DISCLAIMER: this guide is not meant to be offensive, nor you should feel offended by anything I say, everything out of the professional rail I say is meant to give the guide a humourous taste which will hopefully help the reader read through this obnoxiously long wall of characters, speaking of which, don't be surprised if you can find some typos, I try to re-read stuff most of the time but I guess that if it doesn't make like zero sense, sometimes, I cba editing lol. If there's anything you'd like to ask me or stuff, feel free to and just remember I spent time doing this for you guys, because I love you and I long for world peace and health care in the united states.
Hello *******, I'm not going to tell you what my name is nor you should care, what you
should know tho, is that I am extremely experienced in mobas, I've been playing them forever, really, like hon, one of my personal favorites, in which I was the best player ever, leagues of legends and, on a late mention because it's sluggish and detestable, dota too.
In fact, I'm so damn good at all of these and despite not playing any other classic moba, exception made for a few games on strife and smite which are uncompetitive to the bone anyway, I really am the best.
Now, you won't be psychologically keen on trusting me because I'm bragging and all but you know what? That being wary of yours is the very reason you're a terrible Murky player and you're looking for a guide right now.
Imagine playing your everyday hero, looking at the map, being careful for ganks, heading right towards objectives and checking timers in order to be the most efficient you could possibly be and consequently win the game, well that's all right, we got it, you probably watch competitive streaming five hours a day and you're very well indoctrinated on how not to be a complete disgrace to your team.
Now imagine yourself in a jacuzzi in Miami, warm fizz chilling your backbone while you sip a tropical cocktail with two very hot naked girls holding your 5000 dollars laptop, not even being careful about not dropping it because what the hell is 5000 dollars to you anyway, meantime, two butlers wearing tuxedos are shaving your neckbeard and feeding you tasty sushi directly imported from the finest fishmonger in Japan; that's what playing Murky is like, you basically give no ****s,
at all.
Murky is an effective ganker, splitpusher, annoyer, tank, ranged dps, fish, washing mashine, shark bashing **********er and he is so awesome that by the time you've finished reading this guide, some doctor from er will be holding your jaw.
Most of the people I've discussed Murky with have argued that he is extremely fragile, not fit for some maps and generally, it's very easy not to play well if you don't know exactly your priorities and, you know what Sigmund ****ing Freud would say about them? He'd say they're *******. And that's cause despite its being fragile and - insert random ***** blabbering - playing Murky is more than just playing a hero, it's a way of life, you don't give a straight damn about being fragile when you're packing a six pack and a minigun to smash your keys with a spray of heavy gunfire.
Just get your fact straight, there is a reason I'm saying all this, and that reason is: Murky is a man, to be able to handle playing Murky, you'll have to think like a man, get in a man's shoes.
I kindly advise ******* to get straight out if they're not willing to take a real fish's path, otherwise, go buy yourself some fresh plankton because ****'s about to go down.
Pros:
Spoiler: Click to view
- With wisely spent talents and decent damage awareness, top notch damage/survivability ratio.
- Placing your egg wisely can be devastating, granting you superior presence to all sort of actions.
- Otherworldy 0****sgiven-ness due to 0.25x death counter (aka exp given per death).
- Fish.
- Extremely fun, manly and challenging to play for a bunch of reasons, most importaint being the fact that you basically don't have respawn timers.
- Fish-wielding fish.
- #swag
Cons:
Spoiler: Click to view
- Egg based.
- You actually have to press keys rationally.
Power spikes:
Spoiler: Click to view
First part of the game will be meh, as soon as you get some talents you're gonna spike as long as you can pressure, Murky's got no consistent ccs aside from its 3 SECONDS LONG suppression, this makes him kinda fra- oh wait, YOU DON'T GIVE A SINGLE **** because you don't really die, plus, post
Rejuvenating Bubble you also become unexpectedly durable, every healing effect on you (health regen included) has addictional bamboozle potential since you have no base health whatsoever, meaning every healing basically heals 1/2 of your max health, shields too, make use of this psychological advantage on the *****es and you'll surprise them to death.
This hero doesn't really spike as its strength is pretty stable, from first levels lane aggressiveness to late game mind control, although, I've got to say, spending all talents on bubble will make you extremely stronger later on so yeah.
