Threat |
Hero |
Notes |
1 |
|
Abathur |
No direct threat. Just be careful of his mines when you are low health. |
1 |
|
Azmodan |
No real threat. Interrupt his All Shall Burn with your Displacement Grenade. |
1 |
|
Brightwing |
Poses no threat to you as you shouldn't be in range of her Polymorph. |
1 |
|
Li Li |
No threat whatsoever during teamfights. |
1 |
|
Lt. Morales |
You will both be in the backline healing your team and Morales 1v1s are very rare. |
1 |
|
The Lost Vikings |
If they go for longboat, stay far enough away from them until it ends. |
2 |
|
Gazlowe |
Not much of a threat as you shouldn't be any where near him anyway. Just watch for his Grav Bomb. |
2 |
|
Malfurion |
Be careful of roots when you are running away. |
3 |
|
Chen |
Can force you out of a fight with Wandering Keg. Be prepared to interrupt his drinking with your Displacement Grenade. |
3 |
|
Diablo |
He shouldn't be too much of a threat if you have good positioning but his Lightening Breath can force you back away from your team. |
3 |
|
Kharazim |
The only threat he has is Seven Sided Strike which is only significant when you are by yourself (which you should never be). |
3 |
|
Rehgar |
Can chase you and delay your health regen if you are found out of position. |
3 |
|
Sgt. Hammer |
Just stay out of her range. Use your Grenade to ruin her positioning. |
3 |
|
Tassadar |
Not too much of a threat but be careful of his Force Walls. You could easily be trapped by one. |
3 |
|
Uther |
You shouldn't find yourself near Uther anyway. He has no way of disrupting you or dealing meaningful damage. |
4 |
|
Falstad |
Can chase you easily if you are found out of position. Be careful of his Hinterland Blast. |
4 |
|
Rexxar |
Watch out for Misha's stun. Rexxar will feel comfortable sending Misha into your team to try and kill you. |
4 |
|
Sylvanas |
Watch for her silence. If you're being chased and are silenced, you won't be able to use your Grenade. Keep a safe distance. |
4 |
|
Tychus |
Use your Grenade when he starts Overkill. Also Laser Drill can deal tons of damage to you if your not paying attention. |
4 |
|
Valla |
Make sure you are not in a position where she can deal lots of damage to you. She can chase you easily due to her movement speed and Vault. |
4 |
|
Zagara |
Be careful of her Hydrolisks, they can deal lots of damage if they are not killed early. Also watch for Maw as it could be the death of you. |
5 |
|
Arthas |
Not much of a threat as he has no mobility to catch up to you. Just be careful of his root. |
5 |
|
Cho |
Shouldn't cause you too many problems as you will be far away from them. If they dive you during a teamfight, tell your team to collapse on them. |
5 |
|
Johanna |
Can walk straight into your team and force you out. Wait until her Iron skin has faded before you use Displacement Grenade. |
5 |
|
Leoric |
If you get caught in a good Entomb, your most likely dead. Watch his respawn timer to make sure he doesn't respawn directly behind you. |
5 |
|
Sonya |
Will most likely dive after you every fight. Use your grenade after she has use Ancient Spear. |
5 |
|
Tyrande |
Careful of her stun as it has a very long range. |
6 |
|
E.T.C. |
Watch for his Mosh pit if he Powerslides into your team. While he is channeling, knock him back with your Displacement Grenade. |
6 |
|
Lunara |
Can chase you endlessly. If she jumps over you, use your Grenade immediately to push her into your team. Apart from that, you can mitigate most of her poison with your passive regen. |
6 |
|
Muradin |
He can dive into your team and force you out. Make sure you avoid his stun and stay behind your team. |
6 |
|
Nazeebo |
Make sure you aren't caught in his Zombie Walls. Keep at a safe distance. |
6 |
|
Stitches |
Be careful of his hook. Stay behind your tank at all times. If you get gorged, Medvac as soon as you can to get away. |
6 |
|
Thrall |
Knock him away when he uses Wind Fury. He won't be able to heal off you as he will be too far away. Be careful of his root though. |
7 |
|
Anub'arak |
Can dive into your back line and zone you out of the fight. Make sure you team is there to protect you. |
7 |
|
Artanis |
If you are doing your job as healer correctly, you will have a Purifier beam on you in every teamfight. Also stay out of his Phase Prism range. |
7 |
|
Greymane |
Can dive you during fights. Kite him back into your team as he has no sustain to keep him alive. |
7 |
|
Jaina |
Can destroy you with her burst damage. Keep at a distance. |
7 |
|
Kael'thas |
If he lands a Gravity Lapse, you are almost always dead. Keep at a distance. |
7 |
|
Kerrigan |
Will dive you every fight. Knock her away when she is about to use her combo. |
7 |
|
Raynor |
Always take Advanced Block at tier 2 if the other team has a Raynor. He has increased range so he can damage you from the safety of his own team. |
8 |
|
Murky |
Octograb + Pufferfish = Dead Medic :( |
8 |
|
Zeratul |
After the recent nerfs, he isn't as much of a threat as he used to be. Still be prepared to use Safeguard whenever he opens on you. |
9 |
|
Nova |
As soon as she opens on you, safeguard to mitigate 25% (50% if you took inoculation at Tier 6) of her damage. Always be on guard when she is alive. |
9 |
|
Tyrael |
9 times out of 10, he will Judgement you during teamfights. Make sure your team is there to defend you. |
10 |
|
Illidan |
Will stick to you every teamfight. Stay near your tanks at all times until he is dead or forced back. |
10 |
|
The Butcher |
Every time Butcher charges you, use all your damage mitigation, spam ping for your life and hope your team notices you. |
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