Aggressive Support keeps Team alive and secures Kills by Goregan

Aggressive Support keeps Team alive and secures Kills

By: Goregan
Last Updated: Mar 4, 2016
2 Votes
Rating Pending
Build 1 of 2

Kharazim

Build: Aggressive Support

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Kharazim with this build

Threat
Low
High
Show all
Threat Hero Notes
1
Jaina Her Burst is quiet strong but you counter the [[Ring of Frost]] with the [[Soothing Breeze]] Talent, so she isnt a real threat.
2
  No Threat
3
Arthas High sustain but [[Howling Blast]] is countered by [[Soothing Breeze]]. Be carefull when trying to 1on1 him.
4
  No Threat
5
  No Threat
6
Johanna Her blind is annoying as your main healsource comes from your basic attacks.
6
Li Li Same as Johanna, blind is annoying.
7
  No Threat
8
Illidan His Evasion is a real threat when facing him 1 on 1. But should be not a problem in Teamfights as you got an awesome Areaheal.
9
  No Threat
10
  No Threat

Kharazim

Build: Full Support

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

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Hi, my name is Goregan and i am a Tank and Support player. I mainly focus on aggressive support plays. My moba experiance goes back to DOTA for Warcraft 3, through Heroes of Newerth and League of Legends to Heroes of the Storm since early Alpha.

First i really ignored Kharazim as i havent considered him as a very strong pick. After watching some really nice games where Bakery show some impressive plays, i changed my mind and gave him a try, and yeah hes superior and one of the strongest supports in the game.

Please provide feedback to the build and my general guide style as i want to get better with this. As you may already know, English is not my first language :) please keep that in mind before you flame me for grammar reasons.

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To the Monks of Ivgorod, the gods are in all things, and their divine will is proclaimed by the Patriarchs. With unshakable faith, Kharazim followed their decree to discover heavenly fire that had fallen upon on the town of New Tristram.

COMBAT TRAIT
Transcendence
Combat Trait
Every 3rd Basic Attack heals the lowest nearby allied Hero for 75.92 (+4% per level).
Iron Fists
Combat Trait
Every 3rd Basic Attack deals 125% bonus damage.
Insight
Combat Trait
Every 3rd Basic Attack restores 14.56 (+4% per level) Mana.

Abilities

Radiant Dash (Q)
Mana: 30
ChargeCooldown: 12 seconds
Jump to an ally or enemy. Enemies are immediately hit with a Basic Attack.

Breath of Heaven (W)
Mana: 60
Cooldown: 8 seconds
Heal nearby Heroes for 260 (+4% per level) and give them 10% Movement Speed for 3 seconds.

Deadly Reach (E)
Mana: 50
Cooldown: 10 seconds
Your next Basic Attack increases your Attack Speed and Attack Range by 100% for 2 seconds.


Heroic Abilities

Seven-Sided Strike (R)
Mana: 77
Cooldown: 50 seconds
Become Invulnerable and strike 7 times over 1.8125 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health.

Divine Palm (R)
Mana: 50
Cooldown: 60 seconds
Protect an allied Hero from death, causing them to be healed for 1186.64 (+4% per level) if they take fatal damage in the next 3 seconds.

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And for all the folks who dont want to read the stuff, check out my little video guide for the Aggressive Support Build! It got metal in it, so click it!

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Kharazim is great against high burst assassins like Butcher and Kerrigan as Divine Palm, if timed well, can save your Allies from death in most situations. Also he is great in securing Kills if the enemy is about to get away with just a few hitpoints, Radiant Dash and release your fury fists! Also Seven-Sided Strike is a Tankkiller, extremely effective against Cho'Gall.

Kharazim also fits great in melee heavy teams and Multi Tank Compositions as you are as often as possible in the frontline dealing damage and healing stuff with your combat trait.

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The best way to describe an aggressive support is to just call him "Kill securer". You are there to keep your team alive and got the bonus to be extremely mobile trough your Radiant Dash, which is helping you to get in and out of tricky situations and catch fleeing enemies and strike them down.

Lets take a look the talent choices for this build.

Tier 1

In this Tier you choose your Combat Trait. For our Build, the only viably Choice is Transcendence!


Tier 2

Foresight
If your enemy has a Nova or Zerathul, go with this handy talent. Everytime you Radiant Dash to a target, you reveal a large area arround your target and everything stealthed whats stepping inside for the next few seconds. No more surprise Snipeshots or Zerathul attacks.

Healing Ward
If you like, take this. I personally dont like the ward, as it is destroyed to quickly and have a much less effect therefore than the next option.

Protective Shield
My choice if no stealth heroes on the enemy team. You can save yourself and your allied heroes from a skillshot or secure a get away.


Tier 3

Way of the Hundred Fists
Instead of a single basic attack, you launch a volley of blows and strike done fleeing targets and SECURE DA KILL!

To be honest, Echo of Heaven and Cleanse are viable options but not for the playstyle of this build.


Tier 4

Divine Palm
This Ultimate is superior! It can decide Teamfights and saved so many lives and will save much more in the future. Learn to use it right before your target dies as it only got 3 seconds to trigger. Needs training but if you place it well its a gamechanger. For proper usage check out some gameplay of our lord and savior Bakery, as he is one if not the best Kharazim players arround!

Seven-Sided Strike
This is a real Tank Killer and destroys a Cho'Gall in seconds. I mostly never pick it if my team dont consists of heroes which will never die and got a extremely high sustain and survivability. In my opinion is Divine Palm way more usefull in most scenarios.


Tier 5

Fists of Fury
Longer lasting Deadly Reach means more heals and damage. Exactly what we need. Take this and dont discuss!

However, if you think your heal is good enough and you are always the focus of the enemies caster, you may take Spell Shield but i would not recommend it.


Tier 6

Soothing Breeze
Adds a nice Cleanse effect to your W. However it doesnt affect stuns but helps against Jainas Ring of Frost and also Arthas Howling Blast. I almost ever take this talent.

Circle of Life
Viable choice but in my opinion the Cleanse effect is much more usefull against most common team comps. If your team running a melee heavy comp and dont fear slows, roots and silences you may take this over the Breeze.

Tier 7

Peaceful Repose
If you just started playing Kharazim and are not well trained in the Way of the Bakery, go with this to reduce the Cooldown of your Divine Palm to 5 Seconds if it gets wasted.

Storm Shield
My personal choice, if you are good in placing Divine Palm, take Storm Shield as it is a really nice Shield for all your allies in range. For example really nice to block the Kaelthas annoying bird.

Transgression
If your choice was the Seven-Sided Strike you should consider takign this, as it buffs your Tank Killer potential even more. Just remember: try to catch them alone to use its full potential.

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This is the Full-Support-Build for Kharazim, you are still in the middle of the action but your talent choices will go in the direction of a full support using your damage abilities more passively. In teamfights you try to get auto attacks out as often as you can to trigger your trait. Normally you try to hit the enemy tank. Use your Radiant Dash to get in range of your carry for the saving Divine Palm.

To be continued...

Changelog Top

03/04/2016
- corrected typos
- making sure that the builds are still up 2 date

12/21/2015
- corrected some typos

12/15/2015
- added videoguide

12/14/2015
- added topic banner
- added quicklinks

12/08/2015
- created guide

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