Blessed by Elune - Tyrande Guide by glintwell

Blessed by Elune - Tyrande Guide

By: glintwell
Last Updated: Aug 25, 2014
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Build 1 of 5

Tyrande

Build: Owl Scouting Build

Level 1
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Level 7
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Level 13
Level 16
Level 20

Threats to Tyrande with this build

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Threat Hero Notes
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  No Threat
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Abathur Tyrande is a pretty hard counter to Abathur. At level 16, Tyrande will be able to reveal where Abathur is hiding and subsequently send a full-map Sentinel at his head, taking him down by ~80% of his health. If the Abathur isn't paying attention, he is easy prey for Tyrande.
3
Nova Early game, Nova is a bit of a pain for Tyrande. Keep your eyes out for the cloaking blur to avoid ganks. However, this changes at level 10 when Tyrande has access to Shadowstalk. Save it for the beginning of team fights to locate Nova's position so she can't one shot your allies.
3
Zeratul Like Nova, Zeratul is not as effective if he's not cloaked. Use Shadowstalk to revel him as he tries to flank your team.
4
E.T.C. Tyrande has the range advantage, and E.T.C. blatantly telegraphs his intentions. So just keep your distance, and you can easily stun his Mosh Pit.
4
Kerrigan While Kerrigan does a lot of damage, Tyrande outranges her at all stages of the game. If Kerrigan does catch you, avoid Impaling Blades by walking perpedicularly after the Primal Grasp in order to get away. After Kerrigan's popped her entire comb, an easy Lunar Flare will ensure a kill or your escape.
4
Murky Tyrande is a soft counter to Murky because she can discover where Murky's egg is better than anyone else. However, getting to the egg is a problem as doing so will put Tyrande very far out of position. Ask your team for back up when going egg hunting.
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Sgt. Hammer Sgt. Hammer out ranges and out damages Tyrande early game. However, after getting the level 13 talent Lunar Blaze, you can easily set up kills on Hammer from outside of the tank's ridiculous range.
4
Uther Although Uther has more heals than Tyrande, they are on a long enough cooldown that she can keep up with him in lane. Beyond that, Tyrande significantly outranges him, making Uther easy pickings if you keep your distance.
4
Zagara Although she doesn't technically"siege up," most Zagaras tend to go into a turret mindset like Sgt. Hammer. This makes landing Lunar Flare fairly easy. Otherwise, use your Lunar Flare to get rid of her Creep Tumors by targeting the very center of the creep spread.
5
Diablo Apart from Apocalypse (which is easily avoidable), you severely outrange Diablo at all stages of the game. However, his high health makes him a persistent threat. A coordinated Hunter's Mark can take him down.
5
Raynor Raynor doesn't pose any significant threats to Tyrande. However, he doesn't have any glaring weaknesses either. Just be mindful of whether his Adrenaline Rush has been popped before going in for the kill.
5
Tyrande Tyrande is annoying to play against: the vision she provides her team and her long range stun can easily catch you off guard. However, if you have vision of her, Lunar Flare and Sentinel can be easily side stepped.
5
Valla Your success against Valla will depend on whether you can land Lunar Flare while she's casting Strafe. It's not particularly easy, but doing so will turn Valla from a threat to a nuisance.
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Arthas As with all warriors, Tyrande will have a little trouble with Arthas. Bring a friend to help take him down and stay out of his attack range.
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Gazlowe Try sniping Gazlowe as he's secretly taking mercenary camps. However, stay away from his turrets--they have too much health and do too much damage for Tyrande to deal with by herself.
6
Nazeebo Tyrande has the clear range advantage over Witch Doctor, but he has the sustained damage advantage. Landing an upgraded Lunar Flare will be easy, but because he's way in back line, you'll have to rely on the rest of your team to get the kill.
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Stitches Tyrande generally outranges Stitches, with the obvious exception of his Hook ability. If he does happen to Hook and Gorge you, grabbing Bolt of the Storm at level 20 will be a life saver.
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Tyrael As against most warriors, Tyrande is better off keeping her distance, which she has in spades over Tyreal. If he's picked up Judgement, Bolt of the Storm may save your life.
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Li Li As with most other supports, Tyrande will not be able to keep up with Lili's healing or auto attack damage early on. However, a well placed Lunar Flare will negate the fairly immobile Lili's Jug of 1,000 Cups.
7
Rehgar Rehgar is another support who significantly outheals Tyrande. However, he is melee and fairly immobile; keeping your distance and securing kills with Lunar Flare shouldn't be too difficult.
8
Brightwing You will not be able to keep up with the attack damage or healing of Brightwing, so don't try to solo her. However, Tyrande has the range advantage as the game gets longer, so bring a friend to take Brightwing down.
8
Falstad Falstad is extremely mobile, making it very difficult to land your Lunar Flare or run away from him. He's a chump when he's stunned, but don't underestimate a well played Falsted.
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Malfurion Malfurion outheals his wife by a large margin, and can't be stunned out of his Tranquility. However, he's not very mobile, which should make landing Lunar Flare easy and secure your team a kill.
8
Muradin If Muradin wants her dead, Tyrande will die. He's got a ton of range and slows to get the job done. Stay far in the back line, and wait for Muradin to jump on and stun someone else before engaging with a Hunter's Mark.
8
Sonya Sonya is something of a warrior/assassin hybrid, who can easily get in Tyrande's face. Treat her like Illidan and Muradin--keep your distance, and use Hunter's Mark so your team can melt her health.
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Tassadar Tassadar outdamages Tyrande, even without Archon up, and his shield is a nuisance. Also Dimensional Shift laughs at Lunar Flare. Get help to take this guy down.
9
Tychus So much damage. So much mobility. Oh, and he'll knock you out of position if you're too close (which will result in death for the immobile Tyrande). Don't try poking this guy unless your team is with you.
10
Illidan Possibly because she's spurned his affections, Illidian is the most difficult champion for Tyrande to deal with. She has no escape, her self heal is negligible and it's almost impossible to hit Illidan with Lunar Flare as he is jumping back and forth over you or your friends. However, most Illidans often underestimate the power of Hunter's Mark, and he will die quickly if Tyrande has help.

