Threat |
Hero |
Notes |
1 |
|
Cho |
Due to Anub'araks speediness, Cho'gall isn't much of a threat, as Anub'arak can easily weave around Cho'galls attacks, not to mention stun the monster out of commission. If all else fails, his E is a powerful escape for him to gather some buddies to stunlock the big baddie. |
1 |
|
Gall |
Due to his speediness, Anub'arak doesn't have much to fear from Gall's W attack, or his E drops. Gall's more popular shadow bolt volley R is easy to escape, but watch out for the other ultimate. |
1 |
|
Abathur |
Slapathur can't really stop this bug from having a presence in the lanes, and Anub'arak is very capable of soloing monstrosities. Abathur is only a threat if he can copy a powerful escaping ranged hero, like Valla or Falstad. |
1 |
|
Lt. Morales |
Lt. Morales can be a powerful support to a sustaining enemy team, but Anub'arak can put her out of commission easily with his cocoon, and keep her stunlocked with his powerful CC. |
2 |
|
E.T.C. |
With Anub'araks ability to stun from a distance, ETC's CCs become a bit redundant. |
2 |
|
Stitches |
Stitches can hurt if you've exhausted your E and you are pulled back to him. That being said, with this build, your AoE damage and your sustainability with regeneration master and shields don't really make this warrior much of a threat. Just be cautious about your escape. |
2 |
|
The Lost Vikings |
The Lost Vikings don't represent much of a holistic threat, due to Anub'araks powerful AoE and sustainability. That being said, the soaking power of TLV is immense, and can be always be a threat in terms of level. |
3 |
|
|
No Threat |
4 |
|
Diablo |
Anub'arak can stop a Diablo in his tracks if he tries for his team. That being said, Diablo's CC is powerful, and is something to be cautious of. Luckily, Anub'araks kit practically counters this daemonic Diablo series bad guy. |
4 |
|
Sgt. Hammer |
Sgt. Hammer can really hurt if you aren't careful against her. That being said, aim your Q's well, and she won't be a problem. If you're on Infernal Shrines and Sgt. Hammer is hitting pretty hard, don't be afraid to trap her in a cocoon. Odds are she's away from her team, and it will take them time to decide to either get her back in the fight quickly, or face your team. Not to mention that she is perfect target practice for your Impale, as she is a virtual sitting duck. |
4 |
|
Artanis |
Artanis, as a bruiser, can be tough against. Luckily, Anub'arak's kit is designed, with this build, to escape his E and prevent his shields. You can knock him out with your impale, and hit him hard with some added burning damage. Not to mention if he tries to escape, you can stun him and hit him with your blood for blood. If his shield is down, you will get this hero knocked out. You can also easily escape his laser beam R, and burning rage can help soften the other blinding ultimate. |
4 |
|
Azmodan |
Azmodan can only truly be a threat when he builds his melting E. Otherwise, your beetles will face his warriors (and probably lose), but you will win hero versus hero with your powerful CC and blocks. He can't really escape you, and he can only truly damage you if he's melting you. Therefore, the usage of your E as a means to engage are acceptable. This is a time when you don't truly have to escape him - even if you do, the shed exoskeleton talent lets you get out of his E pretty quick. |
5 |
|
Arthas |
Arthas is an underused "Perfect warrior" that can really hit you hard with his roots, his trait, and his death coil. His E slow shouldn't be an issue, as you have multiple escapes and with the speedy bug talent, you can escape it, but definitely be wary of the roots. The same goes for Thrall. |
5 |
|
Brightwing |
Polymorph can bug you. Bug Brightwing back with some loving CC and cocoons. Who knows, maybe you'll turn her into a caterpillar. |
6 |
|
Thrall |
Roots. Roots are a big problem for Anub'arak, primarily because if he is focused down and rooted, Anub'arak, while he has sustainability, will still melt. Therefore, be cautious with your E and when to use it, and be map conscious of this hero. If you have good map awareness of Thrall, you can stop his attacks with your great CC. That being said, chain lightning will hurt you when you're escaping, so try to escape into areas he can't see. |
6 |
|
Gazlowe |
Gazlowe can hurt with his turrets, but his stuns aren't fast enough to stop Anub'arak. You can impale him pretty well, and then melt him with your damage output. Coupled with a strong ADC like Raynor, Gazlowe is a weak target. Alone, Anub'arak can still sustain, but it will take some time. You can lane versus this hero, as your bugs help you take out turrets. Just micro around the stuns - if you get stunlocked, you can get ganked quite well. |
6 |
|
Illidan |
|
7 |
|
Chen |
Chen can be a real pain with his ridiculous survivability and his strong flying kicks. He can slow you down a lot, so make sure you be judicious about your E. Chen doesn't die easily, and his trait can pretty much keep him out of a teamfight. But, he is like Anub'arak (minus the CC) - powerful AoE damage combined with strong sustain. |
8 |
|
|
No Threat |
9 |
|
Falstad |
Falstad is a huge problem with Anub'arak, because he can do really massive damage to the bug, and chase hard if he uses his E and Q at the right time. Do not try to lane versus Falstad, you might not be able to reach him. He, like Valla, has good initiation and good escape. You have to be wary of this. |
9 |
|
Valla |
Valla is the biggest pain in this bug's thorax. She can really melt him if she builds up her trait, or if she builds up her hungering arrow. Her great escapes and range make her a formidable foe in the lane. I would advise you let a teammate who has a hero able to lane versus Valla. |
10 |
|
|
No Threat |
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