executioner if anyone in your team has it.



Best Choice:

At level 16, the choice is yours. It is usually recommended to go with Blood for Blood since it gives you great kiting potential and some sustain since you have none.

Other Option:

Excellent if you're up against a burst team or a Nova. It can also be used to bait your opponent into fighting you. Since it's based off of max health, you can save it until right before you die in a duel to turn it around.



Best Choice:

Finally, at level 20, you'll want to grab Bolt of the Storm. While making Strafe stronger might seem appealing at first, your positioning and staying alive is much more important than a little extra damage. A 40 second cooldown blink is crutial to your survivability.

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All up in your face
When going up agaisnt a Tyrael, you'll want to save your Strafe until after he has used his Judgment heroic ability on someone, otherwise it'll get instantly interrupted.

All up in your face
[if=Similarly to Tyrael, save your Strafe until after Illidan has used his On The Hunt heroic ability.]Similarly to Tyrael, save your Strafe until after Illidan has used his On The Hunt heroic ability.[/if]

CC is king
[if=Uther has a variety of different ways to deal with you but it all comes down to CC. Make sure you keep your distance, ESPECIALLY at level 20 when the range on his Divine Storm is much larger.]Uther has a variety of different ways to deal with you but it all comes down to CC. Make sure you keep your distance, ESPECIALLY at level 20 when the range on his Divine Storm is much larger.[/if]

CC is king
[if=Same as Uther, keep your range and avoid getting hit by Polymorph or Emerald Wind.]Same as Uther, keep your range and avoid getting hit by Polymorph or Emerald Wind.[/if]

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Your mana pool plays a pretty important role in this build. When laning make sure you're only using Multishot to push waves, otherwise you won't have enough mana for all your spells if a team fight breaks loose.

The use of Vault is probably the biggest determining factor between excellent and average Valla players. This ability should be use almost exclusively to get out of trouble, rather than into it. There's of course exceptions to the rule such as finishing a low health target on the run or re-positioning during Strafe.

If you're in a team fight, your goal is to dish out as much AoE damage while staying alive. Because Multishot has such a long range, this is possible to do. Use your Multishot to damage most enemy heroes, while auto attacking their front line to get your cooldowns back up thanks to Battle Momentum.

When using Strafe, there's two things you should be aware of. First, if you're up against a Tyrael or an Illidan, wait for them to use their heroic abilities before activating Strafe. Second, you should always try to stay at max range when channeling Strafe. Thanks to its large radius, you can outrange most CC abilities such as Polymorph, Twilight Dream, and Divine Storm.

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Hi everyone, I'm Theselol. I run the YouTube channel GetBonkd and have been playing alpha since the first wave. I make all sorts of content for Heroes of the Storm including guides, spotlights, patch updates, and many more to come.

I've been playing games competitively for a very long time, although never at a professional level. Before I came to heroes I was a diamond league player and a world first raider in WildStar. I managed to reach Rank 1 by only solo and duo queueing and am currently sitting at 4.1k MMR.


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