Introduction Top
Hello I'm Killshot, and this is my guide for my favorite character Raynor.
This build is the result of extensive experimentation and it tends to be an all around good build, at late game Raynor is able to go toe to toe with almost every assasin and some warriors and emerge victorious, also with proper peeling he is able to achieve quad kill or more with ease.
The secret incredient of this build is his ability to survive longer, poke hard, and finish off or engage with the "shotgun".
I have achieved over 100k damage to heroes and max siege, and max xp-contribution with this build.
Tier #1 Top
Tier #2 Top
Tier #3 Top
Tier #4 Top
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This is the pick for this build in 60% of the games, this build is not fit only for killing but can add much to team fights and pushing, and this ultimate makes that possible.
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Take this ultimate only if you find that you are losing from an enemy assassin or you want to put some pressure on the enemy support.
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Tier #5 Top
Tier #6 Top
Tier #7 Top
How to play this thing... Top
Levels 1-10: In these tiers you need to poke as much as possible and be aggressive, the two heal talents
Give Me More! and
Fight or Flight gives you the edge in fights as only a few heroes (non supports) have such great heals so early. Try to get the enemy assassins and finish them off with
Penetrating Round.
Levels 10-20: In these tiers you need to play an active role in almost all team battles, camp kills (you can take the lesser camps solo). And push when possible,
Penetrating Round and
Inspire can take down towers and gates easily because
Inspire also boosts creeps and mercenaries.
Levels 20+ : This is where the final push happens, you need to be able to position your self properly in team fights (don't engage first for no reason) and finish off/chase fleeting heroes. You can effectively gun down enemy tanks and support heroes, with
Bullseye you can take the enemy support by surprise and kill them or force them to use every ability available on themselves.
The end Top
Give this build a try a few times in order to learn when to flee and when the heals can take care of you. It takes some getting used to, because it is a mixed build but it can fit in more situations than just pure-DPS or support-push builds. It is not a jack of all trades because its main goal is to kill enemies, but fits other roles as well.
Take this build if you like to 1v1 and come victorious, hell in some situations you can even win 2v1 with a sliver of health left but its still worth it.
I will try to find a good video to post to showcase the use of this build on all tiers.
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