Tyrande

Build: Owl Damage Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Tyrande

Build: General Support Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Tyrande

Build: Hunter's Mark Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Tyrande

Build: Attack Damage Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Introduction Top

While Tyrande is an amazing character, you've probably heard more opinions expressing their frustration with her style of game play than supporting it. Although she is labeled as a " Support" and has a healing ability, she doesn't have the potential to heal her teammates as much as other supports like Malfurion or Uther. She also doesn't have the obvious damage potential of a Tassadar. So what does Tyrande do well? The purpose of this guide is to explain the roles in which Tyrande shines and offer tips on how to maximize her effectiveness.

Summary



Tyrande is a damage dealer/support hybrid that excels at providing vision, objective control, and team utility all from (very) long range. While she has the potential to be played purely as a back line healer, you'll be neglecting the majority of her kit to do so.

Pros & Cons


Pros


  • Extremely long range, including two damage abilities that are global
  • The best vision control in the game
  • Only support-class character with a ranged stun
  • High damage late game
  • Permanent team buff aura

Cons


  • Low mobility
  • Low survivability
  • Mana starved throughout the game
  • Minimal healing for a support
  • Low damage early game

Builds



I've ranked the above suggested builds as follows:

1 Owl Scouting Build
This build provides the best mix of utility, damage and survability. It depends on the empowered Sentinel to output high amounts of damage after level 16. Moreover, this build takes advantage of the map information and cloaking provided by Shadowstalk, while keeping Tyrande at a safe distance with Bolt of the Storm.

2 Owl Damage Build
This build maximizes your damage with Rewind and provides a lot of global damage through Sentinel and Starfall/ Celestial Wrath. It's also very helpful for defending against or supplementing your own mercenary/golem pushes.

