Anub'arak
Build: The CC with Sustain Train
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Threat | Hero | Notes | |
---|---|---|---|
1 |
Abathur | It's Abathur...He really can't fight you 1v1 and is only a MAJOR problem when he Ultimate Evolutions someone. | |
1 |
E.T.C. | No threat really. Mosh can be ended by Anub very easily. | |
1 |
Li Li | LiLi has nothing really to harm Anub. |
Extended Spikes I really like this talent especially if there are some heroes that you know will be in the back line and you need to hit them. If Nazeebo is on the other team then I would instantly pick this talent up. If they have a lot of back-line that you want to cc and then get to this talent helps immensely. Along with Bed of Barbs this talent brings quite a bit to the table. |
Dampen Magic A rather decent talent choice especially when against a Nova or any other high spell damage dealer like Falstad, Chromie or Kael'thas. Another flex pick depending on the situation you are put in. I find this talent most useful though when against a Nova to help lower her burst damage. |
Assault Scarab Look to take this talent if you plan on taking more beetle talents. It offers some better wave clear and hero damage but the beetles are rather week and will die to almost any aoe. Also, if you need to be more tanky for your team or if the enemy has a lot of AOE (or almost any) then I would avoid this talent and go for Dampen Magic or even Regeneration Master |
Regeneration Master After a few changes to this talent I feel it has lost some value. The beetles being stronger as well has lessened this talent. It can be nice at times but overall I feel the range on Impale or the locust attack damage is stronger. |
Underking This talent works amazingly well with Impale and Rewind giving him even more CC!! Also the range helps a lot if you either need to escape or engage at a far range. The damage buff too I mean. More damage. everyone likes more damage. |
Locust Needles I would maybe test this talent out if I had the option for Battle Momentum but since that isn't a choice in any of Anub's talents then this talent can be ignored. There is better. I will say that this talent helps with lane clearing and can do work if everyone is clumped up in team fights. |
Legion of Beetles I have started to pick this talent more as it can really help with clearing and pushing lanes since it gives a little more damage for Anub. It has a chance to eat Stitches Hook but you have burrow to get out of that. It has slight lane clear and merc camp clearing help. Overall though Underking is a little more solid of a talent. |
Shed Exoskeleton It is nice to have that extra speed to move in or out of fights. Pretty decent talent all around. Great for chasing or running away. |
Chitinous Plating Between this talent and Shed Exoskeleton both are really good. If you would rather move fast then go for shed. If you need more shields more frequently then go for this talent. |
Locust Swarm This Ultimate allows Anub to have a little more survivability in team fights or enough life gain to get out of a sticky situation. A very strong ultimate when triggered at the right time. Be wary of enemy teams having a lot of CC or silences as they can shut you down before you even have the chance to pop the ultimate. Also don't heavily rely on this to keep you alive. It's great but not THAT great. I find myself taking Cocoon more frequently as I mostly see 1 support teams. Pick this if they have double and you feel your team can't focus one person down. |
Cocoon Another strong ultimate choice but needs to be taken only if your team has good focus targeting and if the opposing team has no damage over times. Stiches passive or Nazeebo's passive will make this ult useless. Any area of effects can take ult out immediately giving it no value. Valla's Strafe, Nazeebo's Ravenous Spirit, or even Arthas' Frozen Tempest will break the web immediately. This ultimate though being 8 SECONDS LONGS!!!!! emphasis on that...it is super strong. If they are running one support then I STRONGLY suggest this talent. Cocoon their one support and kill the rest of the team as fast as you can. If a team runs double support then this ult loses some value but can still be useful because then they probably are lacking damage. Cocoon one support and kill the other! If your team has that focus :P I also like to use this to catch people that over extend. Locks them in a bad spot and you can get an easy pick. |
Burning Rage This is a pretty solid talent if you are looking for more damage or if you need to clear Zagara creep tumors or catch a stealthy out. If you want more damage though then Urticating Spines is the talent for you. |
Urticating Spines I am always a big fan of more damage and now this does DOUBLE DAMAGE TO HEROES!! In combination with Chitinous Plating it is possible to deal some dirty amounts of damage. I do like bed of barbs though as the slow and extra damage is nice especially if you already have Extended Spikes at level one. Both this and Bed of Barbs are solid talent choices. |
Bed of Barbs I really like this talent to keep enemies close and allow your team to follow up after casting Impale. This talent also helps with clearing lane creeps and any mercenaries. Since there are thin lanes and areas on some maps such as Cursed Hollow and Garden of Terror this talent gains value because it can cover most of that area. |
Epicenter This talent sounds very appealing but there are better talents in this tier! When combo'd with Rewind it can be pretty awesome but overall I still find better talents on this tier. Flex pick though if you find yourself hitting a lot of the enemy team because that extra CC area is nice and lower cooldown. |
Blood for Blood This talent is amazing if the enemy team has high health tanks such as Diablo, Arthas, or Stitches. If multiple members of your team can pick this talent then I'd say go for it! If you feel you need more survivability then pick this talent. If you feel like you aren't being threatened or want to dive back line then Epicenter may be better. |
Hive Master This talent is amazing especially in comparison to the other level 20 talents. More sustain and more damage. The thing is though there are some other talents at this level that have more appeal such as Rewind or Hardened Shield |
Cryptweave Being able to fight around your Cocoon and keep them CC'd for 4 extra seconds is amazing. I feel there are other strong talents on this tier but this definitely has its place if you need to keep someone out of the fight a bit longer. I would go something else as the duration is long enough though. |
Hardened Shield This talent is super strong especially if you are being focused down. Let yourself take some damage and then pop this and Locust Swarm and watch your health rise! (at least if there are enough enemies around). I like this talent a lot but I also like Rewind. More of a play-style/personal preference choice. |
Rewind This talent is amazing with Anub! MORE CC MORE DAMAGE! Love it. You can lock up an entire team for a long duration with this. Also if you Burrow Charge in and find that you are dying super quickly, you can rewind and burrow charge out. If you want more beefiness though look towards Hardened Shield but if you want more team lockup then this talent is for you! |
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