This build relies on the increased range and area of effect from Phase Bomb to output sustained damage and poke from afar, "YoDa says. "When using this build, all you really have to worry about is staying safe and out of range from the enemy engage while lobbing out damage."
You can also occasionally use Divert Power: Weapons as a poking tool, but keep in mind that it does drain all youre shields, so you are a bit vulnarable to long range engages like Diablo's Shadow Charge. Outside of that, your biggest danger is a squishy assassin trying to duel you with a flank or following your Warp with something like Zeratul's Vorpal Blade or Tracer's Blink.
Your best defense against this is Repeater Cannon combined with level 13 talent Auxillary Shields in a pinch, as well as relying on your team to peel.
This build relies on your team to create an opening at the start of the fight, then using Repeater Cannon and Warp talents to Warp in for chain resets YoDa says "However, it gives up alot of his better sustained damage talents and involves warping in and trying to close kills, so it comes with a lot of risk. if you do manage to close the kills, it has extreamly high damage output and carry potential.
When using this build you should look to use one Plasma Cutter at the start of each fight to set up your Purification Salvo, and after that keep track of enemy coldowns, particulary CC and heals, and look to Warp in and use Plasma Cutter and your Repeater Cannon in a 1-v-1 while you have buffs from Warp Warfare and Adenium Shell.
If you succeed, you can then Warp from target to target, getting kills using the Warp Conduit talent, if you fail, you probably end up dead.
credits to
https://twitter.com/YoDaOrie for comming up with this builds for fenix.
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