3 General Support Build
Use this build if your team has sufficient damage and you need to neutralize threats with Shrink Ray. Although Light of Elune is fully empowered with this build, Tyrande will never have the throughput of a dedicated healer like Malfurion or Brightwing.

4 Hunter's Mark Support Build
This is an alternative support build that focuses on maximizing the rest of your team's damage potential by fully empowering Hunter's Mark. However, this build severely hampers Tyrande's own damage.

5 Attack Damage Build
Don't be fooled, Tyrande has the potential to put out a surprising amount of auto attack damage, especially when buffed by Searing Arrows and Trueshot Aura. At level 20, her basic attack is 201 damage unbuffed, compared to Valla's 199. While this build certainly has the potential to be amazing, it requires Tyrande to farm lanes instead of helping with objectives. Furthermore, it requires her to be within auto attack range for much of the team fight, which is a dangerous position for the immobile Tyrande.

Abilities Top

Trait (D): Hunter's Mark



Placing Hunter's Mark on a target under focus fire by the rest of the team will melt even the tankiest character's health. Tyrande's overall damage is balanced against this ability, so always remember to use it, even when taking down NPCs.

One drawback is that the range on this skill is slightly smaller than her autoattack range, significantly reducing Tyrande's range advantage. Don't go out of your way to cast it if doing so means that you will take unnecessary damage.

Never use Hunter's Mark solely for the vision component. Tyrande has much better options--in Sentinel and Shadowstalk--for keeping vision of the enemy team.


First Ability (Q): Light of Elune



Light of Elune has two healing components--an allied heal and a self heal. The increased allied heal will never affect Tyrande. Therefore, it is always more mana efficient to cast Light of Elune on an ally, including minions and mercenaries.

Light of Elune is not as powerful a heal as many of the other supports' heal/shield abilities. However, where her heal lacks in throughput, it makes up for it in utility. Consider grabbing the Quickening Blessing or Shroud talents, but keep in mind that the respective buffs will not affect Tyrande.


Second Ability (W): Sentinel



Sentinel is Tyrande's character defining ability, and provides the namesake for the "owl" builds. It is a global range skill shot that damages heroes and provides vision. This includes enemies hidden by the brush, even if the owl does not pass through the brush. This skill has three distinct uses, which share the same cooldown--use your Sentinel intelligently to maximize its effectiveness.

Spoiler: Click to view



Third Ability (E): Lunar Flare



Where the other supports provide more healing, Tyrande is the only one that provides long ranged, "hard" crowd control. Because there is a delay between the casting of Lunar Flare and when it hits, you will have to "lead" the enemy with it (i.e., estimate where the enemy will be when the Lunar Flare lands). You will win trades, secure kills, and ensure escapes with well timed/placed Lunar Flares.

Spoiler: Click to view




Heroic Ability (R): Shadowstalk



Affectionately referred to as "map hacks," Shadowstalk deserves the euphemism. This ability alone is what makes Tyrande a significant counter to Nova, Zeratul, Murky and Abathur. While Shadowstalk itself does no damage it is extremely powerful and should be respected by Tyrande's enemies.

Shadowstalk has a relatively short cooldown (only half that of Starfall) and can be further reduced by the Empower ability. This means that, at least in solo queue, you should feel free to spam Shadowstalk in order get map information as frequently as possible. However, Sentinel will often be a better choice for scouting. Below are a few circumstances for which you may want to save your Shadowstalk.

Spoiler: Click to view

While Shadowstalk has a lot of commendable attributes, it has a few faults. It provides zero damage itself on a character that is lacking in damage already. Furthermore, you'll need a lot of coordination from your teammates to make the most use out of Shadowstalk. It's not a bad idea to take Starfall over Shadowstalk if you don't trust your team to take advantage of the map information.



Heroic Ability (R): Starfall



Starfall creates a rather large field that slows all enemies, both heroes and non-player units, and damages them for the duration they are in the field. While Starfall does hurt (at level 20, Starfall with the Celestial Wrath talent does 1456 damage over its duration), its value as a zoning tool is much greater than its ability to do damage.

