Anub'arak
Build: Slap the shit out of carries!
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Extended Spikes |
Increases the range of Impale by 25%. This makes your impalability even more impalable :D. Gives you extra range to stun targets like Nazeebo or Sgt. Hammer etc.. who are hidden in the backs, dealing tons of damage. | |
Persistent Carapace |
Increases Harden Carapace's Shield duration by 3 seconds. Although my build is concetrated about Anub'arak's shield, this talent is not even optional, your shield is going to be destroyed in less than 3 seconds in teamfights. | |
Assault Scarab |
Increaes the attack damage of spawned Beetles by 25%. There is funny optional build for Anub'arak which is about his beetles, that's "must be" for it. I'm going to show you this build, but not yet with description, cause i didn't tried it yet enough. It is said to be good build :). | |
Regeneration Master |
Increases Health Regeneration by 4 per second. Every 3 Regeneration Globes gathered increases this bonus by 4. This is might be, because health regeneration is one of the stats that are good for tanks or just tanky warriors like in some matches Anub'arak is needed to be. I don't like it though. |
Underking |
Increases the range of Burrow Charge by 20% and lowers the cooldown by 2 seconds. Nothing much to say, greater CC which can be used more often - OP ;) | |
Superiority |
Reduces damage taken from Minions, Structures and Mercenaries by 50%. Seems to be okay but Underking is much more valuable if most of the cases. | |
Locust Needles |
Basic Attacks deal 50% of your Basic Attack Damage in an area around the target. I didn't find this talent to be worth taking, but you can experiment on normals, {maybe for split push). | |
Legion of Beetles |
Anub'arak automatically spawns Beetles every 8 seconds. Can be toggled on and off. Another pick for Beetle's build. |
Shed Exoskeleton |
Using Harden Carapace also increases Anub'arak's Movement Speed by 25% for 3 seconds. Good talent to pick, but more often i choose Urtricating Spines | |
Urtricating Spines |
Casting Harden Carapace will also deal 50 (+9 per level) damage to nearby enemies. Gives your shield extra damage, to slap carries harder. | |
Bed of Barbs |
Create a bed of spikes along Impale's path that slows enemy Move Speed by 30% and deals 18 (+2 per level) damage per second. Spikes persist for 3.5 seconds. Another good pickup in this tier. Nice to have against champions which has high mobility like Valla, Illidan or Falstad. | |
Leeching Scarabs |
Beetles heal
Anub'arak for 50% of their damage with each attack if he is nearby. Beetle's build. | |
Mercenary Lord |
Siege and Bruiser Mercenaries near your hero deal 50% more damage. NO! Just no... |
Locust Swarm |
Deal 20 (+8 per level) damage per second in an area around
Anub'arak. Each enemy damaged heals
Anub'arak for 10 (+1.5 per level) health. This is the Hero ability which makes Anub'arak barely unkillable. | |
Web Blast |
Wraps target enemy Hero in a cocoon for 5 seconds. Enemies wrapped in the cocoon are unable to act and untargetable. Allies of the Hero can attack the cocoon to break it and free them early. Good to pickup when opposite team has hero like Illidan and created composition which gives him everything like Abathur + Tassadar + Uther etc.. |
Burning Rage |
Deal 10 (+2 per level) damage per second to nearby enemies. If you don't need the Chitinous Plating get it, extra damage, good in pushing. | |
Chitinous Plating |
Increases Harden Carapace's Shield amount by 40%. Solid pickup to be even more harder to kill. | |
Symbiotic Armor |
Anub'arak's Beetles are also granted a Shield equal to 90 (+22 per level). Beetle's build. | |
Spell Shield |
Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 2 seconds. Can only trigger once every 30 seconds. I would consider it, only when facing team based on high Ability Damage like: Jaina, Kael'thas or Nazeebo. |
Epicenter |
Increases the impact area and damage of Burrow Charge by 85%. If match isn't that easy and you don't want to take Blood for Blood, pick it up. Greater and stronger knock up - it talks about itself. | |
Beetle, Juiced |
If a Beetle kills an enemy its duration is refreshed, becomes fully healed, and gains 100% bonus Health and damage. This effect can only occur once per Beetle. Beetle's build. | |
Blood for Blood |
Activate to steal 15% of target enemy's Max Health and slow its Movement Speed by 30% for 3 seconds. I like this spell much, steals hp and slows enemy carry making it more vulvnerable to you and your team. | |
Imposing Presence |
Enemies that attack you have their Attack Speed slowed by 50%. I would consider it, only when facing team based on Attack Speed like: Falstad, Valla or Illidan. |
Sharing frontline with Arthas is like "Kill first, ask questions later". Both freaking tanky as well as dealing high, even burst damage. | |
The same thing as with Arthas, Muradin is one of the hardest tanks in the game, you can go more into damage with Anub'arak. | |
As Anub'arak you are able to keep enemies in one place for few seconds this allows Nazeebo to rape them with Ravenous Spirit | |
He works with every hero, so also with Anub'arak XD |
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Copyright © 2019 HeroesFire | All Rights Reserved
Quick Comment () View Comments
You need to log in before commenting.