Raynor the Siege Monster by MovieGuru

Raynor the Siege Monster

By: MovieGuru
Last Updated: Jun 24, 2015
3 Votes
Rating Pending
Build 1 of 1

Raynor

Build: Siege Mode Engage

Level 1
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Level 16
Level 20

Threats to Raynor with this build

Threat
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Threat Hero Notes
1
Sgt. Hammer Sgt. Hammer works better from a distance. Get in there and poke her with your big gun.
2
  No Threat
3
  No Threat
4
Tychus Tychus is a great dps champion, but his sustainability isn't nearly as high as yours. Don't let his chaingun get to full rotation. Poke him away with [[Penetrating Shot]] as often as possible.
5
  No Threat
6
  No Threat
7
Nova Nova is tough to find, sure, but if you keep your wits about you and pull her out of cloaking you can do just fine. Just watch out for her duplicates and chase accordingly.
8
  No Threat
9
  No Threat
10
Diablo I have found that tanks tend to be the bane of my existence. I can poke them down late game, but early game they quite a jump on me. I don't recommend engaging them alone unless you've got a siege camp or two with you.

Introduction Top

Hello there!

Like many of you I'm still trying to get a grasp on how to master every bit of this game, but there is one thing that I am certain of. And that is Raynor and his ability to siege relentlessly.

With this guide I hope to help people break through the turrets and walls while bringing their team to victory.

Siege Build Top

This build revolves around Raiders Recruitment and Hyperion.

The key to making this Raynor work is sticking to your lane. Yes, you want to go help gather seeds on Garden of Terror and you want to go down and gather bones on Haunted Mines, but you must immediately return to laning as quickly as possible.

Raiders Recruitment will give you a stack every time you kill a minion and 15 stacks equals 1 'coin' you can bribe a camp with. Early game I like to start with the siege camps to give the lanes a little extra pushing power. Later game you can take bruiser camps with ease.

After you're able to get a camp or two pushing with you it's imperative you stay with them because Mercenary Lord will allow you to buff them for further damage. Combine that with Inspire and the damage is ridiculous.

Hyperion is one of the strongest AOE abilities in the game, in my opinion, that allows you to punch holes through your enemies defense faster than they can catch you.

By getting Double-Barrelled and Bullseye you will be able to spam Penetrating Round a little faster dealing incredible amounts of damage.

And finally Scorched Earth is the icing on the cake that will truly level the playing field after you've gone through.

Tips and Tricks Top

I'd love to tell you that Raynor is impenetrable and can beast mode all day long without repercussions, but that's just not the case.

Unlike the other Terran, Raynor doesn't have a quick escape maneuver. If things are getting too close for comfort send a Penetrating Round directly at your enemy while you retreat.

Don't be afraid to get in there and poke your enemies. A lot of people underestimate the effect that Adrenaline Rush. You can out gun many of the other assassin's out there if you use your skills right.

If your team is starting to get overwhelmed and Hyperion is up, use it. It's great for pushing, but it's absolutely crippling for team fights. If the enemies stay in the range they're most likely going to die, especially after you get Scorched Earth.

I have found that Raynor excels at pulling people out of stealth because of his Penetrating Round. If your team can't see the cloaked enemy, but you can; fire away!

Thank You Top

Thank you for reading and if you guys have any questions, comments, or concerns please let me know!

None of this is set in stone and I'd love to hear feedback on how everyone else has been able to modify this build.

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