Spoiler: Click to view

Talents Top

I've ranked Tyrande's talents by tier as follows:

Level 1
>> > >>


Spoiler: Click to view



Level 4
>> > >> >>


Spoiler: Click to view


Level 7
>>> > > >

Spoiler: Click to view


Level 10
Spoiler: Click to view


Level 13
>> = = >>

Spoiler: Click to view


Level 7
>>>> > >>

Spoiler: Click to view


Level 20
>> > = >>

Spoiler: Click to view

Gameplay Top

General



After Murky and Abathur, Tyrande has the lowest starting health of all characters at the beginning of the game. Fortunately, she has higher health scaling than all of the other supports and assassins (only Kerrigan and Malfurion have equal health scaling). I bring up this point as an example of Tyrande's skewed scaling throughout the game. Early game she is particularly weak. She doesn't have the damage of Ranger or Starfall, she doesn't have the range of Lunar Blaze, and her autoattack damage is pitiful. However, late game she will provide a significant amount of damage from a range that your enemies cannot respond to, along with the map vision to make that damage possible. Accordingly, you will want to play very safe early, but as the game progresses later, you'll be the one trying to make plays for your team.

Stay Safe and Bring a Friend



Keep in mind that Tyrande can't do very much by herself, at all stages of the game. Her effectiveness increases by a (metaphorical) order of magnitude when she has even one additional teammate helping her. The other supports--who all have better individual self-sustain and damage--have a much flatter improvement curve when supporting teammates. This is because Tyrande is balanced around her Hunter's Mark and her range advantage, neither of which are very powerful when she's fighting or taking objectives alone. Furthermore, she does not have many options for damaging non-player units, and her self healing is disappointingly low.

Compared to any other character, I've found it to be the most difficult to take mercenary camps solo as Tyrande. Her lack of damage, and lack of self heal/mitigation makes even the ogre camps slow and dangerous. It's impossible for her to take knights alone without Starfall, and don't even attempt the golem by yourself. Early in the game, ask a teammate to tank the mercenaries, as you'll be able to heal your ally for much more, and Hunter's Mark will be doubly effective.

Tyrande thrives in the back line of fights. The further away from her enemies, the more effective her healing and damage becomes (depending on talents). Accordingly, don't be ashamed to keep your distance as Tyrande. Unless you're applying your Hunter's Mark (which you would preferably apply to an enemy who has dived your teammates), there's no need for Tyrande to be near the front lines of the fight. If your friendly Illidan or Zeratul have dived the enemy back line without pre-planning their escape, don't get yourself killed trying to heal them. Because of her range advantage, Tyrande should be the last to die in team fights (especially once you grab the Lunar Blaze talent), and should have the least deaths on your team by the end of the game.

Don't Forget the D



Remember to use your Hunter's Mark. A lot of players who are new to Tyrande forget to do this. It is not an automated ability like it was in previous builds. Be judicious when applying Hunter's Mark: you should apply it to a target your team is focusing in order to secure a kill. Don't be afraid to apply it to the high-health enemies, like Muradin or Tyreal, who have dived your team. With a well timed Hunter's Mark, they don't expect their health to melt so quickly, and you can easily net your team a kill.

Conserve Your Mana



Tyrande has significant mana issues that plague her throughout the game, and without the Conjurer's Pursuit talent, these issues never improve. The only mana efficiency improving talents she has are Celestial Attunement and Shooting Star. Conversely, Empower and Rewind encourage her to spend her mana very frequently. As such, you'll want to make prudent use of your mana whenever possible. Here are some tips for conserving mana:
  • Don't try to harass with Lunar Flare or Sentinel unless you've got a high chance of hitting.
  • Don't push your lane with Lunar Flare, but stay in range of your minions so Trueshot Aura can do its job.
  • When your team is capturing a mercenary camp or golem/plant horror, your Hunter's Mark and Trueshot Aura are sufficient to secure a speedy capture.
  • If you haven't taken Celestial Attunement, save your heals for your squishy teammates. Most warriors have enough health and sustain that your heal will be no more than a drop in the bucket. Save Light of Elune for emergencies or when your friendly Valla or Illidan are taking damage.


