Nazeebo - Toad TORNADO (Monk patch) by Glutton

Nazeebo - Toad TORNADO (Monk patch)

By: Glutton
Last Updated: Aug 20, 2015
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Nazeebo

Build: Toad Tornado

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What the hell is this? No spiders you say? Blasphemy! Top

Spiders are yesterday. Lame as fedoras. Give each toad a kiss and send relentless waves of them for the most epic double winfun!

This utilizes the new changes to the toads:

Toad Affinity - Your toads don't cost mana anymore, basically. Keeps your mana healthy post tier 3 but more importantly lowers the cooldown to 4-5 seconds when you hit a mob wave side on or towers + gate. Its easy to master this timing and means you just beast mode lanes, getting even more sustain as the next skill comes in...

Toads of Hugeness - NOW things get interesting. This talent got a buff where it now does bonus AOE each hop. With this extra splash comes more hits to different mobs for the cooldown and mana ticks, let alone the massive damage doubling up on the same targets. Minion waves are complete one shots. You now have a set range at which you fight at, the last hop... No more do you have to risk life and limb going in close after a zombie trap to get a decent frog strike (a large portion of Nazeebo deaths could be blamed for this risky manoeuvre). Now you land the wall and, if anything, BACK UP and fire! The amount of splash they do will be making sure you get multiple hits, and if they have company around or past them, plenty of cooldown AND mana. Also, these are just fantastic in team fight situations where you are getting there late, having to retreat, or even just for zoning off - as no one walks into these once they have tasted them a few times. Just keep sticking to the range and firing these from the hip without any care. TRUST ME.

Hardened Focus - Now things get a little silly and you quickly find yourself eclipsing everyone else on the scoreboard. This means that with full health, you will be pumping out barrages of these toads within 2-4 seconds - and remember they are hardly costing you any mana! Its hard to let go of Leaping Spiders, but really, if you play this right, locked into your range and not diving in too far to cop damage, you are now turning team fights within seconds. In a choke point where the frogs all converge for example, this will take a warrior almost down to half health instantly - but splashing the SAME awful damage to anyone within a respectable area. All you have to do is sit back where you should be - shoulder to shoulder with the healer, not jumping in, maintaining your health. You will find that you are almost a protective CC wall too as no one is rushing the healer when there are walls of huge frogs flying at them.

Now, this skill means you can dump mana fairly hard via mass zombies and spiders, but really, one of your skills hardly costs anything anymore, so this mitigates the sustain loss. I essentially just keep spamming frogs, having walls ready for zoning twice as often as I could before and shooting spiders if the wall traps or gets an awkward zone. Mana is not a problem. Leaping Spiders is still a respectable choice, however, if you are just rolling over a constantly retreating enemy or want to keep pressure on the squishies on the back lines.

Here's the new method to take merc camps within 3 rounds of abilities: Spiders, Zombies, backup to range, Frogs. Rinse, repeat 2.5 times. If there is someone there with you or Garg is up, one and a half rounds.

Excels in choke points, keeping advances at bay, protecting healer, pushing lanes and above all, compact team fights.

Try it, you will see. It is almost hilarious how much damage you can now put out at a SAFE distance.

See you out there.

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Many toads were harmed in the making of this guide.

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