Raynor's Passive "Advanced Optics" is a powerful tool to punish your opponents mistakes, and the range stacked with "Nexus Frenzy" give Jim the longest base attack range in the game as an assassin.
Seasoned Marksman lets you stack damage for late game, and Vampiric Assault allows you to heal between trading blows or large fights.
Early Game, using your Q, knock back and zone out your lane opponent. This will force them to play defensively, and deny them experience contribution as they consistently have to go behind their base gate to avoid your attacks. The level 16 talent "Bullseye" is the best execution talent you can get because Q already hits like a truck, and the talent makes it deal absurd damage. On top of that, it stuns the target for some good old Gauss Rifle fire which, with Giant Killer, Nexus Frenzy, and an attack speed boost from your W, is actually enough time to finish them off.
Use your W to boost your attack speed, and your minions. Not only does this keep up pressure on their base gates and turrets, it also causes the minions attacks that kill to give you stacks for "Seasoned Marksman". The talent option at level 7, "Revolution Overdrive" give you a movement speed boost that scales with the number of allies nearby. This buff with at least 3 allies, makes you move at roughly "mounted" movement speed.
Your E is standard, and procs upon reaching roughly under 30% health. This ability is misleading to others, and when used properly, allows you to have a hidden advantage to duel other assassins. Your E also acts as a "fail-safe" if someone tries to execute you, bringing you back from the brink to either retaliate or escape.
Raynor's Heroics are situational. The Raiders are excellent at chasing down and executing "escapists" such as Zeratul, Nova, Falstad, Illidan, and any other attempts to stealth, jump walls, or dash to safety. The Hyperion is the method to pushing upon keeps, turrets, and eventually the core. Its Yamato cannon will devestate structures for thousands of siege damage.
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