Abilities Top
Allows you to spread your poison to enemies in a small area, a great tool for spreading poison from a moderate distance.
Requires timing to use effectively; don't spam it to increase your poison duration or you might run out of mana quicker than you expect.
A movable Scouting Drone. Very useful for scouting or protecting yourself from a gank, as lunara is vulnerable to being killed quickly.
Unnoticeable effect.
Lunara shouldn't have too many mana problems.
It's a pretty mediocre talent, but in this tier it's the least mediocre option.
This was a viable option before the "monster" type was added, and sadly it got nerfed pretty bad when it was.
Enhances the vision and speed of wisp; a solid wisp choice.
It's pretty ok, but nimble wisp is better.
Great on maps with many obstacles which hinder vision like Battlefield of Eternity.
Good on maps where you have multiple places you need to see where the enemy is heading from; like Cursed Hollow.
Heals Lunara for a small amount as long as you have your poison up on an enemy. Lunara may be squishy but this talent doesn't give you enough healing to be effective.
This talent was the go-to pick when Lunara was first released, but has since fallen out of favor. If you need a little more single target damage it's alright though.
This talent gives Lunara a very good way and reliable way to spread her poison, and should be the one you pick in most games.
This talent can be considered on Battlefield of Eternity or Braxis, but everywhere else is pretty bad.
Level 16 Talents Top
....vision increase? at level 20? huh?
This talent is very... fun. Jump over your forts, core, murky, or even your own wisp! The option below is better generally increasing your mobility, but this is fun to just toy with.
A very useful movement increase, this allows you to kite, chase, escape, and go FAST. The choice you should be going almost every game.
It's ok, but most of the time the above option is much better.
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