Early Game (Levels 1-9)



Avoid sending her to a solo lane, unless the enemy is melee (even then, most melee characters have the ability to jump on Tyrande rather easily). She doesn't have the self-sustain to take a lot of harass, and she doesn't do much damage early on to be a threat to high-health champions, or champions that can life steal the damage back. Also, she can't push minion waves, as her Lunar Flare is her only ability that can damage non-player units. Preferably send her into a duo-lane, so your teammates can take advantage of or set up opportunities to use her Lunar Flare, and so that Light of Elune can have its full effect.

Alternatively, have Tyrande roam lanes. An unexpected stun from the brush can help secure a kill or at least push an enemy out of lane.

DO not use Sentinel for harassing unless you've hit your Lunar Flare. It costs too much mana and does very little damage, which your enemy can easily heal up. Instead save your Sentinel to scout incoming ganks, side brushes, or potential early mercenary captures (very important if there's a Gazlowe on the enemy team), or to interrupt objective captures.

Always use Light of Elune on an ally, even if it's a minion/mercenary. It will help you push a lane while providing yourself with the same heal as a self-cast. In fact, if you're in a lane with minions pushing and you've taken the Celestial Attunement talent, feel free to heal minions on cooldown.

Try to push your lane as much as possible. This is difficult because Tyrande doesn't have many options for damaging non-player units. However, at level 7, when she gets the Trueshot Aura talent, she will be able to push with her minion wave (while healing them) more effectively.

In early game team fights, your job is to hit your stun as reliably as possible and stay in range so that your Trueshot Aura affects all of your teammates. Because you don't have as much range early game, you'll be in a better position to use your Hunter's Mark as compared to late game. That being said, remember to keep your distance and aid escaping teammates, while maintaining vision on escaping enemies.

If you've decided to go for a non-owl build, your focus objectives do not change throughout the game. You'll want to gain as much vision as possible, while healing, stunning and marking for your teammates. Only if you're going for an attack damage build should you be focusing on autoattacking the enemy.

Mid Game (Levels 10-15)



Your team fight ability and scouting abilities become more impressive at levels 10 and 13. Help your team set up ganks at objectives/mercenary camps, or help your mercenary waves push with Trueshot Aura.

In team fights, your ability to set up stuns on kill targets becomes much easier if you've taken the Lunar Blaze talent.

Late Game (Levels 16+)



Late game is when Tyrande truly shines and becomes a huge threat to the opposing team. However, because she does a lot of burst damage from the back line, no one ever considers her as much of a menace as sustained damage dealers like Valla or Sgt. Hammer (which, of course, inures to Tyrande's favor!). Accordingly, if you've gone for an owl build, your job in the late game team fights switches from landing your Lunar Flare to hitting as many enemies as possible with Sentinel. Focus on positioning yourself so that you can angle Sentinel to hit multiple enemies, thereby maximizing the effectiveness of Empower, which in turn allows you to pump out more Sentinels. You'll still want to hit targets with your Lunar Flare (aim for your enemy's squishies in the back line), but after level 16 you should be focusing on putting out as much damage as you can.

When your team isn't engaged in a team fight, you should still continue to scout, but your focus changes from merely gaining vision to doing damage. Because of the damage potential on long ranged Sentinels you will push your enemies away from objectives before the team fight starts. You'd be surprised how often and easily you can damage (or even kill) a Valla who's decided to solo capture a mercenary camp on the other side of the map. Also, if the enemy is standing in place to kill your captured mercenaries/golems, you'll have constant vision of them, providing a perfect opportunity to send in multiple Sentinels for damage or kills.

Conclusion Top

Thank you for reading! I hope this guide has helped you appreciate Tyrande as much as I do. Please let me know if you have any suggestions for improving this guide (or if there's any information in here that's just flat out wrong) by commenting or through private message.

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