Talent 1 Top
Talent 1 is a quite simple option just because it takes soo loong to rack up damage on your Q.
At the start of every match Throw your Q at the enemy towers for vison, then use your minions to scout out bushes. Dunking is only part of what azmodan is capable of, but is a VERY useful option for fleeing enemies.
Talent 2 Top
Burn the weak or bound minion are both very good picks. Burn the weak if you decide to defend Points like the golem on haunted mines, or the immortal on battlefield. But for classic 3 lane maps is when you should be going bound minion for that split pushing that your team so despertatly needs.
Talent 3 Top
Mostly because of faster casting time, but also becuase the damage over time is good for denying things like captures or mounting.
Heroic Top
For globes simply black pool will get the job done, 1000 damage globes to either start or finish a fight before it even begins or long after it ends simply cant be beat.
March of sin Top
You should always take traits that make your basic abilities not totally make your life span slim.
Talent 5 Top
The minion soaks more damage from towers/ deals damage to heroes.
Last talent Top
Simply because the heroic add on is completley useless.
Early game Top
At the start of every match Throw your Q at the enemy towers for vision, then use your minions to scout out bushes. Dunking is only part of what azmodan is capable of, but is a VERY useful option for fleeing enemies.
Then when your enemies hearthstone back get a little bit of siege damage out on your foes buildings.
Soak until level 10 or help your team out, i cant quite tell you how to do this but youll know when the timing is right.
Mid game Top
Mid game is when you start to dunk more people and become more of a team player, capture camps by yourself and continue pushing after team fights have occured.
Late game Top
Assuming you are winning just take out the rest of the towers and open up catapults for the lanes.
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