EZ Nazeebo Guide! Welcome to Nazeebo! Top
Welcome to this edition of Nazeebo!
I have created this guide because I find it incredibly easy to play Nazeebo effectively after only a few games! I had played him for the first time during the free rotation November 24th, 2015 - December 1st, 2015.
He is:
- effective at assisting lanes.
- great sustainability with mana/health regen from
Voodoo Ritual
- high tech. late game with good enemy escape blocking/ult trample with
Zombie Wall &
Gargantuan
- Even better w/
Leoric while in persuit. Can trap fleeing enemy with
Entomb then my
Gargantuan, with
Zombie Wall for max detain and punish!
Trait, Primary Abilities, & Heroic Abilities: Top
- Voodoo Ritual:
Ability and attack damage poisions enemies for a small amount of additional damage over 4 seconds. If a poisoned enemy dies, Nazeebo regenerates 2% Health and 1% Mana.
- Corpse Spiders:
Deal moderate damage and create 3 Corpse Spiders that deal light damage. Spiders last for 4 seconds.
- Zombie Wall:
After a short delay, create a ring of Zombies surrounding the target area that deal light damage and last for 3 seconds.
- Plague of Toads:
Create 5 Toads that deal moderate damage.
- Ravenous Spirit:
Channel a Ravenous Spirit that deals moderate damage each second. Cannot move while channeling. Lasts for 8 seconds.
- Gargantuan:
Summon a Gargantuan that deals moderate impact damage when created. The Gargantuan's Basic Attacks deal heavy damage and splash for 50%. It can also grab enemy Minions, and will stomp nearby enemies for moderate damage and slow their Movement Speed by 30%. Lasts for 20 seconds.
Brief Explanations: Top
Ultimate Crawl Package and Toad/Spider Sprawl:
- Both of these are the Poison+ in the description since the builds are designed to increase your poison output so you have a greater chance to gain max benefit from the Voodoo Ritual trait.
- The only difference in build is the teir 5 talent.
:For the U.C.P. @ teir 5 I take
Dead Rush. It increases Zombie Wall's damage by 50% and up to 5 remaining Zombies uproot and chase for 3 seconds. Great for additional poison contact and pushing minions around
:For T/SS @ teir 5 I take
Toads of Hugeness. It grants the Toads increased damage and area is increased by 20%/hop. Greater distance to damage and poison, additionally they will group up against a single target if there are limited targets and will hop around objects and other obstacles before they explode! (hopefully into
Corpse Spiders!!)
Merc. Master:
M.M:
- I have not tried this build style. I just looked at the traits and given that he both bribes and buffs mercenaries why not build around Merc. control and continue by increasing cast range of my abilities, increasing the duration of Zombie Wall and Corpse Spiders, in conjunction with controlling
Ravenous Spirit to do my bidding as well?
I'm going to just stand back and let my Crawlies do all the work!!
GL HF and iJAG (its Just A Game)
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