Sylvanas
Build: Siege Queen
Level 1
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The way i see it, this is more of a talent for team fights and works better in sinergy with other talents. |
Because of , this talent is useless. You will be able to solo towers and fortresses without having them shoot a single ammo. |
This gives you a way of recharging stacks immediately while doing some damage and, if required, teleport to another location. Paired with the talent gives 10 stacks in a few seconds! |
It might sound useful but at the end you will be able to shoot enough that you won't require this. |
This talent is more useful when you are pushing a lane rather than in siege mode, in my opinion. It also would make more sense if there was a mana cost on shooting . |
Useless on buildings... enough said! |
This works better if you are trying to push the lane and kill minions/mercenaries. |
Only if you plan on getting alot of help from mercenaries while besieging the enemy. The constant bonus damage from triggered by might provide still a better choice though. |
With this build you don't really need to sneak around, as you will be knocking at the enemy's doors! |
This talent can provide alot of instant damage to both structures you are attacking or enemy minions/heroes. |
As it stands, this power feels too weak compared to the other hero ability. |
This talent doesn't give any benefit on structures. |
This can be situational, when you want to hit and run on maps that already provide meanings to destroy walls and towers, but you might not want to use this build on those maps at all! |
Another talent that becomes useless as soon as you manage to stunlock towers and fortresses. |
Combined with gives alot of stacks of to use to start your siege to the enemy buildings! It can also be useful to escape tricky situations, as well as provide double the aoe damage. |
This talent doesn't give any benefit on structures, but if you feel like you are getting enough stacks of it might be a strong second choice, to allow you to wipe out incoming minions faster. |
Another mobility talent that could be taken in consideration but doesn't provide any damage increase compared to . |
No benefits on buildings, something to consider only if you are alone against 2 or more enemy heroes too often. |
If for any reason you picked , you might want to pick this to convert enemy mercenaries to your side. |
Better choice if you took and now you want more damage output to clear enemy minions/mercenaries. |
In my opinion this is redundant, especially if you choose , altough this is mana free and provides another mean of escape. |
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