Lt. Morales
Build: Ideal Build.
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Threat | Hero | Notes | |
---|---|---|---|
1 |
Chromie | Chromie poses no threat to you due to your position far in the backline |
Similar to
Muradins
Second Wind, only stronger. An outstanding trait especially for early fights/laning phase since you can always soak some damage, fall back, regenerate and then go back in. Also it's basically your only self-healing source until level 13 |
This is your bread and butter ability, you'll be spamming it throughout the game to heal your allies and frustrate your enemies. This is probably the best healing ability in the game since it has absolutely no cooldown and no casting time. You can easily re-target it and do it again and again and again until you go out of mana. Although it is easy to use, it's hard to master, since its' range is limited and it can drain your mana easily, especially at early levels. What you'll actually find yourself doing with this ability is toggle it on the target that you wish to heal and once you're done, toggle it off by pressing 'D'. Once you get the hang of it you'll be turning it on/off quickly enough to not waste mana. Also if multiple allies require medical attention, simply press 'Q' again on them and you will immediately start healing them. Finally casting other abilities or auto-attacking doesn't cancel your Healing Beam, but using your Hearthstone or mounting up does. |
Safeguard is the type of ability that will prove who's a good Lt. Morales player and who isn't. Knowing when to use this ability is crucial,since if used correctly there's a huge chance that the player you used it onto will survive even the deadliest of burst damage combinations. You should be using this spell on an ally that is heavily being focused, like a Warrior going in and tanking tons of damage or a Ranged/Melee Assassin that's being focused down, in order to reduce the damage that they're taking by 25% (you can even think of it as the opposite to Tyrande's Hunter's Mark). Almost always you'll be using this ability before you toggle your Healing Beam on the same target. If you practice this rotation and get the timing correctly there's almost no way that your healing target will be killed. |
This is your E ability and similar to Tychus' Frag Grenade but harder to hit. It's a tricky ability that will mostly be used for defensive purposes, but also has its offensive uses, since it provides you some short of AoE damage. |
This heroic ability will most of the time become your default choice when playing solo, since Medivac Dropship requires a lot of coordination. It's basically a single target Bloodlust with a 2 second casting time. This ability walks exceptionally well with 'Auto-Attacking' Heroes like Valla, Raynor, Illidan, Sonya and many more. If there aren't such heroes in your team you can always use it to boost your Warriors' speed, anyone can benefit from it. |
Your second Heroic Ability and a game changer on big maps. You can easily rotate with this from an objective to a boss, you can snipe your enemies' core but you can also kill your team, it's really your choice! Now seriously, you can do almost anything you wish with this ability but you have to be careful, since whenever you drop a Medivac Dropship the enemy team is being warned (they don't know the drop location but it's not that hard to predict), so unless you're 100% sure that you won't be landing your team on a 5-man Mosh Pit or Devouring Maw you shouldn't be using this ability in an aggressive way. As pointed above, you should only be picking this skill if you and your team are capable of communicating properly. |
-At level 1 you'll find yourself mostly picking the Trauma Trigger talent, since it provides you with a form of self-sustain which you lack from early on. It doesn't proc the cooldown on your Safeguard and can give you some reaction time if you find yourself into enemy fire. - Prolonged Safeguard is another good talent choice if you think that you don't really need the extra self-protection. - Scouting Drone can see play against heavy ganking compositions. - Feedback Loop isn't really needed since you shouldn't have any mana issues if you toggle your Healing Beam ON/OFF at the right moment. |
- Advanced Block is the personal choice at level 4, since it helps you become a bit more tanky and sustain some more damage. Never forget that you don't have any way to escape (unless you pick Medivac Dropship at level 10, which shouldn't be used as an escape method at the first place) and can't heal yourself prior to level 13, where Couples Therapy kicks in. - Bioshield is a nice talent and provides a good extra shield on the target before engaging and pairs well with an Illidan or a heavy diving hero in general. - Upgraded Ballistics strengthens your grenade but you don't really need that damage increase or extra travelling speed. - Infused Grenade refunds you 100% of Displacement Grenades mana cost but then again, you shouldn't have mana issues. |
- Cleanse should almost always be your first choice at level 7, unless the enemy team has almost 0 crowd controlling abilities, then, depending on which map you're in, you either go for Calldown: MULE or Clear! - Calldown: MULE is a first choice depending on the map, for example, if you're in Sky Temple or Haunted Mines it can really change the game around. - Clear! makes your life a bit easier and improves the collision range of your Displacement Grenade and also knocks the enemies hit by it further away. -Although I've experimented a bit with Irradiate, especially when having an Illidan by my side, I didn't find the damage output enough, so the rest talent choices on this tier are better at the moment. |
-As explained in the abilities section, Stim Drone will be picked most of the times, unless you can achieve good communication with your team and land some helpful Medivac Dropships |
- Couples Therapy will be my choice in almost every game so far, since it enables medic to actually heal herself via Healing Beam - Intensive Care is probably one of Lt. Morales' strongest talents, it's a shame that it's on the same tier with Couples Therapy - Preventative Care although an amazing talent, it still falls behind to the other stronger talents on this tier - Spell Shield same as Preventative Care |
- Shield Sequencer is my default choice on this tier. I personally think that this talent is superior to Inoculation only because of the flexibility it provides. Being able to use Safeguard twice enables you to prevent a significantly big amount of damage against 2 friendly heroes or prevent 25% for 6 seconds if you cast it at the correct moment on the same target - Inoculation exceptional talent choice, explained above why I personally prefer Shield Sequencer over it - System Shock, 50% slow decaying over 4 seconds is a nice buff to your grenade, unfortunately the first 2 tier choices are better since there's always the "Miss your skill-shot" factor - Second Opinion guess it's for those guys that want to try a hybrid dps medic build and bomb some people. |
- Caduceus Reactor 2.0 makes you even more durable and provides you with more mana regeneration which means more Healing Beam up-time. I prefer it over Storm Shield in most games - Storm Shield helps prevent high AoE bursts when used correctly. I simply prefer Caduceus Reactor 2.0 since it boosts your survivability heavily. - Medbay can set up some great and unexpected plays, if you talented Medivac Dropship at level 10, like using medivac in the middle of the fight, taking some injured members, moving them a bit forward etc. It's really situational though. - Transfusion boosts the duration of Stim Drone for 2 extra seconds and also casts it on you. Meh it's just not enough compared to the other talent choices on this tier |
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