Tier one:
-
Assault Egg: what?
-
Block: despite it sounding laughable as a talent, your serious lack of any health of overall survivability, left alone safety bubble, makes Block actually look pretty hot, blocking an hit means a lot for you, it makes you significanlty more durable and helps a ton, especially during the laning phase.
But this isn't quite enough for it to surpass
Bubble Breeze or
Bribe
-
Bribe: bribe is actually kinda good, your w is a creep killing machine and you're not bad at jungling even without this one, overall it grants you some addictional pushing and it can be decent, or it would, at least, if
Bubble Breeze wasn't clearly superior. Take it if you're a freak obsessed with pushing and would rather given up mobility that innerve each and every bit of the game to slightly enhance pushing.
-
Bubble Breeze: nothing to say, first of the (luckily) many bubble enhancing mechanics that will make you shine.
Tier two:
So the choice here is kinda, iunno, debated. I see all the guys around here seem to prefer
Living the Dream, but seriously?
Living the Dream is strong, we get that, it also seems to be very valuable to Murky player and I can understand why but this ability makes you want to ***** out unconsciously, this is extremely bad and worsens your play-style, furthermore, you can make use of it in like 30% of the games, the remaining 70% you'll just be forced into being a ***** not to have wasted a ********ed talent slot to be fancy.
Go for
Envenom, it grants you an AMAZING power spike and stays decent all game long, it can also be an unexpected extra damage source that can bamboozle the enemies and make you survive longer, get extra kills and stuff. Do it.
Tier three:
Tier three, aka the useless tier, just get
Slime Advantage for that extra little bit of ridiculously high damage,
Hindering Slime is hardly noticeable in comparison, and the other ones are just quirky, including
Compressed Air which makes no sense like AT ALL and
Clairvoyance which has a niche of utility but doesn't really suit your playstyle, since you don't really take too much risk in face-checking, being given a defensive get-out-of-jail-for-free skill and zero ****s given on top of that, however, since
Slime Advantage is not really that game breaking all around, I guess you could go for
Clairvoyance as the only viable alternative if your team requires vision? I can hardly imagine a situation where you pick Murky with such thorn in the side, tho.
Tier four:
See the skillset analysys and why is
Octo-Grab superior if you're a man.
Tier five:
Bubble Machine all the way, with the only viable alternative being...
Hidden Assault which is... I don't know, I was struck by its bamboozleness at first and used to pick it somethimes, it's good for some surprise buttsex, it can have a valid niche I suppose if you can make advantage of it, with that one running they will have a harder time figuring out where you're popping out from and that is great, especially in situations where you respawn extremely near to the enemies making your situation critical, however
Bubble Machine stays better due to INCREDIBLY HIGH synergy with the rest of our current (and yet-to-be) talent choice, so yeah.
Tier six:
Ok so... In this tier you basically have a "choice". I personally would ALWAYS recommend
Rejuvenating Bubble as a superior talent, allowing you to turn your already strong escape maneuver into a SELF HEALING TOOL OF DOOM, combined with our next talent choice:
Rewind,
Rejuvenating Bubble is exceptionally useful and has great bamboozle potential.
On the other hand, we have
Blood for Blood which is NOT bad, like at all: combined with
Envenom it just adds up to your unending source of massive *****slappery, plus, the healing is insane (depending on the target) and, despite its longer cooldown which makes the healing look clearly inferior to
Rejuvenating Bubble (and, arguably, it is), it's instant, making it a better bamboozle move for you to CONFUSE THE *****ES.
Tier seven:
Bolt of the Storm on Murky nearly makes no sense, you already have decent mobility and a skill that allows you to dive the enemy frontline so you don't really need a gap closer/engaging ability (of course it wouldn't be 100% **** but there's a better choice), and as for escaping, if your invulnerability + self healing and stuff are not enough, it's really not worth going further lengths to escape.
Upgrading your ultimate with ... and a shark too might be a little more useful, but remember that in the 60% of the situations you'll be able to land the
Octo-Grab without being interrupted/killed, you won't really need extra damage as there'll be someone to back you up, in the remaining 40% of the times, you'll be on your own and you could use extra damage to be a stronger solo ganker so, yeah, the choice is decent but we're still going for the
Rewind which, used properly, can be strong both offensively AND defensively.
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